Total Realism FAQ

These are Slave or peasant revolts thats why the Great Wall cant stop them.
In next release (next week) these units will have a different look, so you will distinguish them straight away.

Regards
Houman
 
Even in Medieval Era?I wasn't even running the slavery civic.
 
What is Total Realism's policy on other mods using their resources? Is it allowed as long as credit is given properly in the readme or do you prefer to keep all of your work exclusive?
 
What is Total Realism's policy on other mods using their resources? Is it allowed as long as credit is given properly in the readme or do you prefer to keep all of your work exclusive?

if it is our own resources, you can use this with credits etc.. (but please, inform us before you do this) - but remember, that we also have other resources, so you must ask original owner/creator (this is reason why we want be asked before)
 
What does Shakas 3rd trait, in german called 'Macht', maybe in English 'Might', do?
 
How do the doctrines work? They appear to be wonders that put a building in every city that gives a promotion, but I can't seem to build them when I research the relevant technology, nor do I get the promotions. The fact that they have no hammer cost is also strange...
 
How do the doctrines work? They appear to be wonders that put a building in every city that gives a promotion, but I can't seem to build them when I research the relevant technology, nor do I get the promotions. The fact that they have no hammer cost is also strange...

doctrines can only be "build" by Great General - it create world wonder, which give free building in every city, which give first free promotion - base for all real doctrine promotions
in start menu, under Total Realism, you can find link to Doctrines faq
 
Ah, thanks - didn't realise.
 
I love the TR mod but I tried the ViSa mod yesterday. There were somethings and some I didn't. I was wondering how difficult it would be to incorporate those into my next edition of TR (whether or not you put them into the released version is up to you).
These include:
MAF Workaround
5-man formations by anhu for Melee units
- Not Just Another Game Clock Mod v0.3.3w by TheLopez
* 3 City Radius Mod by RogerBacon ***ViSa added 2 or 3 radius selection in Custom Game screen
Dawn of Man Mod

The last two are the ones that really interest me. Will I be able to merge them into TR without screwing it up?
 
I haven't looked at Dawn of Man, but as for city radius, we've had no notion to incorporate it, and I think it will screw up the balance of TR. MAF workaround is interesting stuff, but it is MP-incompatible (and TR supports MP, to an extent). Also, MAF is either gone or greatly reduced in BtS, so it's no longer needed there. 5-man formations are a hog on system resources (it's like having 66% more units in game) - with no real functionality.
 
Now that there are already such questions, what about the Revolution mod? IMO, especially the Barbarian Civs component would fit in great to TR. However since you use a civ for barbarians, Im not sure it would work...
 
Not soon, at any rate. I strongly doubt it that Revolution will make it into the first BtS release, as there are already lots of things to consider (we might even be throwing some original BtS features away or greatly reducing them).
 
How do I destroy unneeded buildings?
 
How do I destroy unneeded buildings?

Are there any buildings that you would actually want to destroy? The only ones that come to mind are Mob Justice and certain Pagan Temples. In both cases, you have to come out of civic they're dependent on (Barbarism and Paganism, respectively). That's the only way for getting rid of them, and this is intentional - if you build something with negative side effects, you have to face them.
 
Barracks.
I'm holding the only two cities of the eastern one of the brittish isles. I'm at war whit half the known world. I got bronze in London, but barracks in both cities. York produces troops too slow, so a barrrack there isn't cost-effective. I need the money it consumes.

In freeciv (linux) it's possible to sell buildings. But just rqzeing it would be great, even if it cost someting.
 
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