Too much gold?

I don't know much about modding so this is probably impossible/massively impracticable to implement, but have you considered having multiple difficulty sliders?

One game which did this was the nameless mod for Deus Ex, where as well as having the normal easy, medium and hard settings it had a custom option where the player could change the amount of bad-guys that appeared, how much ammo could be found and of course how much health bad-guys had.

Again I don't know much about Civ4 modding, but would it be possible to have different difficulty settings for the economy and such?
Say on the higher settings more buildings gain the -gold effect, but on the lower settings walls lose their -gold effect or something.
 
Say on the higher settings more buildings gain the -gold effect, but on the lower settings walls lose their -gold effect or something.
Even better would be to control maintenance costs / civic upkeep / the rate of inflation. Some people like games with only a few cities. Others sprawling empires. Let them choose which kind of game they want to play!
 
This is great to know. This means the game has at least some balance. This is one reason I have not gone in to make anything harsher for -:gold" buildings. My guide for buildings is based on the sim city 4 model ...

It is so much better now than it used to be in earlier versions, I am playing a hotseat game with my husband, we've got to the Renaissance Era and although I'm a bit more advanced and doing a bit better than him, his research slider has only been at 100% for brief periods, he seems to be constantly adjusting it and swearing :D
 
I played two C2C games so far, both of them from prehistoric until the era that comes after contemporary (is it "future era"?). One game with normal speed and the other with eternity speed. Both at prince difficulty with continents and old/new world type large maps.

I noticed in both games that I can get a lot of gold, but then again, so can the AI (and they do). The ratio is 1 :science: = 2 :gold: more or less, both for the AI and I.

I don't think this is a bad thing. In practice, the AI and I use that gold to field larger armies, something I enjoy. I also rush-buy more than I used to in regular BtS.

There is more gold, but it's not a dream land, you see, when you intensify military unit production and rush-buying, you notice your gold stockpile and gold per turn begin to diminish. So you adjust and restrict yourself, adopting again a more cautious management.

So IMO, there's never too much gold! :D

Bye
 
With Limited Religions turned on (as I usually play) the gold is fine, since each civ usually has religious bonuses from 1 religion (or a bit more but not a bunch of them). Can't afford science slider at 100%, except at very early game or when some cities build "Wealth".
 
I am only getting a bit too much gold and not all the time. I have multiple religions and am playing on Noble (where I do my testing). It is rare that my science+espionage sliders reach 100%. The late Renaissance is one period where this happens.
 
In my hotseat game I don't know what my husband is doing but we are in the Renaissance era and during our play this evening I noticed (hard not to when we are sitting next to each other, we don't have much use for espionage, at least not against each other!) that he has NO money to speak of, I mean less than 1000 in the bank and on -30 income per turn, that's with his research slider at 100% at the moment but he's going to have to either sort out his economy or turn the slider down before long. The last version we played hotseat (which I think was v16 or 17) we both had massive cash stockpiles by this point of the game, so things have definitely changed since then.
 
Thank you for reporting this Epona. Please continue to tell us about your games since we very much value "testers". While we do get to play the game now and then we cannot play it all the time or we would never add new stuff or fix bugs. Thus reporting back on your games is uite valuable. Especially since as a modder we play much differently since we put in the stuff and know our own stuff better than the player would.
 
Thank you for reporting this Epona. Please continue to tell us about your games since we very much value "testers". While we do get to play the game now and then we cannot play it all the time or we would never add new stuff or fix bugs. Thus reporting back on your games is uite valuable. Especially since as a modder we play much differently since we put in the stuff and know our own stuff better than the player would.

I'll continue to give reports - when I enjoy something as much as I enjoy C2C it's hard to get me to stop talking about it ;)

I think I have spotted the problem that has caused him to be in this much financial trouble, he has a couple of holy cities -one of those religions is his state religion and it is in all his cities because he is always diligent about building missionaries and spreading it, but I don't think he's managed to build his religious wonder (the one that can only be built by a Great Prophet), maybe he has not had a Great Prophet, or may have had one and used it for something else instead, due to lack of experience in what is the best option when you get one!, that's something which could make a huge difference to his finances. I'll ask him about it when we next get to play.
 
