I'm in the opinion that tourism could, perhaps even should, have a place in prehist/ancient era.
A brief description on my perspective that may explain my opinion stated above:
I haven't given much thought on how the future of the tourism property should concretely look like, but I'm sure there's a need to alter the stats of its autobuilds.
Right now "Tourism (Level 10)" autobuild gives +10 , +110 , and +110
If we thought of it as "Illustriousness" It could make sense to change it to +10 +20% +10% . Edit: An extra 0.1 gold per pop is added to each Illustrious level when tourism tech is reached ending up at 1 gold per pop at illustrious level 10
Certain buildings could have an upgraded version that requires one of the illustriousness autobuilds
e.g. "Marina" replaces "Wharf" and gives more gold than "Wharf" does. (Grand Marina replaces Marina...)
New buildings (or autobuilds that requires more than just a property value): Tourist market/district, Sightseeing "Travel Service"/Tours/Agency, etc.
Stonehenge Ruins - would require a new tag that says that when this building obsoletes build that building in its stead. Force build it regardless of requirements, I assume it's possible for it to then be inactive and not show up as built before your meet all the requirements.
Other thoughts:
Natural wonders, places that leaves an impression on people either due to it providing unmatched fertility, security, or something else that is attractive, are plausible early sources for people to migrate more towards one area than another, for people to congregate in one area instead of spreading out in many small groups. A couple of turns in the first two eras can be a couple of thousand years so it's not far fetched that words gets around, that people far away may have heard the myths about a wondrous place in the direction where the sun sets... or something.
Edit:
Some wonders could require a certain Illustrious level to be buildable, e.g Olympic Games.
The Oracle ▬ Pilgrimage benefits tied to Illustriousness... and so on.
A brief description on my perspective that may explain my opinion stated above:
Whenever I see the tourism property I usually, in my mind, translate its name to Illustriousness or Greatness/Renown/Glory/Appeal.
I do this because that property should imo encompass more than just tourism; e.g. im- em-migration or trade routes, etc..
Also because I feel all properties should represent something basic that is timeless.
Possible future implementations to C2C, like deeper migration features and such, and creative synergies should be considered when discussing where to go in this matter.
I do this because that property should imo encompass more than just tourism; e.g. im- em-migration or trade routes, etc..
Also because I feel all properties should represent something basic that is timeless.
Possible future implementations to C2C, like deeper migration features and such, and creative synergies should be considered when discussing where to go in this matter.
I haven't given much thought on how the future of the tourism property should concretely look like, but I'm sure there's a need to alter the stats of its autobuilds.
Right now "Tourism (Level 10)" autobuild gives +10 , +110 , and +110
If we thought of it as "Illustriousness" It could make sense to change it to +10 +20% +10% . Edit: An extra 0.1 gold per pop is added to each Illustrious level when tourism tech is reached ending up at 1 gold per pop at illustrious level 10
Certain buildings could have an upgraded version that requires one of the illustriousness autobuilds
e.g. "Marina" replaces "Wharf" and gives more gold than "Wharf" does. (Grand Marina replaces Marina...)
New buildings (or autobuilds that requires more than just a property value): Tourist market/district, Sightseeing "Travel Service"/Tours/Agency, etc.
Stonehenge Ruins - would require a new tag that says that when this building obsoletes build that building in its stead. Force build it regardless of requirements, I assume it's possible for it to then be inactive and not show up as built before your meet all the requirements.
Other thoughts:
Natural wonders, places that leaves an impression on people either due to it providing unmatched fertility, security, or something else that is attractive, are plausible early sources for people to migrate more towards one area than another, for people to congregate in one area instead of spreading out in many small groups. A couple of turns in the first two eras can be a couple of thousand years so it's not far fetched that words gets around, that people far away may have heard the myths about a wondrous place in the direction where the sun sets... or something.
Edit:
Some wonders could require a certain Illustrious level to be buildable, e.g Olympic Games.
The Oracle ▬ Pilgrimage benefits tied to Illustriousness... and so on.
Last edited: