TR02 - Losers move up to Emporer

Umm... don't be so sure about a quick finish. Hammi delcared on me 2 turns in.

[Edit] Heh, Hammi has no Horses :D

From my 900AD turn log, just before I press the Space Bar (I have saved!):

5 900 20 tiles to win! Re-take Basra to add 9 of them. Mecca makes a fine addition to the collection, too. A quick-and-dirty settler nets 4 coast tiles, for 22. All we need now are no flips…. Khurasan - 9 more. Well into credit. There's a Temple expansion next turn, too.

Here we go....
 
Admiral Kutzov said:
told you to sell him lux cheap.

He's not affected the win date, unless there are some bad flips when I press space.
 
First off, apologies to AK, he may be an idiot, but he gives good advice :blush:

Secondly, we won! As if it were ever in doubt. I also got to hit lots of things, finally, which was nice, too :D

Thirdly, here's what happened:

0 850 Pre-flight, with plenty to do this time. Set prefs. Start looking for strategic Temple rushes that will take in coast tiles. Rush Temples first. Spend all 2000-odd rushing culcha. Move some troops into place. The front is covered. I'll declare next turn.

IT: No flips, no enemy movement to report. WW is on the rise, a bunch of cities are suddenly unhappy.

1 860 Hire a bunch of specialists in those cities - none of them are crucial, not worth a rise in Lux. Abu may not have Saltpeter, but he does have Cavs. So my betting is he'll have Muskets further in. WW is over 50%, even in the core. Rome is 50/50 for rioting. Lux may need to go up in the next few turns. Dial up Abu and declare. Here we go! Dial up Cathy and get peace, for Navigation and gold. So we don't really need the tech... but what the heck. Should reduce WW, especially in those ex-Russian cities. Indeed, WW down to ~33%. Raze Muscat. Trapezus re-taken. Tzin captured.

IT: Babylon declare on us! Arabs re-take Tzin. Babylon raze an undefended city they were stood next to.

2 870 Another MGL. In a tight spot. Tzin re-taken, now size 1, better. Bagdhad (MoM) captured. Okay Hammi do your worst….

IT: The only action sees an Arab Cav promote one of our own by Medina.

3 880 Tlalman captured. Some Bab units killed - does Hammi have Horses? I see no fast units. Get this - accidentally attack with the 2/5 Elite Cav at Medina, vs. a full-health Pike, it wins, and of course, generates a Leader :dance: ! Medina (Great Wall) captured. New Army formed, naturellement.

IT: Babs kills some Cavs at the border, and generate a MGL of their own! I wonder what they'll do with it.... Arabs kill a Cav by Mecca. Serious Palace extension time!

4 890 No cities captured, a couple planted. Not sure what the AI threshold for attacking Armies is… 7 or 8hps, Crusaders vs. 4xCav? They might. Decide not to find out.

IT: A heroic Cav in Basra fends off 2 Arab Cavs, one whilst entirely redlined, and promotes to Elite :D Basra responds by flipping, and I don't even get to re-name the unit! The Temples from 850AD all expand. Babs are building Newton's.

5 900 20 tiles to win! Re-take Basra to add 9 of them. Mecca makes a fine addition to the collection, too. A quick-and-dirty settler nets 4 coast tiles, for 22. All we need now are no flips…. Khurasan - 9 more. Well into credit. There's a Temple expansion next turn, too.

IT: The Arabs fail to re-take Mecca. The Babs kill a Cav. The Celts land some units :lol: No flips, and........
TR02_winners.jpg


900AD save attached below - press space to get the message, high score, etc.

Thank you, gentlemen, I shall see some of you at Demi-God ( :eek: ?)

Neil. :cool:
 
Some more statistics for the lurkers....

TR02_finalpower.jpg

Figure 1 - The Power Graph. Notice how sharp our curve is.

