In the end, I took peace and played, well, peacably for 10 turns, building up our infra and military. Got some sweet gpt deals for Metallurgy

Brennus is still up at least Astronomy, though.
Turn log:
0 250 Schnapps switched to Lib - it's only Size 1, not growing quickly, so a Market won't be needed/effective there for a bit. Giza gets a Worker - as someone recently put it so effetively: "You don't have enough Workers. Really."

Palmyra switched to a Market. Egad, those Celts have a lot of culture! Lutetia switched to Market. Caesarea also switched to Market. According to MapStat, we have some very high flip risks - Palmyra especially. Almost all to the Celts, of course. Wake some Horses and send the to the Egyptian border. Can't pull in the Krasnayorsk Gems without disturbing its prod radius but that's what Cleo's got so it's not important. Leave the garrisons around the Celtic border, a reserve more than anything else. Sci up to 90%, Metal in 6.
IT: Ouch! Cleo comes early and offers a renewal of the treaty?! Would saying no break it? I reluctantly accept the deal. In 20 turns' time, we'll be more than well equipped to splat her from existence in a couple of turns. It can wait. We finally get to build our Palace up a bit (some paving, and a bit of a small tower so far...). Cleo also got Invention IT

So we'd have faced LBs no matter what.
1 260 Hire a taxman in Antium to prevent a riot - still gets the Market in 4, and it's not worth the extra lux tax for 1 citizen in 1 city.
IT: Veii Market->Rax. Might as well. Brundisium Market->Knight.
2 270 Sci can come down a notch. Keep Lux as it is to save money, though.
IT: Rome Knight->Knight. Hispalis Aqua->Market. Giza Worker->Court. Syracuse Aqua->Market. Jerusalem Settler->Court.
3 280 Dmandium founded.
IT: Veii Rax->Knight. Rostov Worker->Library. Nea Market->Library (can get some squares back off Eboracum that way, with no additional flip risk as they're all outside Eboracum's 21).
4 290 Yawn.
IT: Hammi boots our Warrior (no surprises
). Moscodinium Rax->Library. Antium Market->Knight. Pompeii Market->Knight. Ravenna Market->Worker. It's not growing, we need to chop the Forests and get it going now. Celts are building Copernicus!
5 300 Sci right down to 60% for the final turn of Metallurgy.
IT: Metallurgy->MT. Rome Knight->Knight. St Petersburg Rax->Knight. Ravenna Worker->Knight.
6 310 Time to sell Metallurgy around. Brennus give us 81gpt+17g+Theology for it. I like, so I take. Hammi gives us 7gpt+100g+Education. Another nice deal. Brennus is the only one with Astronomy. I'm not 100% I could've used Metallurgy to prise it out of his fingers, but I wouldn't have got 81gpt, that's for sure. I'd rather have the cash, thanks - we'll get MT that much quicker that way. Back to the deals... Aztecs, 25gpt+8g. And that concludes the dealing with those who have anything worthwhile to offer us. Antium switched to a Courthouse. With the taxman, we're at -101gpt; without, working the Fish

, we're at -103. There's a lot of corruption in that there town. I keep using the Fish, though, 'cos I prefer the growth. MT in 6 @ -103, which is more than we have right now but hopefully with more Markets/Libs coming online, it'll come down some.
IT: Brundisium Knight->Knight. Nicomedia Rax->Harbor.
7 320 Sci can already come down a notch, so we can get MT in 5 within budget.
IT: Hammi boots us again. Neapolis Lib->Knight. Pisae Market->Knight. Lutetia Market->Knight. Music Theory is available from a few opponents now.
8 330 Yawn.
IT: Rome Knight->Knight. Veii Knight->Knight.
9 340 Yawn.
IT: Hammi boots us yet again. Palmyra Market->Knight. Abydos Harbor->Rax.
10 350 Sci down another notch, MT in 2 @ -11gpt. Really annoyed about Cleo. Just look at the stack sitting on her borders, it's really more than enough! Instead I just got to build stuff. No

for the Pizzamen today

Settler could probably go 1NW to fill in the culture boundaries, and still get all the BGs right off. I was aiming to go by the Game, but Kazan''s boundaries expanded first. 10 turns left on the Cleo deal. We have a choice: abandon going after her, and pile on Brennus right away, or wait. I have a plan in mind for Brennus, though, and it requires a little preparation (and a lot of Settlers...). The shape of his empire makes it a logical way of going about things, though. Bear in mind any war vs. Brennus must be total extermination, otherwise flip risks will hang around.
Obligatory picture of something - our present for Cleo, this time:
Neil.
