WillK96
Chieftain
Hard disagree that you'd end Antiquity with 3-4 cities and 2-4 towns. Something like 5 and 3 or 6 and 2 seems more likely from my experience (which consists of hitting 2-3 maxed out legacy paths on Deity). Regardless, something like 4 cities and 4 towns, where the town play is excruciatingly vapid (leave these towns as towns because you can't afford to convert them into cities) is unsatisfying from a gameplay and game design perspective. Which buffed town specialization would help fix.Then there's very little that differentiates this from regular play. Unless you pick certain combinations of leaders and civs and mementos, such a logical approach would usually result in what I said (3-4 cities with 2-4 towns). Some games may go differently, but they're very much the exception, in my experience.
If we're talking about the extreme of really converting 100% of towns into cities, that would be a different approach from the usual
Edit: Essentially my argument and suggestion is that right now, there is very little reason to ever found a town with the intention of leaving it a town forever, until the modern age when you need the extra food for your cities (and then your hampered by the settlement restrictions, which my suggestion approach addressed). This could be fixed with deeper and more rewarding bonuses around settling specific settlements as towns with more powerful specialized bonuses (generally a "town buff"). If you're having fun playing with 4-5 cities and and a few towns in Antiquity (and scaling in Exploration) and are fine that on a micro level a city is better than a town in really any circumstance (but recognize the need to leave some towns as towns for the gold) more power to you, enjoy the game.
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