TR02_finalculture.jpg

Figure 2 - The Culture Graph. Notice how we don't do so well there :D
 
Nice job on the finish. Personally, feel like it's my fault we couldn't beat the Monarch win date. Too many flips in my set... Let's make Tubby do the starts for DG. My prior offer to roll starts is withdrawn since, per usual, I'm up in 3 this weekend.
 
TR's off in Chicago for the week (he posted this in our SGOTM6 thread). I'd roll the starts, but, well, I seem to specialize in somewhat crowded starts right now.
 
:yeah: Nice job guys!

Demigod? :eek: Don't know if I can play that good. Well, only one way to find out...
 
As for the finish... those Temple rushes really helped a lot. We might've got a bit more culture in our core - there were still some land tiles not claimed. I learned the value of rushing Temples early, and often, in a recent game I played at Warlord, of all things. Rushing units is all well and good, but when the front's a long way off (as here), and you have sufficient at the front already, you're often better with the culture and let the units get built normally.
 
My prefs are standard, continents 70%, arid. 5 billion or pelago 70% water arid, 5 billion. Could always set the civ to random to make things evil. I like the dutch, but nobody play as Henry... My $.02. You're the roller. Let's wait for the rest of the team to chime in.
 
Rushing units is all well and good, but when the front's a long way off (as here), and you have sufficient at the front already, you're often better with the culture and let the units get built normally
Wait until we start frictionless movement in DG...
 
Henry... ugh. Well, if we want a tough game, he's sure the best one to use. Just kicked off a game as Joan.

Inca? Agr - top trait; Exp - early contacts, very handy. Terrible UU and one trait served only by Pyramids early on, though.
Aztecs? Agr - same as before; Mil - leaders-a-plenty, cheap rax. Better UU than Inca, not as good as it was in Vanilla/PtW due to 50% cost hike.
Arabia? Rel - no govt change problems, Monarchy->Republic->Commie is a possibility; Exp - see Inca. Well-timed UU, almost as good as the Rider but not quite.
 
Admiral Kutzov said:
Wait until we start frictionless movement in DG...

Yeah... I think we'll need artillery, too. The sum total of Cats/Trebs/Cannon built in the previous 2 games didn't even get to double figures, did it?
 
"frictionless movement"? Must be railroads, heh.

I'd like continents -- actually haven't played them in awhile.

The Dutch are cool too -- I'm in the process of steamrollering them in a solo game. It'd be nice to give them a chance after that. I'd like not Carthage or Aztecs -- I'm playing those in other SGs. How about someone commercial, like the Indians? Nice UU.

Mmmm...artillery...
 
Think we have a total of 5 'artillery' in this game. I prompted disbanded most of them duriing my set. IIRC most of them were captured.

In addition to the usual crew for DG, I'd like to reserve a spot for a mystery player if the team agrees. This mystery player is known for pictures, a large volcanobury (the thing where one knows lots of words), and is currently in a game playing to rave reviews. This mystery player was denied an idiot card, but frequently :wallbash: after forgeting variants. Let's hear your thoughts. ;)
 
lurker's comment: England has great traits for the kind of game you want. SEA/COM are solid traits for a first shot at Demi-god. The UU is fun, though the timing is not the best, but it does allow you to go to town on the other nations' navy when the time comes. Besides the Adm needs a sail....
 
well...
Who will open the DG game then???
usually trainers don't do that,
I would leave the right to do it to Tubby so we can call this game
something like "TR03 - Emperor loosers blah blah blah @DG"

As for civilization i said i would play anybody but: Osmans, Romans, Mayans and Mongols..
Everything else goes.. For some reason i feel like playing hittites - very rare played civilization and one of the top in DocT list.

Agree with admiral on map settings. Continents and rest of the stuff...

@Eldar: Will Tubby be available this weekend or is he of until next week?
 
To parpaphrase his last post to Team Bede:
He's out of town all next week, but is spending family time/packing this w/e so may not be able to play much, if at all.
 
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