Total Realism FAQ

What would addonational techs give ?

new units, building, bonus to imnprovements or such. May lead to imballancing.

"empty" techs are useless, just make one much more expensive.

more tech also might lead to faster resarch via open boarders.

But spliting bonze working to, copper tools, and bronze working. (copper will allow making spearman, bronze will allow axeman and chopping forest)
 
No empty tech, instead, I split existing tech into 2 or more and redistribute units and buildings over the additional techs.

For exapmle:

SteamEngine->Turbine
Nuclear Reactor(Nuclear Pwer Plant)-> Nuclear Weapons(ICMB)
Flight(WWI)-> Airodynamics(WW2)->Jetengine(WW3)
Rockety(RPG) -> Balistics(Howitzer)
SpaceFlight(Apollo program)->Satelites(Cruise missle)
Electricity->Electronics
Radio(Radio Tower)->Radar(Radar Station)
Computers(Laboratorium)->Networks(AEGIS)
Microschip->Robotics
Rifining -> Combustion -> Automobile

Also diveristy of techs allows for much more specific tech requirements. For exaple Nuclear Reactor require electronics, turbine, refridgeration and fission
 
umm

Well the 1st thing human kind did after discoverying atomic power/fusion is to create a bomb not power plant. There is a long way betwean atomic bomb and nuclear power plant.

As for automobile, comustion does the trick. instead for automibile there should be mass production (+5% or +10% to military production)

Now off to the tech tree with such ideas.

As far this is FAQ an answear is needed.
Question, why are there so few additional Techs in the Mod?
Becouse TR team didnt make many ? Exept Dualism i didnt notice any new.
 
Civilpedia/readme doesn't really say anything about how the religion system works in the mod so I wondered if there was any place w/info on it for TR v2.1.3.
I've played 4 or 5 games at least halfway through and observed: 1st 3 religions spread only within nation found even w/missionary, Buddhism spreads like crazy, cristchex spreads decently if you move missionaries. Is this how it's supposed to work?

Other units/buildings that are poorly defined: assassin, informant, inquistor, inquisition

Again any info on any of these subjects would be appreciated. (Civ v1.61 w/TR 2.1.3)
 
A bit
Judaism is a dominant religion and spreads ONLY inside your borders (cant even send rabbies). And it is a "home" religion (has its own name but forgot).

Dominant religion means it represses any other religions from a city (exept Holy city, as it can have all religions).

Zoroastranism. Also "home" religion, but can spread outside borders. Its spread is almost 0% and its Shrine doesnt bring it much higher.

Hinduism is also "home" religion, but spread faster than Zoroastrianism.

Cristianity... i forgot what Cristianity is in 2.1.3. Think it was meant to be super fast spread.

Buddism. It spreads fast ONLY with Holy shrine.

Islam. Dominant religion and fast spread rate.

Taoism... i dont remember... i think its close to buddism.

Could made some mistakes as religion system is completelly differant in Warlords conventions than in Vanilla Civ IV.
And yes there are bugs in this system...
 
SOME HELP ?
Some promotions just cant be geined, i wonder what i have to do to get them. Such as Hero, legendary hero, steelwart, berserker, light, heavy. They are in Civopedia, but how to get my units like that ?
 
Free market is wong.
It also gives +1 trade rote in all cities.
Or im out of date ? But lasttime i checked game it is.
Village improvement has missing upgrade duration.

And some interesting thing that propabilly not any kind of suprise for you. There is no book by Hakīm Abū-l-Qāsem Firdawsī Ṭūsī in Poland (soend 6 hours searching).
Shahmaneh is not even in polish Wikipedia...
 
Free market is wong.
It also gives +1 trade rote in all cities.
Or im out of date ? But lasttime i checked game it is.
Village improvement has missing upgrade duration.

And some interesting thing that propabilly not any kind of suprise for you. There is no book by Hakīm Abū-l-Qāsem Firdawsī Ṭūsī in Poland (soend 6 hours searching).
Shahmaneh is not even in polish Wikipedia...

Bugs are fixed. New Units in FAQ and new Fort Promotion as well.

Regarding Shahname. I am not really surprised that its not yet published in Polish. ;) You can find it easily in English. But I remember even in Germany there is no full translation yet done. But as far as I know, a Chinese translation exists. :)
 
http://www.civ4.houmie.com/archers.htm

far asian are only "chinese" in pre-gold (or FAQ is prepared for gold). Japan and Korea has general ones.

http://www.civ4.houmie.com/spearmen.htm
They have "archers" name on top of page in thar yellow scroll (lol)
Impis are called African (but its ethnic so i think its OK, so i wont report rest)

http://www.civ4.houmie.com/settlers.htm and swordsman.html and scouts.html and workers.html and axemans.html
Also "archers" name in top scroll.

Cool. Stay cool, Anaztazioch. ;)
FAQ is still under construction for Gold. While you are playing pre-gold, we are testing Gold for the next release. We try to remove the last bugs, we build the FAQ, we are also thinking about the next version,....
So yes, some names of units can seem "new". It's only (i hope) their final name.

Hian the Frog.
 
Hey, I just downloaded the latest TR mod from source forge and I have to say I am impressed, almost overwhelmed.

One small note that I have is the lack of overall documentation for all the changes. I know there are a lot for this mod but it almost seems like it needs it's own manual to play. I did find a lot of help at the TR website and that has answered the majority of my questions.
I still have one question. When I have a unit selected there is a new button at the end of the chain that does not have a name or description of its function. It appears to be a hand passing off a rod to another hand and when I click it the unit disappears.
Any help would be appreciated!
Thanks again for a great mod and all the hard work you've put in it.
 
Its mercenaries component.
This hand puts selected unit to the mercenary market. From there it can be hired by other civs, giving you money from its contract. You dont pay full maintanance your unit on market (dont know what procent). You can allways call it back, but it takes few turns for it to comeback.

Other described icon i cant think of.
 
just got TR and just played my first game.Whew!Is all I can say.Well,Awe Inspiring in it's scope also!One question though.Why doesn't the great Wall keep Barbarians out?What's the point in building it otherwise?
 
Game crash with Bismark.Also,how do I turn the spawn rate down on the barbarians?
 
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