I don't think the problem is too much gold, but more that the buildings that cost gpt are not needed for happiness and health. I never build them and have huge amounts of excess happiness and health all game.
 
I've always thought buildings don't cost maintenance in Civ4 (maintenance modifiers being "number of cities" and "distance to palace"). Is there something different about it in C2C?

Also, how would having several religions affect your finances negatively? :confused:
 
I've always thought buildings don't cost maintenance in Civ4 (maintenance modifiers being "number of cities" and "distance to palace"). Is there something different about it in C2C?

Also, how would having several religions affect your finances negatively? :confused:

In RoM, AND and C2C buildings can increase and decrease maintenance beyond the standard Civ IV methods.

Not all religions give money, some give science or culture instead. However I cant see any of them giving negative money.
 
In RoM, AND and C2C buildings can increase and decrease maintenance beyond the standard Civ IV methods.
OK. I see that several buildings provide a negative :gold: bonus, is this what you mean? Or do buildings increase maintenance even if they don't display a -X :gold: in their description? Because if they do, I'll have to rethink some of my building strategies... :(
 
No. If a building states -:gold: then it's just that. If, in the description of the building when you mouse over the icon in the building list, it states that the building give +x% maintenance, then it increases the maintenance. Likewise if it states -x% it decreases maintenance. Courthouses are prime examples of the latter.
There aren't that many +x% maintenance buildings left after an overhaul done some time ago where most of those were changed to a static -:gold: instead. There were a lot more.

Cheers
 
This seems to always be a problem when we have so many religions. There has been some proposed solutions but I suspect someone will have to come up with a "eureka moment" to solve the religious issues one and for all.

Yeah I asked him tonight, he has a couple of holy cities and has spread his state religion (which is one he founded and has the Holy City for that religion), but has not had a Great Prophet to build his religious wonder - with many of the religions that can give a huge financial boost!

Personally I like that there are lots of religions in the game, what are the main issues that need resolving? .. can you point me to a thread discussing the issue? It's an aspect of the game that fascinates me and although I've had a couple of (verging on the insane!!) ideas about religion in CIV, I would like to be more aware of the current issues and discussion before suggesting anything (or deciding that my ideas stem from idiocy rather than genius, and saying nothing). :D
 
Yeah I asked him tonight, he has a couple of holy cities and has spread his state religion (which is one he founded and has the Holy City for that religion), but has not had a Great Prophet to build his religious wonder - with many of the religions that can give a huge financial boost!

Personally I like that there are lots of religions in the game, what are the main issues that need resolving? .. can you point me to a thread discussing the issue? It's an aspect of the game that fascinates me and although I've had a couple of (verging on the insane!!) ideas about religion in CIV, I would like to be more aware of the current issues and discussion before suggesting anything (or deciding that my ideas stem from idiocy rather than genius, and saying nothing). :D

C2C - Religions discussions and ideas most discussion ends up in that thread. Sometimes someone comes up with a major set of changes and it gets its own thread like Religious Wonders?.

Please note I am very protective of the religions because they aren't mine I just inherited them.
 
C2C - Religions discussions and ideas most discussion ends up in that thread. Sometimes someone comes up with a major set of changes and it gets its own thread like Religious Wonders?.

Please note I am very protective of the religions because they aren't mine I just inherited them.

Cheers I will have a look at that thread - btw I LOVE the religions as they stand at the moment, I just want to get an understanding of any issues before making any suggestions, I would NOT support cutting out any of the current religions in C2C, I think they are a great feature of the game.
 
Cheers I will have a look at that thread - btw I LOVE the religions as they stand at the moment, I just want to get an understanding of any issues before making any suggestions, I would NOT support cutting out any of the current religions in C2C, I think they are a great feature of the game.

In Total agreement with this. :thumbsup:

The only thing about Religions that needs attention is tech tree placement. Too many instances where after getting the tech that gives the religion is that within the next tech or 2 you can get another if you are the 1st one there.

I need a working tech tree model to be able to give better placement choices so religions can be dispersed in the tech tree pathing better.

JosEPh
 
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