TR03 - Losers self-teach DemiGod

Bede said:
And I mean everything. Run a deficit until there is nothing left.
I agree, Bede. Just...how much is "nothing left"? A-K said he stops at about 75g, in case someone demands it from us. I let it get to 50 or so, because I wanted to finish lit when we were so close.

Those gpt deals up in 7 turns, that'll add to our research...

BTW AK, FYI, I looked over the save again and I don't think I did a good job with the workers around our future worker factory. One is roading his way up north...but the other is :smoke:ing something. We need that wheat irrigated, and I think we'll need some plains mines... Here's how I work it:

1 irrigated wheat (+3f)
1 non-irrigated wheat (+2f)
2 irrigated plains (+2s)
2 mined plains (-2f +4s)
city center (+2f +1s)

That makes +5f and +5s. (The current gold situation is 2/7 lost to corruption, so hopefully the same will happen for the waste.)

Edit: Cross-edit with Bede. Mined plains...looks like we're in agreement. :)
 
The amount in the treasury is less important than the amount spent. If you want to keep a reserve against demands, that's cool, but don't set the slider at anything greater than 0 or less than the absolute maximum considering entertainment needs (until you can use scientists but we are a ways off from that).

BTW, the likelihood of cash demands drops once you have embassies and a decent military. We have the one, not so sure about the other. The other tiem you risk demands is when you have managed to drive an opponent into insolvency by trading for everything they have in cash and gpt, especially in strategic resource deals which they cannot re-sell. Luxury resource deals improve their economies so they can afford them, strategic resources do not. If they drop into deficit they will demand cash to make up the difference, or they will sneak attack.
 
Ankuwa and Kadesh should start working on libraries to get some culture.
 
Bede said:
but don't set the slider at anything greater than 0 or less than the absolute maximum
For the first time in quite awhile I spent my morning train ride staring out the window, thinking, instead of reading my book. :) Now I understand completely; I shoulda went to 0% sci. If I had done so...if/when we push the slider back to max, that same cash we pile up will go into research anyways (via a deficit), so nothing is lost there; we'll end up with much the same discount when we trade. But if we don't ever switch to max research on this tech, then we end up with nice cash. The moral: be either here or there at any given time. Lesson learned.

dman said:
Ankuwa and Kadesh should start working on libraries to get some culture.
That's what I figured. I just guessed that squeezing a worker out each, to get those horses hooked up sooner, was a slightly higher priority. We do have jungle roads to build, and we're still a ways away from having a functioning worker factory.
 
For the first time in quite awhile I spent my morning train ride staring out the window, thinking, instead of reading my book
You don't have to worry until you start dreaming about SoD's (I'm not kidding I have actual dreams about 30+ cannons bombarding some city :crazyeye:)

I converted to the Bede standard and went for more pix than words. It took awhile.

Bella beats the losers to Poly in 1475.

@ Mach - do you road tiles first? I almost always improve them and then road unless there's a need for speed. I think Bede and D-man will back me up on this. IIRC, I got this from Cracker's War Academy article. If you want me to, I could, in a simplistic, idiot ('cause I can't use the big words like Bede) way lay it out. Although that might kill Bede and Dman in laughter...

Bella kisses Osman and makes peace in 1450.

Post 1425, Osman finishes Oracle and Willie finishes Zeus.

Willie and Hammi learn Currency. so...
Construction from Henry for Lit + 9 gpt
Lit to Willie for 170g
Lit to Osman for 93g
Lit to Cathy for 46g (what a bargain for her)
Construct to Hammi for 2 workers and 29g
Science to 100% (or the monk may call in the Inquisitors)

Henry demands 41g. Chicken Idiot caves.

Then this happens
Cathysattack.jpg


Ask Cathy to declare or leave and she leaves.

Henry and Hammi (the evil H's) learn CoL. Cancel the Hammi Pact since he's got that nice land that we want. Kiss and make up with Bella (need to teach her how to use a toothbrush...)
Bellaspeace.jpg


Trade Hammi Poly for CoL straight up. Hammi draws Feudalism as his freebie. Willie's building the Glib. Dude, we'll have Education, before you finish. Keep on :smoke:
henrysfolly.jpg


Build Remedial City since somewhere along the line I made what should have been a team decision and started the FP in Tyranna.

