How many boats you got in the water? Locating the other guys and finding the sea lanes is Job 1.
First build in the new town should be a boat, then a worker, then start the Colussus. We are going to want to devote at least two workers full time to that second city if we want it to be the "Wonder City" or at least until all 12 fields are improved and worked. Mine everything in sight including the cow as we can use add-in workers to get population growing though it doesn't make sense to grow the town any faster than the fields can be improved.
Road then moine the fields along the river first. The commerce bonus from roaded riversides is even more important than the shields.
I would put the third city right on the neck 4NW of the capitol. With the forest chopped off the furs you have 2f2s grasslands, no freshwater but a food bonus in the fishery and extra commerce from the tobacco.
The next two towns should be inland along the rivers. The coastal bonus only applies to the city center, riverside commercial bonuses apply to every workable riverine field.
We have a really nice start here.
On the issue of troops, we need very few, but lots of boats. If they can't get to us we don't need defenders, so finding and controlling the sea lanes is really important and you don't do that with swordsmen...
First build in the new town should be a boat, then a worker, then start the Colussus. We are going to want to devote at least two workers full time to that second city if we want it to be the "Wonder City" or at least until all 12 fields are improved and worked. Mine everything in sight including the cow as we can use add-in workers to get population growing though it doesn't make sense to grow the town any faster than the fields can be improved.
Road then moine the fields along the river first. The commerce bonus from roaded riversides is even more important than the shields.
I would put the third city right on the neck 4NW of the capitol. With the forest chopped off the furs you have 2f2s grasslands, no freshwater but a food bonus in the fishery and extra commerce from the tobacco.
The next two towns should be inland along the rivers. The coastal bonus only applies to the city center, riverside commercial bonuses apply to every workable riverine field.
We have a really nice start here.
On the issue of troops, we need very few, but lots of boats. If they can't get to us we don't need defenders, so finding and controlling the sea lanes is really important and you don't do that with swordsmen...