TR04 - Losers vs 5CC deity

Being at war with Isabella is not a bad thing, especially if we can use her neighbors against her as we won't be depending on her for technology trades.

If we keep the borders expanding it looks like we can cover most of the arable land so culture is really important. So I guess we become a crew of praying, and reading fire spewing boat drivers.

The downside is that for as long as the war lasts we won't be able to buy anything from our only viable trading partner.
 
OK, I guess we fight, then. War with Spain is going to be annoying, because Izzy can reach us by sailing straight across, while we have to take the long way around (or go on a suicide run) to reach her. And we're still a bit short on dromons for any real fighting. It would be sort of nice to take this opportunity to blow up some of her improvements and slow her down a bit, though. I'll see what I can arrange.

Spain and the Hittites are still at war. Is there anybody else worth trying to bring into this?
 
Pre-flight Selling Currency around sounds like a good idea. Let's get the AI cracking on researching MA techs or Republic for us. Unfortunately, there's not too much money to be had. Egypt gives us 54 gold + 9gpt. India can't offer more than 37 gold + 1gpt, but I take it because he's right next to Egypt. Nobody else can offer more than 5 gold, and I'm too much of a miser to sell a tech for that little.

I discover that Hiawatha is willing to give us peace and his entire treasury (47 gold) for Currency. After thinking it over for a bit, I decide to go ahead and take it, as our dromon fleet is still too small to do much damage, and I'd rather be able to spend our GA on infrastructure. Unfortunately, that loses some more war happiness, and now Adrianople is unhappy. I discover that I can hire a clown without delaying the market, so I do that rather than bumping the lux slider a notch.

SInce we have a lot of cash now (600 gold) with no immediate use, I buy a couple of embassies, with the Hittites (because they're close) and the Egyptians (to help keep track of what's going on in that part of the world, and Cleo is the cheapest of that group).

Here's the current state of Hattusas:
TR04-Hattusas.jpg


The Hittites are a couple of turns from the Status of Zeus, which will hopefully help them contain the Spanish.

And Thebes:
TR04-Thebes.jpg


Take a close look at that screenshot. That's just hilarious. :rotfl:

Anyway, after half an hour or so of looking things over and doing deals, I decide to find out what this key marked "Enter" on my keyboard does....

1 - 330 BC ...not much, apparently. :sleep:

2 - 310 BC Adrianople market->library. Caesarea dromon->dromon.

OK, now we have a bit of a problem. A Spanish galley appears to our north; with the GL, Isabella can sail straight across. We're not terribly ready for a war with Spain, but I really don't want to share our island with anybody. After consulting with the team, the decision to go to war is reached. So much for peacefully building infrastructure...

So I declare war on Spain and bombard her galley with the one available dromon, which does one damage. Unfortunately, I can't block the path to unloading the settler on the northern tip of our island, if that's her goal. We'll just have to hope she's going somewhere else for a turn or two until more dromons get there.

We don't have enough dromons to risk a suicide run, so I start a couple members of our southern fleet on the long sail through Iroquois and Hittite waters to reach Spain. Hopefully they'll get there in time to do some good.

IT - As I was hoping, the Spanish galley turned around and set sail for home.

3 - 290 BC Varna aqueduct->dromon

4 - 270 BC
Engineering comes in. I set research to Mono at max, but I also have to up the lux rate because Varna is unhappy now (and Nicaea will be in a couple of turns, when its duct finishes), so it's due in 20. Our prebuild for Sistine's currently has 29 more turns to go, so we may have a bit of a timing problem here.

5 - 250 BC Adrianople library->harbor. Caesarea dromon->market. Nicaea aqueduct->dromon.

6 - 230 BC Varna dromon->market. Haven't seen any sign of the Spanish since the DoW, and we have enough dromons to deal with any immediate situation, so going back to the plan of building infra.

