Here we go. As they say, the best laid plans often don't survive contact with the enemy. Well, mine fell down as soon as I realised i'd miscalculated the border expansion turn

Still, I found our 2nd city site, we have Furs close at hand, and there's a very ugly/beautiful peninsula to the north!!
Turn Log:
0 4000 Move the Settler W. Remember I did the spreadsheet at work and didn't send it home
. Nothing exciting. A second BG on expansion. Find the post I made with the spreadsheet and follow my own instructions, let's see if they actually survive contact with reality. Start the Worker (re-named Justinian) irrigating. Oh, F10. Some good news, some bad... 4 Commercial or Seafaring Civs - bad. No other Scientific Civs. Also bad. 4 Agr or Exp, so Pottery is around. A few Rels, wasted on a map like this, good. 2 Exps, again, wasted on this map. If we could've picked opponents, we might've come up with this lot, or close to it: India, Egypt, Inca, Spain, Arabia, Iros, Hittites.
1 3950 Constantinople founded, start Writing @ 100% Sci.
6 3700 Zzzz until now, remember to move to the lake for a turn to get extra commerce
7 3650 City growth, but didn't get the hill (of course, only at 2fpt from the Lake - so went to the Wheat). 10% Lux does the trick. Keep working the Lake+Wheat for now. Justinian moves SE, and we have Furs close by

Realise I made a mistake in my spreadsheet, and got the boundary increase 1 turn early

. Throw it out of the window in disgust.
11 3450 After the border expansion
the darned AI turned a citizen into a Clown! I hate when it does that. It probably moved from the Lake to the Forest, then decided there'd be unhappiness, so made the Clown

I guess the solution is to up Lux to 20% the turn before growth to prevent this. Working the BG allows us to remain at 10% though.
12 3400 More pop growth. Work Lake & a Sea tile for max gold, 3 food, and just the 1 shield needed for the Curragh. Lux to 20%.
IT: Curragh->Warrior.
13 3350 Switch to BG and Forest, rename Curragh "Lollipop" and set sail in search of friends. There's a choke point to the NW. Not ideal for a city on the choke itself for 5CC. Lux to 30%.
14 3300 Yuck. Swamp.
IT: Warrior->Settler.
15 3250 The Warrior (Nobby) heads off, in search of the river mouth.
17 3150 River mouth will have a Cow! Yay! Lollipop finds more Swamp. And a Volcano. And 3 Gold Hills!
18 3100 Bit of MM before growth lets me drop Lux to 20% for a turn.
19 3050 Rough with smooth, 2nd City will have a Cow and 3 BGs, but will get some tundra in its 21. Lux back up to 30% as we're size 4.
Okay, at 3000BC the Settler's due in 2 with just the BG and city tile, so max out the gold by working the Lake and a sea tile for those 2. I'm mining the 2nd Wheat as suggested. I'd go for another Curragh after the Settler, then maybe another Warrior, then another Settler. Actually that's a fairly good sequence 'til we can get our 5 cities.
2nd City fairly obviously at the Yellow dot.
Now it's dinner time and my wife is going to be annoyed with me for not posting quickly enough
Neil.