Future plans:
hammi.jpg
 
Nice job working up to the Bede standard, AdmK.

Get Tomoyo to show how to put the save behind Henry's left eyeball, or Izzie's left fur strap and you'll be golden..

But if we are going to put the FP anywhere it should be Tarsus, as that is now and will probably be for quite some time the leading producer of both shields and commerce.

And where's the silks and horsies, Bede want his jammies and chariot!
 
But if we are going to put the FP anywhere it should be Tarsus, as that is now and will probably be for quite some time the leading producer of both shields and commerce.
I did actually consider that (stop laughing dman). Putting it in Tyranna gets us a third "good city" When we hit Rep. we've got all those nice hills to work and the BG. Tarsus can be a monster without the FP. <retreats to dungeon after arguing with master> BTW, horsed should hook up next set. We may never see the silk PJ ride (Fiona will cry)
 
Good job admiral! :goodjob:
There is nothing else left to do but get some silk jammies and few chariots for the old friar. :)
 
Admiral Kutzov said:
I did actually consider that (stop laughing dman). Putting it in Tyranna gets us a third "good city" When we hit Rep. we've got all those nice hills to work and the BG. Tarsus can be a monster without the FP. <retreats to dungeon after arguing with master> BTW, horsed should hook up next set. We may never see the silk PJ ride (Fiona will cry)

You are, of course, correct as always. I am occasionally guilty of short-sightedness. I had not paid enough attention to those juicy gold hills.
 
I've noticed dman's up in Sid Vicious... we might lose him for a bit ;)
 
Ok, I'm back. Apparently everything worked fine while I was gone but everything is in "crisis mode" enought so where it has delayed my morning cup of java. I'll check back in later after reading all of the logs.
 
eldar said:
I've noticed dman's up in Sid Vicious... we might lose him for a bit ;)

Yeah, that certainly might take some time...
But i believe you are up and Tubby is on deck...
So i have couple of days in front of me. :)
 
Ok. Things calmed down enough at work to read through the posts and it sounds like I might be at war after eldar starts smacking some Hammi around (sounds perverted I know).

Anyway. I guess you guys did pretty well with the mined cows. Were we going to irrigate one of the other two?

Does Hammi have only 3 cities? After we take Babylon, if we could get Ashur in a peace deal, should we do that our take the 3 cities in A-K's map and then sue for peace?
 
Welcome back, tub. :)

IIRC, I saw four cities...one is under the fog by Ashur; you can just barely see the borders.
 
You are, of course, correct
:eek: Are you feeling ok? I'm noting this on the PDA, the computer and the paper calender. My wife is looking at me like I've gone round the bend (again). my son just asked what 'unprecedented' meant and I told him it's when Bede agrees with me. He gave me a wierd look and rolled his eyes. :mischief:

@ eldar - I wasn't thinking of keeping Hammi's cities, I was thinking of combat settlers(Unless Hammi's got a good wonder). We can settle that sweet land better than he did.
 
Admiral Kutzov said:
:eek: Are you feeling ok? I'm noting this on the PDA, the computer and the paper calender. My wife is looking at me like I've gone round the bend (again). my son just asked what 'unprecedented' meant and I told him it's when Bede agrees with me. He gave me a wierd look and rolled his eyes. :mischief:

It's like my old man used to say when I got something right: "Even a blind hog finds an acorn now and again."
 
eldar said:
Okay, I got it, am playing now.

Wish I hadn't, though... I'll spare the pain of having to read the log first by posting a pic that sums everything up quite neatly:
TR03_eldar_1000BC.jpg


Okay, now for what actually happened. Note that it all goes very well until turn 9:
0 1250 Pre-flight: Set Prefs, load MapStat, look at trades. Babs have Feudalism. Ouch :( Do Babs have Iron? No. I can sell CoL to the Dutch. If I don't, someone else will soon enough. Get 53g, all of his treasury, for it. There's nowhere obvious to send our Settlers now (that we won't be beaten to). Stop prevaricating and Just Get On With It!

