Genghis.Khan
Person
Total War! (v2) Mod Info
1. Leaders
2. Units
2.1 Global Changes
Cost = -75 %
Moves +1
Range+1
AdvancedStartCost= -75 %
XPValueAttack 2x
XPValueDefense2x
2.2 Promotions
Promotion Rate Doubled.
Min Exp per Combat = 2
Max Exp per Combat = 100
*Combat*
Removed Instant Heal Promotion
Shock I grants you now +30 % Combat Strenght
Shock II grants you now +35 % Combat Strenght
Shock III grants you now +45 % Combat Strenght
Drill I grants you now + 30 % Combat Strenght
Drill II grants you now + 35 % Combat Strenght
Drill III grants you now + 45 % Combat Strenght
Acuraccy I grants you now + 30 % Ranged Atack
Accuracy II grants you now + 35 % Ranged Atack
Accuracy III grants you now + 45 % Ranged Atack
Acuraccy I grants you now + 30 % Ranged Atack
Acuraccy II grants you now + 35 % Ranged Atack
Acuraccy III grants you now + 45 % Ranged Atack
Sentry grants you now +1 Visibility
Siege grants you now +50 % City Atack
Volley grants you now +30 % Atack Against Fortified Uints
Medic Now Heals 2 Hiptoints Per Turn
Cover I grants you now + 30 % Defense Against Ranged Atacks
Cover II grants you now + 40 % Defense Against Ranged Atacks
Charge grants you now + 30 % Damage Against Wounded Units
Supply grants you now 2 Hitpoints Healing Per Tutn
Range grants you know +2 Range
Mobility grants you know +2 Moviment Per Turn
Interception I grants you now + 30 % When Intercepting
Interception II grants you now + 35 % When Intecepting
Interception III grants you now + 45 % When Intercepting
Dogfighting I grants you now + 30 % Air Sweeft
Dogfighting II grants you now + 35 % Air Sweeft
Dogfighting III grants you now + 45 % Air Sweeft
Siege I grants you now + 30 % City Atack
Siege II grants you now + 35 % City Atack
Siege III grants you now + 45 % City Atack
Air Range grants you know +4 Range
Sortie grants you now +2 Intecerception Chance Per Turn
Evasion grants you now -75% Inteception Damage
Scouting II grants you now +2 Moviment
Scouting III grants you now +2 Visibility
Survivalism I grants you now +2 Hitpoint Heal Per Turn in Neutral Lands
Survivalism II grants you now +75% Defense
Survivalism III grants you now +75% Defense
Mobility II grants you now + 2 Moviment
*Social Policies.Wonders.Building*
Morale grants you now +25 % Combat Strenght
Disciple grants you now +20 % Combath Strenght
Himeji Castle grants you now + 25 Combat Strenght In Friendly Lands
Naval Tradition grants you now + 2 Movement
The Great Lighthouse grants you 1 extra Visibility
Nationalism grants you now +30 % Friendly Territory Combat Strenght
2.3 Manenteinance
Reduced to 1 GPT
2.4 Strategic Resources Penalty
-33% Combat Strenght
2.5 Disbanding
When Empire Treasury Reaches -25%
2.6 Free Promotions
3. Cities
3.1 City Combat
Range increased by 1
3.2 Strenght
