TR01 - Help a loser out

dmanakho said:
I am toying with idea on:
1 moving worker to BG and if nothing good opens up within city radius if we settled in place i will move settler one tile south and settle there if nothing else opens again.
The final decision will depend on what we see when more tiles open.

I understand team has agreed to start researching potter at max and then gamble for republic slingshot.
Build 2 warriors 1st and then it will pretty much depend on surrounding environment
I will wait until late tonight and if eldar doesn't say he wants to take it i will play. :)
Sounds good to me. I check back up on it sometime tomorrow.
dbear said:
Great, put it up this morning and it's already full! Well as one who isn't doing much better, I'll be sure to follow this one. If anyone drops, let me know/
Yeah. I was surprised everyone popped in here so quick!! I'll let you know if someone has to drop out.
 
lurker's comment:
My suggestion is let DBear play. I don't think 6 players is too much and that way if someone finds they cannot play after all (this does happen), you won't get too short rotations.

Up to you of course. If you like a smaller group then go with it.
 
Working the bonus grass first sounds good to me.

As for research, I'd like to know who we're up against. If we have a lot of expansionist or agricultural civs, it might be easier to just trade for pottery. I don't usually play completely random maps, though, so I'm not sure if it would be worth the risk if we drew an archipelago. What do people think about this idea?
 
Veovim said:
Working the bonus grass first sounds good to me.

As for research, I'd like to know who we're up against. If we have a lot of expansionist or agricultural civs, it might be easier to just trade for pottery. I don't usually play completely random maps, though, so I'm not sure if it would be worth the risk if we drew an archipelago. What do people think about this idea?


That's the problem... If we knew we have another Civ that starts with pottery nearby, it would make more sense to start researching straight for the alphabet. But since we dont know anything and we don't even know map type, it is safer to research pottery ourselves at max speed. We need granary in Istanbul ASAP

Greebley said:
My suggestion is let DBear play. I don't think 6 players is too much and that way if someone finds they cannot play after all (this does happen), you won't get too short rotations.

I agree, but we will let our captain Tubby to decide. :)
 
Hi, I've been looking for an SG to learn from, and while you're full, I notice that someone is out until Feb... Can I tag in in the mean time? I'm very interested in learning this to play C3C better...

Thanks,


ÆnigmÆffect
 
T0. 4000BC: Move worker NW to BG. Another BG Opens NW->NW. I gave it a thought and decided to settle in place.
Once we settled I see 3BG tiles within Istanbul radius plus 2 forest tiles excluding the one with the game.
Istanbul switched to warrior in 4 turns. Pottery in 14 turns at 90%.

T1. 3950BC Worker to road BG. This will give our warrior an extra movement point when built.

T2. 3900BC nothing

T3. 3850BC worker road->mine

T4. 3800. Istanbul warrior->warrior. Warrior moves 2 tiles NW and barbarian hut opens on a tile W from him.

T5. 3750BC. Warrior pops the hut and hip hip hurray settler appears from hut.. :bounce:
Well i consider this cheating.... We've just have been given a huge start bonus.
But i guess since we play training game it might be okay... I tell you what. I am stopping the game now, and I am putting this to the vote.
Do we want to use that settler and build 2nd city or should we disband it and try to play it hard way?

tr01-3750BC.JPG


and the minimap...

tr01minimap3750BC.JPG
 
ÆnigmÆffect said:
Hi, I've been looking for an SG to learn from, and while you're full, I notice that someone is out until Feb... Can I tag in in the mean time? I'm very interested in learning this to play C3C better...

Thanks,


ÆnigmÆffect


Why don't you open another SG game... I think we have DBear here who also wants to join, just PM him and me when done and I don't mind to join another Monarch level training game. It would even be interesting to compare the progress between two same level games.
 
dmanakho said:
Do we want to use that settler and build 2nd city or should we disband it and try to play it hard way?

I'm OK with disbanding the settler. Not too much point to this if we get a great start and cruise to an easy win.
 
Minute Man said:
I'm OK with disbanding the settler. Not too much point to this if we get a great start and cruise to an easy win.

Agreed. I've totally run away with any game that I've popped a settler so early in.

Admiral Kutzov said:
maybe you should keep the settler if the trainees can explain why you got it...

The RNG was abnormally kind? :lol: I think the rule is just that can get one if you don't have any settlers already.
 
Veovim said:
The RNG was abnormally kind? :lol: I think the rule is just that can get one if you don't have any settlers already.

I think it only happens if we have less than the average number of cities (or something like that)...which means that one of the AI's popped a settler too. :eek:
 
I'm glad that I checked the progress tonight.... I agree with disbanding the settler.

DBear & ÆnigmÆffect we could add you but it might get too big. If everyone else wants additional people that's fine. I just like following these games where I have some vested interest. I like to play too. So I'll put you at the end of the line-up if that's ok with everyone else.

