Total War! (v2)

Genghis.Khan

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Total War! (v2) Mod Info


1. Leaders

Spoiler :
VICTORY COMPETIVNESS = 8
WONDER COMPETIVNESS = 2 (5 Ramsess II)
WARMONGER HATE = 2
DOFWILLINGNESS = 2
LOYALTY = 2
FORGIVNESS = 2
MEANESS = 7 (4 Ghandi)
MAJOR CIV WAR = 9 (4 Ghandi)
MAJOR CIV HOSTILE = 7
MAJOR CIV DECEPTIVE = 6
MAJOR CIV GUARDED = 5
MAJOR CIV AFRAID = 6 (2 Montezuma)
MAJOR CIV FRIENDLY = 2 (5 Ghandi)
MAJOR CIV NEUTRAL = 4
MINOR CIV IGNORE = 4 (2 Alexander 2 Siam)
MINOR CIV FRIENDLY = 2 (6 Alexander, 5 Siam)
MINOR CIV PROTECTIVE = 6 (7 Alexander)
MINOR CIV CONQUEST = 7 (4 Alexander Siam)
FLAVOR OFFENSE = 8 (9 Montezuma, 4 Ghandi)
FLAVOR DEFENSE = 5 (6 Ghandi, 4 Montezuma)
FLAVOR CITY DEFENSE = 3
FLAVOR MILITARY TRAINING = 9
FLAVOR INFRASTRUCTURE = 3 (5 Augustus Caesar)
FLAVOR PRODUCTION = 8 (9 Catherine)
FLAVOR GOLD = 6 (7 Darius I)
FLAVOR SCIENCE = 6
FLAVOR CULTURE = 4 (7 Napoleon)
FLAVOR HAPPINESS = 2
FLAVOR GREAT PEOPLE = 4 (7 Wu Zetian)
FLAVOR WONDER = 2 (5 Ramsess II)
FLAVOR SPACESHIP = 2
FLAVOR NUKE = 7


2. Units

2.1 Global Changes
Spoiler :

Cost = -75 %
Moves +1
Range+1
AdvancedStartCost= -75 %
XPValueAttack 2x
XPValueDefense2x


2.2 Promotions

Spoiler :

Promotion Rate Doubled.
Min Exp per Combat = 2
Max Exp per Combat = 100

*Combat*

Removed Instant Heal Promotion
Shock I grants you now +30 % Combat Strenght
Shock II grants you now +35 % Combat Strenght
Shock III grants you now +45 % Combat Strenght
Drill I grants you now + 30 % Combat Strenght
Drill II grants you now + 35 % Combat Strenght
Drill III grants you now + 45 % Combat Strenght
Acuraccy I grants you now + 30 % Ranged Atack
Accuracy II grants you now + 35 % Ranged Atack
Accuracy III grants you now + 45 % Ranged Atack
Acuraccy I grants you now + 30 % Ranged Atack
Acuraccy II grants you now + 35 % Ranged Atack
Acuraccy III grants you now + 45 % Ranged Atack
Sentry grants you now +1 Visibility
Siege grants you now +50 % City Atack
Volley grants you now +30 % Atack Against Fortified Uints
Medic Now Heals 2 Hiptoints Per Turn
Cover I grants you now + 30 % Defense Against Ranged Atacks
Cover II grants you now + 40 % Defense Against Ranged Atacks
Charge grants you now + 30 % Damage Against Wounded Units
Supply grants you now 2 Hitpoints Healing Per Tutn
Range grants you know +2 Range
Mobility grants you know +2 Moviment Per Turn
Interception I grants you now + 30 % When Intercepting
Interception II grants you now + 35 % When Intecepting
Interception III grants you now + 45 % When Intercepting
Dogfighting I grants you now + 30 % Air Sweeft
Dogfighting II grants you now + 35 % Air Sweeft
Dogfighting III grants you now + 45 % Air Sweeft
Siege I grants you now + 30 % City Atack
Siege II grants you now + 35 % City Atack
Siege III grants you now + 45 % City Atack
Air Range grants you know +4 Range
Sortie grants you now +2 Intecerception Chance Per Turn
Evasion grants you now -75% Inteception Damage
Scouting II grants you now +2 Moviment
Scouting III grants you now +2 Visibility
Survivalism I grants you now +2 Hitpoint Heal Per Turn in Neutral Lands
Survivalism II grants you now +75% Defense
Survivalism III grants you now +75% Defense
Mobility II grants you now + 2 Moviment
*Social Policies.Wonders.Building*
Morale grants you now +25 % Combat Strenght
Disciple grants you now +20 % Combath Strenght
Himeji Castle grants you now + 25 Combat Strenght In Friendly Lands
Naval Tradition grants you now + 2 Movement
The Great Lighthouse grants you 1 extra Visibility
Nationalism grants you now +30 % Friendly Territory Combat Strenght


2.3 Manenteinance

Spoiler :

Reduced to 1 GPT


2.4 Strategic Resources Penalty

Spoiler :

-33% Combat Strenght


2.5 Disbanding
Spoiler :

When Empire Treasury Reaches -25%


2.6 Free Promotions

Spoiler :
Cover I for the Following Units

Swordsman

Longswordsman

Warrior

Legion

Samurai

Spearman

Hoplite

Immortal

Jaguar

Mohawk Warrior

Pikeman

Landsknecht



3. Cities

3.1 City Combat

Spoiler :

Range increased by 1


3.2 Strenght

Spoiler :

-50%


3.3 Capture

Spoiler :

Base Capture =100
Gold per Population = 50


3.4 Buying Plots

Spoiler :

Base Plot Cost = 25 %


4. Diplomacy

Spoiler :

Peace Treaty Lenght = 5 Turns


5. Happiness

5.1 Luxury Resources
Spoiler :

Double Happiness per Each Luxury Resource
+2 Happiness per Extra Luxury Resource


5.2 Natural Wonder
Spoiler :

+1 Happiness per Each Natural Wonder


5.3 City Unhappiness
Spoiler :

Unhappiness = 4


5.4 Unhappy Penalties
Spoiler :

-50 % Growth Penalty


5.5 Very Unhappy Penalties
Spoiler :

-33 % Production Penalty


5.6 Golden Age
Spoiler :

Base Happiness Cost = 250
Additional Happines for Next Golden Ages = 150
Golden Age Length = 12
Min Golden Age Length = 5


6. Resources

6.1 Yield Bonus

Spoiler :
Strategic Resources Production Yield Increased by 2
Stone Production Yield Incresaed by 3
Double Food Yield from Food Resources
Whale Food Yield Incresead by 1
Whale Gold Yield Incresead by 2
Luxuries Gold Yield Increased by 2
Gold Gold Yield Increased by 4
Silver Gold Yield Increased by 3


6.2 Strategic Resources Quantitity~

Spoiler :
Iron 5-10
Horses 6-12
Coal 8
Oil 10
Aluminium 8
Uranium 5-10


7. Social Policies

Spoiler :
Base Policy Cost = 20



8. Technologies

Spoiler :
Embarkation Is Now Avaible With Sailing, instead of Optics


9. Great People

Spoiler :
Great General Strenght = 50


10. Buildings

Spoiler :
Corthouse = -75% Cost
Corthouse Gold Manentainence =2
Military Buildings = -75% Cost
 
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