-50%
3.3 Capture
Base Capture =100
Gold per Population = 50
3.4 Buying Plots
Base Plot Cost = 25 %
4. Diplomacy
Peace Treaty Lenght = 5 Turns
5. Happiness
5.1 Luxury Resources
Double Happiness per Each Luxury Resource
+2 Happiness per Extra Luxury Resource
5.2 Natural Wonder
+1 Happiness per Each Natural Wonder
5.3 City Unhappiness
Unhappiness = 4
5.4 Unhappy Penalties
-50 % Growth Penalty
5.5 Very Unhappy Penalties
-33 % Production Penalty
5.6 Golden Age
Base Happiness Cost = 250
Additional Happines for Next Golden Ages = 150
Golden Age Length = 12
Min Golden Age Length = 5
6. Resources
6.1 Yield Bonus
6.2 Strategic Resources Quantitity~
7. Social Policies
8. Technologies
9. Great People
10. Buildings
1. Leaders
Spoiler :
VICTORY COMPETIVNESS = 8
WONDER COMPETIVNESS = 2 (5 Ramsess II)
WARMONGER HATE = 2
DOFWILLINGNESS = 2
LOYALTY = 2
FORGIVNESS = 2
MEANESS = 7 (4 Ghandi)
MAJOR CIV WAR = 9 (4 Ghandi)
MAJOR CIV HOSTILE = 7
MAJOR CIV DECEPTIVE = 6
MAJOR CIV GUARDED = 5
MAJOR CIV AFRAID = 6 (2 Montezuma)
MAJOR CIV FRIENDLY = 2 (5 Ghandi)
MAJOR CIV NEUTRAL = 4
MINOR CIV IGNORE = 4 (2 Alexander 2 Siam)
MINOR CIV FRIENDLY = 2 (6 Alexander, 5 Siam)
MINOR CIV PROTECTIVE = 6 (7 Alexander)
MINOR CIV CONQUEST = 7 (4 Alexander Siam)
FLAVOR OFFENSE = 8 (9 Montezuma, 4 Ghandi)
FLAVOR DEFENSE = 5 (6 Ghandi, 4 Montezuma)
FLAVOR CITY DEFENSE = 3
FLAVOR MILITARY TRAINING = 9
FLAVOR INFRASTRUCTURE = 3 (5 Augustus Caesar)
FLAVOR PRODUCTION = 8 (9 Catherine)
FLAVOR GOLD = 6 (7 Darius I)
FLAVOR SCIENCE = 6
FLAVOR CULTURE = 4 (7 Napoleon)
FLAVOR HAPPINESS = 2
FLAVOR GREAT PEOPLE = 4 (7 Wu Zetian)
FLAVOR WONDER = 2 (5 Ramsess II)
FLAVOR SPACESHIP = 2
FLAVOR NUKE = 7
WONDER COMPETIVNESS = 2 (5 Ramsess II)
WARMONGER HATE = 2
DOFWILLINGNESS = 2
LOYALTY = 2
FORGIVNESS = 2
MEANESS = 7 (4 Ghandi)
MAJOR CIV WAR = 9 (4 Ghandi)
MAJOR CIV HOSTILE = 7
MAJOR CIV DECEPTIVE = 6
MAJOR CIV GUARDED = 5
MAJOR CIV AFRAID = 6 (2 Montezuma)
MAJOR CIV FRIENDLY = 2 (5 Ghandi)
MAJOR CIV NEUTRAL = 4
MINOR CIV IGNORE = 4 (2 Alexander 2 Siam)
MINOR CIV FRIENDLY = 2 (6 Alexander, 5 Siam)
MINOR CIV PROTECTIVE = 6 (7 Alexander)
MINOR CIV CONQUEST = 7 (4 Alexander Siam)
FLAVOR OFFENSE = 8 (9 Montezuma, 4 Ghandi)
FLAVOR DEFENSE = 5 (6 Ghandi, 4 Montezuma)
FLAVOR CITY DEFENSE = 3
FLAVOR MILITARY TRAINING = 9
FLAVOR INFRASTRUCTURE = 3 (5 Augustus Caesar)
FLAVOR PRODUCTION = 8 (9 Catherine)
FLAVOR GOLD = 6 (7 Darius I)
FLAVOR SCIENCE = 6
FLAVOR CULTURE = 4 (7 Napoleon)
FLAVOR HAPPINESS = 2
FLAVOR GREAT PEOPLE = 4 (7 Wu Zetian)
FLAVOR WONDER = 2 (5 Ramsess II)
FLAVOR SPACESHIP = 2
FLAVOR NUKE = 7
2. Units
2.1 Global Changes
Spoiler :
Cost = -75 %
Moves +1
Range+1
AdvancedStartCost= -75 %
XPValueAttack 2x
XPValueDefense2x
2.2 Promotions
Spoiler :
Promotion Rate Doubled.
