Back by popular demand I see.
Mach's start looks good. If we are alone on the island a settler farm is mot essential but irrigate that cow in any case.
The biggest weakness of any XCC nation is commerce. We need to think commercially.
The strength is little corruption and waste so every town will be powerful.
City placement should fill the land so go wide.
Having The Colussus is almost, if not more, useful than the Great Library. Getting both will trigger a Goldn Age for Byzantium so timing on the second is important.
Let's have some fun...
@dman,
for the flattery, but back at you. Hope you can do more than lurk.
Mach's start looks good. If we are alone on the island a settler farm is mot essential but irrigate that cow in any case.
The biggest weakness of any XCC nation is commerce. We need to think commercially.
The strength is little corruption and waste so every town will be powerful.
City placement should fill the land so go wide.
Having The Colussus is almost, if not more, useful than the Great Library. Getting both will trigger a Goldn Age for Byzantium so timing on the second is important.
Let's have some fun...
@dman,
for the flattery, but back at you. Hope you can do more than lurk.
Agree on the Colossus.
Our capital can get out 4 settlers in a hurry, and getting up to 5 cities early is too good an advantage to give up by building a wonder. So our first priority must be exploration.
Forgive my simplemindedness. Also maybe one scouting warrior would be nice, to find city spots?


But there's one thing I would have done differently. You want to irrigate both wheats, and then use the forest for early shields. That's good for the early on. But I would have mined the second wheat, so later the worker could road/mine a river grassland. That way (I _think_) we would end up with the same production (2 irrigated wheat + 1 forest = 1 irrigated wheat, 1 mined wheat, 1 mined grass), yet we would get extra gold by working the roaded river.