IT: Hatt Settler->Settler.

1 1225 These are likely quiet turns. We don't have the troops to take on Babylon, just yet. 6 Archers would be a good start. Found One Horse Town. The only open spot now available is a horrible flip risk - I'll keep the next couple of Settlers ready for raze-and-replace in Babylon.

IT: Ankuwa Cat->Library.

2 1200 Zzzzz.

IT: Harran Archer->Archer, Aleppo Rax->Archer,

3 1175 Zzzzz.

IT: Ugarit Archer->Archer. Lisbon completes GLH. Heh, it'd be another GA if they hadn't already had one.

4 1150 Trade has opened up with Russia, she has spare Silks, and is backwards in tech. Too much to turn down. Trade her CoL for Silks, plus all her (14g) treasury. Means I can turn Tarsus's Clown to a Beakerhead. Our Scout found a 4th Bab city, Elippi, which is on a hill.

IT: Watch some Spanish units impale themselves on Elippi. Hatt Settler->Worker. We already have 3 spare Settlers with nowhere to go... extra Workers are always useful.

5 1125 Zzzzz.

IT: Watch some more Spain vs. Bab stuff. Very entertaining. Spanish stack outside Elippi now.

6 1100 The Ivory site east of Babylon is free. Long trek for a Settler and we'll be at war before then. I have 5 Archers and a Cat in Ankuwa, enough for a first strike at Nineveh. In place next turn, declare the turn after.

IT: Billy boy DEMANDS 45g. I give it to him. Hammi dials us up! I know what he wants, but let's see, shall we? Indeed! Alliance vs Izzy and RoP! I politely decline his offer. Hatt Worker->Worker. Harran Archer->Archer. Hattusha Granary->Worker. Kadesh Cat->Library.

7 1075 Move troops up to border (5 Archers, now 2 Cats).

IT: Bab/Spain peace. Not ideal, there'll be more to chuck at us. Aleppo Archer->Archer.

8 1050 Dial up Hammi and declare. Troops next to Nineveh.

IT: Hatt Worker->Settler. A Bab Galley pops up next to Adana - I'll switch to an Archer there to counter an invasion, if one happens. Tarsus Market->Archer. Good of our best city to join the War Effort at such an opportune moment. Ugarit Archer->Archer. Remedial Worker->Library.

9 1025 Heh, colour-blind me… it's a Russian Galley. I did wonder how the Babs got a ship that far round the world (it came from the East!).

Battle of Nineveh (Rd 1):
Cats go 2 for 2, HPs taken off a Bowman (Vet) and a Spear (Reg).
A second Reg spear shows up.
Archer 1 takes 1 HP off the Spear and dies, Bowman on top. 3 Defenders, then.
Archer 2 kills the bowman, 2 HPs lost.
Archer 3 flawlessly loses to the Spear, which promotes :(
Archer 4 does the same (no promotion though). :cry:

Stop the attack. Only 1 Archer left, 2 spears in the town.

IT: Bab bow kills an Archer. Time to bug out. Worse news... Dutch invasion in the south. Expect DoW next turn. Talk about bad timing. Hattusha Worker-Worker but I don't see how we'll keep from losing it to the Dutch in the next IT. Adana Galley->Rax. Ottos build MoM.

10 1000 Yikes, they're Dutch ACavs. This is bad. Get the obligatory out the way… ask to leave or declare, he declares. Go looking for allies. Henry first - 240g gets us his assistance. Anyone else would be a pain (units trekking across us), so Henry it will have to be. Now either our two Reg Warriors in Hattusha get lucky in the IT, or we lose it. Can't get reinforcements there because of the rivers. Dial Sci down to 50%, we still get Republic in 2, at a healthy +23gpt. Next player: pray Henry's enough of a diversion, and get peace with Hammi ASAP (that or find allies vs. Hammi but peace would be better - I don't think spending 20 turns watching one back whilst Dutch ACs hammer our other one is a good idea).

Save's down there somewhere. Knew I should've stayed in bed!

[Edit] A though (after the fact, unfortunately). Should I have turned down Sci (as I would've anyway), and offered Billy some gpt before asking him to leave?

Neil. :cool:
 
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