Preflight -- El-Amarna to worker
Rome will get to 15spt @ size 8 with 1 more mined grass & 2 mined hills
MM Veii for growth, the rest look good
(I) Brennus boots us
Rome settler --> horse
Veii worker --> settler
Antium worker --> granary
Neapolis worker --> horse
Ravenna FP --> horse
Iron Wines worker --> worker
Russians finish colossus
T1 (530BC) -- various unit moves, toying with Egyptian settler
We revolt! Fix happiness...
Treasure of 3g @ -47gpt.
(I) Pompeii revolts, sorry missed one
Volcano erupts w of Pompeii, frying some Celtic & Russian units, heh
T2 (510BC) -- Worker moves, settler arrives at blue dot
(I) Hammu founds an embassy with us
T3 (490BC) -- Palmyra founded on blue dot, set to rax
More worker moves, more toying with Egyptian settler
(I) -- nothing
T4 (470BC) -- More worker moves, more toying with Egypt
(I) We are a republic.
Celts build Artemis
Plenty o' cascading...Babs build TGL...more cascading...
T5 (450BC) -- Lots of MM. Move scientist to Neapolis
Continue tangling with Egypt. They seem to be retreating.
(I) Heliopolis riots, of course, because it was whipped. Sorry...
Arabs build Great Wall
Egypt builds Hanging Gardens
T6 (430BC) -- Egyptian settler is retreating
(I) Egypt declares war!
They raze El-Amarna...
Babs boot us.
Giza riots
Celts are building Leo's...they have Invention...Babs too.
Arabs build the Mausoleum
T7 (410BC) -- Giza horsemen kills Egyptian archer
various movements...
(I) -- not much. Egyptians found Hieraconpolis where El-Amarna was.
2 Egyptian chariots approach Heliopolis
Move scientist to Giza
T8 (390BC) -- Kill Egyptian warrior, losing a horse.
(I) -- Heliopolis is razed...
T9 (370BC) -- Getting some WW. Raise lux to 20%. Egypt won't talk.
Worker moves.
(I) -- not much
T10 (350BC) -- Attack Hieraconpolis with 2 horses, both retreat, taking only 1hp off of spear
Settler moving toward AK's light blue dot
*sigh* So we're in Republic. We're at war with Egypt and they won't talk. I founded one new city, and lost two more. I built a few horsemen, but also lost one. The wines will be connected in 3 turns. Veii will be a 4-turn settler factory once it has wines. Rome will be at 15spt when it grows once more, and the two mines are done. Neapolis will be at 10spt when it has wines. We're down mono & invention to 4 civs. Not very good turns, I'm afraid, although I'm not sure what I could have done about it.
So for the next player, keep improving the core; many hills need mining. Make a worker factory in Antium -- it's right now on max shields toward granary. We need to get out of this Egyptian war...
The Save
The Egyptian front...
...and where that settler is going.
Rome will get to 15spt @ size 8 with 1 more mined grass & 2 mined hills
MM Veii for growth, the rest look good
(I) Brennus boots us
Rome settler --> horse
Veii worker --> settler
Antium worker --> granary
Neapolis worker --> horse
Ravenna FP --> horse
Iron Wines worker --> worker
Russians finish colossus
T1 (530BC) -- various unit moves, toying with Egyptian settler
We revolt! Fix happiness...
Treasure of 3g @ -47gpt.
(I) Pompeii revolts, sorry missed one
Volcano erupts w of Pompeii, frying some Celtic & Russian units, heh
T2 (510BC) -- Worker moves, settler arrives at blue dot
(I) Hammu founds an embassy with us
T3 (490BC) -- Palmyra founded on blue dot, set to rax
More worker moves, more toying with Egyptian settler
(I) -- nothing
T4 (470BC) -- More worker moves, more toying with Egypt
(I) We are a republic.
Celts build Artemis
Plenty o' cascading...Babs build TGL...more cascading...
T5 (450BC) -- Lots of MM. Move scientist to Neapolis
Continue tangling with Egypt. They seem to be retreating.
(I) Heliopolis riots, of course, because it was whipped. Sorry...
Arabs build Great Wall
Egypt builds Hanging Gardens
T6 (430BC) -- Egyptian settler is retreating
(I) Egypt declares war!

They raze El-Amarna...
Babs boot us.
Giza riots
Celts are building Leo's...they have Invention...Babs too.
Arabs build the Mausoleum
T7 (410BC) -- Giza horsemen kills Egyptian archer
various movements...
(I) -- not much. Egyptians found Hieraconpolis where El-Amarna was.
2 Egyptian chariots approach Heliopolis
Move scientist to Giza
T8 (390BC) -- Kill Egyptian warrior, losing a horse.

(I) -- Heliopolis is razed...
T9 (370BC) -- Getting some WW. Raise lux to 20%. Egypt won't talk.
Worker moves.
(I) -- not much
T10 (350BC) -- Attack Hieraconpolis with 2 horses, both retreat, taking only 1hp off of spear

Settler moving toward AK's light blue dot
*sigh* So we're in Republic. We're at war with Egypt and they won't talk. I founded one new city, and lost two more. I built a few horsemen, but also lost one. The wines will be connected in 3 turns. Veii will be a 4-turn settler factory once it has wines. Rome will be at 15spt when it grows once more, and the two mines are done. Neapolis will be at 10spt when it has wines. We're down mono & invention to 4 civs. Not very good turns, I'm afraid, although I'm not sure what I could have done about it.
So for the next player, keep improving the core; many hills need mining. Make a worker factory in Antium -- it's right now on max shields toward granary. We need to get out of this Egyptian war...
The Save
The Egyptian front...
...and where that settler is going.