Proposed Roster:
dmanakho
Veovim
eldar (out til Feb)
Minute Man
Tubby Rower
DBear
ÆnigmÆffect

dmanakho, will you disband the settler in Instanbul? or just waste the shields. Either way is fine. I think that I would prefer the latter since I normally don't get settlers and get a desserted village.....
 
Veovim said:
As for research, I'd like to know who we're up against. If we have a lot of expansionist or agricultural civs, it might be easier to just trade for pottery. I don't usually play completely random maps, though, so I'm not sure if it would be worth the risk if we drew an archipelago. What do people think about this idea?
That's why I normally chose all random factors (normally map size too), because you funnel yourself into a particular style of play if you know everything prior to starting. Granted I'm not good (I haven't won on Monarch yet), but I'd like to eventually be a better all-around player than a specialist. I think that it's akin to wonder-addiction but not as bad. But that's just the way that I approach the games. Does that make sense?
 
I tried to mimick your movements just so that I can see what is going on and understand things a bit better. And wouldn't you know it, my warrior popped Ceremonial Burial :crazyeye:
TR01_40.jpg
.
I realize (by looking at the article ;) ) that there are percentages for each of the outcomes, but I had preserve random seed on so it should have done the same thing because it is based off of the same seed for the pRNG, correct?
 
lurker's comment: map size doesn't give you tunnel vision, so to speak, but playing one civ or level does. I avoid any games bigger than standard because they just take too much time to play and MM. If you really want to know who the AI is, hit F10.
 
Admiral Kutzov said:
If you really want to know who the AI is, hit F10.

But it won't show who lives next door and who resides across the ocean.
Can't rely 100% on that info while choosing what tech to research... Although, It helps to make what i call scientific guess.
 
Tubby Rower said:
I had preserve random seed on so it should have done the same thing because it is based off of the same seed for the pRNG, correct?

That's only if you did everything exactly the same. There must have been a difference.
 
I just noticed something in the screenshot that dmanakho provided. Look 2 N of the worker. That's incense! I realize that luxuries aren't as important on Monarch than on the higher levels, but still....
 
T5. Continued... To give us a little break, iv'de decided to use settler as a warrior scout before disbanding.
I think it would only be fair to give us at least something from that hut :-)

T6. 3600BC We indeed have incense north from us
T7. 3650BC Worker mined-moved to anonther BG
T8. 3600BC. Istanbul warrior->barracks as a prebuild for granary.
T9. 3550BC. Warrior finds ivory and very nice land to place new cities
T10. 3500BC. Berlin grows in size and pop. Nearby volcano is active.
T11. 3450BC - Volcano erupted. drop science slider to 70% pottery in 2turns
T12. 3400BC. nothing
T13. 3350BC. pottery comes. alphabet on max in 27turns. Switch Istanbul to granary in 8 turns. I'd rather have settler before granary but Istanbul is not going to reach size 3 in another 7 turns and settler would be ready in 2.
T14. 3300BC Worker finished mining BG and moved to chop some game.
T15. 3250BC We meet Incas but they won't trade us alphabet.
T16. 3200BC nothing
T17. 3150. MM Istanbul by removing citizen from game and putting on BG. Forest will be chopped next turn and i don't want to lose shield due to removal of forest
T18. 3100BC forest is chopped, start irrigation. Granary is ready next turn. Our scout settler found inca's border.
Incas are bad neigbours to have. Beeing agricultural they will claim lots of land. 1st priority to us meeting as many tribes as we can in shortest period of time.
T19. 3050BC. Istanbul granary->warrior. Scout Warrior spotted yellow border in jungle west from us. Warrior also popped the hut and 3 angry barbs surrounded him.
T20. 3000BC Istanbul grows in size. Warrior will be built next turn and then we should switch to settler. Yellow borders - Egypt. They have CB against our Pottery. They won't trade and i dont care about CB.

Post turn: I believe We should claim ivory 1st, then incense. istanbul to build settler-warrior pairs all the time. Second city to produce warrior->worker.. then may be a warrior or two if we need to protect workers and settlers against barbarians and immediately switch to barracks. Since we are not going to have a good settler factory we need to get use of that second marsh Game and produce few settlers in our second city, but that is a long shot forecast. We shall see how the game goes. I might have a mistake setting alphabet on max instead researching on min. But what's done is done..
We are going for republic slingshot after all.

Worker's actions are pretty obvious - finish irrigation, road, move to lastBG mine, road. Rule of thumb - do not irrigate grassland in despotism.
Be carefull chopping wood, we want to spend those shields carefully.
There is another source of ivory north from us...Incas will probably capture it and i hope they will build that shiny ToZ for us to capture. All we need is to make sure we have horses or iron nearby :-).

I am quite lousy at choosing city locations. But i think we could use those spots i identified to take full advantage of the mighty river south from us.

TR-3000BC.JPG
 
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