Save comes first
Pre-turn:
Push lux slider up to 20%
IBT: For a second i had a very bad feeling

forgetting to switch Tarsus to military unit, but we are lucky and bab warrior is heading away. Russian SoD (2 warriors covered with spear) are moving towards Hattutas
T1. 2950BC Worker to ming BG.
IBT. Russian SoD moves south
T2. 2900BC Hattutas granary->warrior.
T3. 2850BC. Worker finished roading BG. Move to BG south from Hattutas. We have 3 workers - this is good. It will be important though to use them in most efficient way. Babylon has two workers but won't sale. Spain has
Wheel!!!!
oh... no sale is possible. I just hope we get writing 1st and sell it around. No republic slingshot is possible on DG, so don't even try to hold for writing -
sell it ASAP if we are the 1st to get it.
T4. 2800BC. hattutas warrior->warrior; Tarsus settler->Warrior. Sending settler towards Yellow dot. Still hasn't decided on best location. Babylon now has 3 workers for sale. THey are either having major barb infestation or they are at war. No technological changes. lux slider down to 10%
IBT: Arrgh!! Barbarian shows up west from us threatening settler.
T5. 2750BC I have to take warrior of hattutas and bump lux slider to 30%. Hattutas has grown to pop 4
T6. 2710BC. Hattutas warrior->settler in 4. Move citizen from Game to river side BG to max gold. Worker mined BG moved and started irrigating cow.
Major technological advances happened. RUssia and Porto know IW and Myst. Porto also has 2 workers on sale. Babylon has 3 workers on sale. Spain still has exclusive on Wheel and nobody will trade even if i drop our sci. slider
to 0. I sould Spain Masonry for 25 gold just to be able to keep researching writing on Max.
T7. 2670BC. Scout evades barbarians.
IBT. Barb warrior decided to go worker hunting near Tartus, but still few tiles away.
T8. 2639BC. Ugarit founded one tile west from originally proposed yellow dot switched to warrior. We popped the barb hut and got 25gold. Hattutas grew to pop 5. I have to give him all 3 cows to get +5gpt. Settler in 2. Lux slider is up to 30%. Writing in 7. AIs did the trick they love to do and sold all techs around. So everybody is up at least 3 techs now.
IBT. Now, this is cool and never seen before. Fortified barb warrior killed 4 (four) portugese warriors and stays alive.
Stack of 3 more porto warriors are moving our direction. Another barb warrior directly treatens our worker.
T9. 2590BC. I have to move a warrior from Tarsus to cover our worker.
IBT. Porto warrior finally kills offending barb.
T10. 2550BC. Ok, all workers finished doing something. I decided to rename them for easy reference.
So here we go...
Moe finished mining BG->road it.
Curly finished mining BG move it across the river to Tartus towards another BG. And finally
Larry finished irrigating cow and moves to river side BG.
Hattutas settler->Warrior. Move settler south towards Wine.. i wasn't sure if i need to supply it with ecscort, but then i saw russian SoD and decided to let him go alone - russians would take care of all barbs down there. (Only
problem if russia decides to declare on us if we settle right next to their SoD). I really want to get writing 1st and if i send warrior to cover settler i would have to raise lux slider therefore lowering sci. slider. Right now we have writing in 5 and lets keep it that way. But don't be lux slider shy if you have to. (never hire clowns, ever)
Post-turn: Ugarit should build warrior->worker->barracks. All new cities should probably use the same order build.
Workers to improve land around new cities and start pumping chariots/horses (I hope by that time we will have wheel)
We can decide if Hattutas should change to settler. But we are really thin on millitary and there are too many AI warriors running around. So we might want to get a warrior from hattutas before starting on next settler.
We should keep building reg. warriors in Tarsus to cover settlers produced in hattutas and for MP purposes. Once we have enough we can build something else in Tarsus.
Worker south from Hattutas once finished road should get wines connected before doing anything else.
I moved one of the scouts back. He should explore lands south from us.
@Minute Man: This is important:
1. Always MM around Hattutas each and every turn to make it efficient settler factory.
Check Hattutas every turn and move a citizen from Game to river-side BG if it doesn't hurt production. (that will give us extra gold).
2. Get writing ASAP. Once you get writing trading order must be:
a) trade with AI who has all technologies but has no money. Get us much as you can for writing.
b) start selling writing from the wealthiest AIs to the poorest ones (writing will drop in price each time, so you want to make sure you get to the wealthy ones first).
c) get those workers if Babylon still has them (or anybody else for that matter) even if that mean we have to pay for them in addition to the techs. The more workers we have the better.
3. Do not use all workers improving a single city. Spread them around.
Larry-Do Hattutas improvements until everything is mined/roaded for settler factory then move to the next city.
Curly to continue impoving around Tarsus
Moe to connect wines and start improving around new southern city.
Well... You get the point
4. I suggest to ignore irrigating second cow. Doesn't look like we are in urgent need in second settler factory. Improve unimproved tiles first. This is debatable though.
Screnies for the curious crowd:
P.S. This map looks like Pangea... Tubby, are you sure we are playing continents???? I doubt so.