Preturn -- Boy are we up in tech! I make the rounds, and nobody has any gpt for us. Oh well.
Caesarea has 2 mps, Nicea has none. I'll shuffle a warrior out of Caesarea.
I stop Const's growth for a turn to finish the harbor in 1, otherwise we'd lose lots of shields. (The next citizen on growth will be placed on the wheat.)
Someone's gonna have to explain to me the reason that northern curragh is parked where it is. It's blocking a 4-turn path to our shores, but there are other 4-turn paths around. I'd like to upgrade that guy to a dromon, but previous players left him there, so I will too.
Anyway the Spanish have 5-turn galleys now, and we can't stop that.
(I) Const harbor --> worker
T1 (730BC) -- Sell poly to Hittites for 47g & 4gpt
Use that cash to build embassy with the 'Quois. Salamanca: size 3, has temple, 3 spear garrison, building spear @ 5spt. Has ivory.
(I) Const worker --> dromon, Varna lib --> harbor
T2 (710BC) -- zzz
(I) Hittites demand lit. Shove off. He declares. So much for that gpt deal. Here we go!
T3 (690BC) -- War happiness lets me drop lux to 10%.
(I) zzz
T4 (670BC) -- Adrian grows, lux to 20%.
(I) Const dromon --> worker, Caesarea lib --> harbor
T5 (650BC) Merge worker into Caesarea
(I) Const worker --> dromon
T6 (630BC) zzz
(I) Varna harbor --> dromon
T7 (610BC) zzz
(I) zzz
T8 (590BC) zzz
(I) Const dromon --> worker
T9 (570BC) Worker added to Caesarea
(I) Hiawatha demands const. That's a bit more serious, they are right next door, and I've seen many galleys of theirs. Const is expensive, but it isn't monopoly. Hmm...I tell him to shove off. He declares.
Const worker --> dromon, Caesaria harbor --> dromon, Nicea temple --> lib
We lose a dromon to a 'Quois galley.

I had him heading back to the mainland to meet up with our other dromons to make a bombard-party.
T10 (550BC) More war happiness means lux to 10%.
Notes: GL in 4 turns, and we still have our lit monopoly.

We're at war with 2 civs. Sorry about the lost dromon, we're down to 2 now...
I had const running as a perfect 4-turn worker/dromon factory, but then the iron mine finished and we have more spt. It's up to debate whether to keep that factory running or to let Const grow. I have it mm'd to grow right now.
I think I did ok with the workers. There's one roading a forest by Adrian, sorry about that -- Adrian was using that tile up until a turn or two ago. There's another worker moving to Varna to help out there.
All my builds are up for question. Caesarea maybe wants another warrior to make happy.
All critique/criticism of my turns is welcome.
Teh Save