Min Exp per Combat = 2
Max Exp per Combat = 100
*Combat*
Removed Instant Heal Promotion
Shock I grants you now +30 % Combat Strenght
Shock II grants you now +35 % Combat Strenght
Shock III grants you now +45 % Combat Strenght
Drill I grants you now + 30 % Combat Strenght
Drill II grants you now + 35 % Combat Strenght
Drill III grants you now + 45 % Combat Strenght
Acuraccy I grants you now + 30 % Ranged Atack
Accuracy II grants you now + 35 % Ranged Atack
Accuracy III grants you now + 45 % Ranged Atack
Acuraccy I grants you now + 30 % Ranged Atack
Acuraccy II grants you now + 35 % Ranged Atack
Acuraccy III grants you now + 45 % Ranged Atack
Sentry grants you now +1 Visibility
Siege grants you now +50 % City Atack
Volley grants you now +30 % Atack Against Fortified Uints
Medic Now Heals 2 Hiptoints Per Turn
Cover I grants you now + 30 % Defense Against Ranged Atacks
Cover II grants you now + 40 % Defense Against Ranged Atacks
Charge grants you now + 30 % Damage Against Wounded Units
Supply grants you now 2 Hitpoints Healing Per Tutn
Range grants you know +2 Range
Mobility grants you know +2 Moviment Per Turn
Interception I grants you now + 30 % When Intercepting
Interception II grants you now + 35 % When Intecepting
Interception III grants you now + 45 % When Intercepting
Dogfighting I grants you now + 30 % Air Sweeft
Dogfighting II grants you now + 35 % Air Sweeft
Dogfighting III grants you now + 45 % Air Sweeft
Siege I grants you now + 30 % City Atack
Siege II grants you now + 35 % City Atack
Siege III grants you now + 45 % City Atack
Air Range grants you know +4 Range
Sortie grants you now +2 Intecerception Chance Per Turn
Evasion grants you now -75% Inteception Damage
Scouting II grants you now +2 Moviment
Scouting III grants you now +2 Visibility
Survivalism I grants you now +2 Hitpoint Heal Per Turn in Neutral Lands
Survivalism II grants you now +75% Defense
Survivalism III grants you now +75% Defense
Mobility II grants you now + 2 Moviment
*Social Policies.Wonders.Building*
Morale grants you now +25 % Combat Strenght
Disciple grants you now +20 % Combath Strenght
Himeji Castle grants you now + 25 Combat Strenght In Friendly Lands
Naval Tradition grants you now + 2 Movement
The Great Lighthouse grants you 1 extra Visibility
Nationalism grants you now +30 % Friendly Territory Combat Strenght
2.3 Manenteinance
Spoiler :
Reduced to 1 GPT
2.4 Strategic Resources Penalty
Spoiler :
-33% Combat Strenght
2.5 Disbanding
Spoiler :
When Empire Treasury Reaches -25%
2.6 Free Promotions
Spoiler :
Cover I for the Following Units
Swordsman
Longswordsman
Warrior
Legion
Samurai
Spearman
Hoplite
Immortal
Jaguar
Mohawk Warrior
Pikeman
Landsknecht
Swordsman
Longswordsman
Warrior
Legion
Samurai
Spearman
Hoplite
Immortal
Jaguar
Mohawk Warrior
Pikeman
Landsknecht
3. Cities
3.1 City Combat
Spoiler :
Range increased by 1
3.2 Strenght
Spoiler :
-50%
3.3 Capture
Spoiler :
Base Capture =100
Gold per Population = 50
3.4 Buying Plots
Spoiler :
Base Plot Cost = 25 %
4. Diplomacy
Spoiler :
Peace Treaty Lenght = 5 Turns
5. Happiness
5.1 Luxury Resources
Spoiler :
Double Happiness per Each Luxury Resource
+2 Happiness per Extra Luxury Resource
5.2 Natural Wonder
Spoiler :
+1 Happiness per Each Natural Wonder
5.3 City Unhappiness
Spoiler :
Unhappiness = 4
5.4 Unhappy Penalties
Spoiler :
-50 % Growth Penalty
5.5 Very Unhappy Penalties
Spoiler :
-33 % Production Penalty
5.6 Golden Age
Spoiler :
Base Happiness Cost = 250
Additional Happines for Next Golden Ages = 150
Golden Age Length = 12
Min Golden Age Length = 5
6. Resources
6.1 Yield Bonus
Spoiler :
Strategic Resources Production Yield Increased by 2
Stone Production Yield Incresaed by 3
Double Food Yield from Food Resources
Whale Food Yield Incresead by 1
Whale Gold Yield Incresead by 2
Luxuries Gold Yield Increased by 2
Gold Gold Yield Increased by 4
Silver Gold Yield Increased by 3
Stone Production Yield Incresaed by 3
Double Food Yield from Food Resources
Whale Food Yield Incresead by 1
Whale Gold Yield Incresead by 2
Luxuries Gold Yield Increased by 2
Gold Gold Yield Increased by 4
Silver Gold Yield Increased by 3
6.2 Strategic Resources Quantitity~
Spoiler :
Iron 5-10
Horses 6-12
Coal 8
Oil 10
Aluminium 8
Uranium 5-10
Horses 6-12
Coal 8
Oil 10
Aluminium 8
Uranium 5-10
7. Social Policies
Spoiler :
Base Policy Cost = 20
8. Technologies
Spoiler :
Embarkation Is Now Avaible With Sailing, instead of Optics
9. Great People
Spoiler :
Great General Strenght = 50
10. Buildings
Spoiler :
Corthouse = -75% Cost
Corthouse Gold Manentainence =2
Military Buildings = -75% Cost
Corthouse Gold Manentainence =2
Military Buildings = -75% Cost