IHT - 2550 BC
Decide to go ahead with the warrior in Hattusas, since all those AI troops running around make me nervous. MM Hattusas to work the river for an extra gold, since we don't need the extra shield for a warrior. Agree that we need Tarsus more as a military factory than a settler factory, so will keep mining around there.
1 - 2510 BC
Russian SoD moves to the SE, so our settler has a clear path. A Dutch warrior is now in view of our western scout. William is up The Wheel but nothing else.
Nice thing about playing at this level...when a barb pops out of the fog next to your scout, you can run and hide behind one of the numerous AI warriors in the vicinity.
Move our settler south, and this is what I see...
What was that about not needing to worry about barbs, dman?

Nothing to do but hope the Russians manage to take this guy out.
2 - 2470 BC
The Russian spear and first warrior take out barbs to their south, then the final warrior takes out that barb...with one hit point left. Whew. That'll delay our settling there by a turn, but it sure beats the alternative.
Hattusas warrior->settler. Tarsus warrior->warrior.
3 - 2430 BC
That darn Russian warrior fortified on the red dot to heal. I really should have seen that coming.

So I'll found one space to his NE, as I don't want to waste a food bonus by settling on the wines.
4 - 2390 BC
Ugarit warrior->worker.
Writing comes in, and nobody else has it yet.

OK, step right up, Minute Man's Tech Emporium is now open for business! Get Mysticism and The Wheel from the Dutch, Iron Working from Babylon, 197 gold (and not a penny more) from Portugal, 52 gold from Spain, and 42 gold from Russia. Osman is broke, so he gets left out.
Now for the bad news...we have neither horses nor iron. The nearest source of horses is right next to Moscow. The closest iron is by Guimaraes, which is just west of Ugarit...and Henry also has another iron and is within range of two more horses (both too far to our SW to be able to get). I wonder who our first war is going to be with...
Not quite sure what to research next, but with all these rivers around, our economy is doing very well, so I decide to gamble and go for Philo next.
Harran founded, set to warrior. Need to raise lux to 30% to keep Hattusas happy at size six.
5 - 2350 BC
Tarsus warrior->warrior.
6 - 2310 BC
Hattusas settler->warrior. Hattusas is now making 10 spt, so we can actually get a warrior and a settler in four turns. So I change Tarsus to a barracks.
Portugal and Spain now know HBR.
Our scout has uncovered not one but
two flood plain wheats SW of Harran. I'm actually not quite sure what we're going to do with all that food, but I have to go for it. So I start the new settler off in that direction.
7 - 2270 BC
Hattusas warrior->settler.
8 - 2230 BC
9 - 2190 BC
Harran warrior->worker. Ugarit worker->barracks.
I'd like to use our new worker to connect the dyes, but a barb just wandered out of the fog to the west, so have to send him east instead.
10 - 2150 BC
A barb horseman comes out of the fog and kills our northern scout.
Hattusas settler->warrior.
Here's the current situation:
dman's green and blue dots still look good, though if we do settle on the blue dot, we won't be able to get the silks, as there's a Russian city whose borders have already expanded to claim them. We'll probably want a city near the red dot before too long, as it's be nice to have a port.
I left the settler unmoved so we can discuss where to send him. I recommend the green dot. If you send a warrior to accompany him, you'll need to raise lux to prevent Hattusas from rioting.
The other settler has reached the wheats, but I'm not quite sure where the best spot is to build the city. I think I'd go one more space SW, but where he's standing would work, too.
HBR hasn't spread any further yet. We are still up techs on Hammurabi (Wheel) and Osman (Writing), so there may be a trade opportunity there in the future.
I haven't established any embassies yet, but with all this available cash, maybe we want to? Still haven't figured out when the best time is to do that.
Roster check:
Tubby Rower - sunning himself in Chicago
Dman - bailed out by Cathy's boys
Minute Man - just played
Bede - up!
Mach - getting ready
AK - cutlass broken, searching for more durable weaponry
eldar - still maintaining a low profile