IT - Abu demands Currency. He's way too far away to be a threat, so normally I'd have his emissary's head returned to him in a basket, but pretty much everybody knows Currency at this point anyway, and I'd have sold it to him if he had any cash at all, so I decide it's not worth the hassle and give it to him.

7 - 210 BC Adrianople harbor->courthouse - we're losing 7 commerce per turn to corruption here, so it should pay for itself easily.

While I'm thinking along those lines, I decide to change the market builds in Caesarea and Varna to courthouses as well. Corruption will be better when (if?) we ever get to Republic, but they should still pay for themselves, and markets aren't much use to us while we're running max research.

Now that Adrianople has a harbor, I upgrade the two random curraghs we still have hanging around.

8 - 190 BC Nicaea dromon->dromon.

9 - 170 BC :sleep:

10 - 150 BC :sleep:

The Spanish war has been pretty much a dud so far. But the two galleys I sent via the scenic route are one turn away from Spanish territory now, and two more dromons just reached our northern fleet, so now we have enough that it might be worth sending two or three of them on a suicide run across the gap. So we should be able to start doing some damage. I think that taking this opportunity to blow up some Spanish improvements and slow Izzy down a bit is probably a good idea.

Incidentally, Spain is still at war with the Hittites.

The AI has been no help whatsoever on the tech front - they haven't researched a darn thing. And I think we've reached the point where even if Republic does come in soon, we should wait for our GA to end (9-10 more turns) before revolting.

EDIT:

One more thing I just remembered - the Spanish started building Sun Tzu's on my last couple of turns. So that's another potential threat to our Sistine's prebuild.

And a roster check:

eldar
Mach
dman
Minute Man - just played
Bede - up!
Tubby Rower - on deck
A-K
 
No suicide runs for Dromons, please, they are just too valuable and finding more ocean on the east isn't. If the sea lane isn't clear we are safe on that side until Navigation. still need a picket line of sorts just in case Spain does pop out of the fog. Take the slow road.
 
Bede, Do you realize that you are up? From your last statement it was ambiguous if you knew that or not. And don't get cabbaged :lol:
 
Oh goody, got it.
 
@ bede, you need a sidekick. Batman had Robin. Don whatever had what's his name. i've got igor. something to ponder...
 
First thing to do is relieve everybody of all their money for Literature. We gave the Library so they shouldn;t be wasting their money self-researching that tech. But of course, now we have all their money, except Spain's of course, so where are they going to get the money for research? Not my problem.

130
Arabia knows Republic so I open an embassy to see if he knows Spain, and of course he doesn't but he does know India and Egypt, so let's see if he trades it around before I buy it.


Our first dromon reaches the coast of Spain with another flotilla on the way and the northern fleet deploys at the channel to Iro land. And a Spanish raider scoots out of the fog and sinks a dromon

110
Sink the raider and discover another one on the north coast.

90BC
Sink that one before anything lands.

Bombard the Spanish coast and break a road connection to Valencia.

70BC
Drive off another Spanish raider from the north coast, And learn Republic. Hiawatha is busy landing troops on the Spanish coast, yet no declaration of war.

50BC
And as expected the Iroquois declare on the Spainard.

In 30AD the Spanish sink a dromon on their coast...

By 50AD with the Hittites and the Iroquois at war with Spain it may be time to end the Spanish adventure. I don't think Isabella will come calling anytime soon again. We can get a Peace Treaty plus 8gpt for Literature if we want or a Peace Treaty and 46g+18gpt for Engineering. But you may want to do the deal for Engineering with Gandhi first.

The Golden Age just ended so now may be the time to revolt as well; peace with Spain first I think.

Not really sure where to take this next. We are at least one MA tech up on everybody but we are going broke. All our cities are over 6 so we will get the max unit support availabe from Republic.
 
Minute Man said:
Take a close look at that screenshot. That's just hilarious.
I didn't catch this. What exactly was hilarious about the screenshot?? Was it the fact that they have an aqueduct and have no extra food to get above 6 pop?

A-K said:
well at least we can count on tubby to mine something
What kind of food bonus needs mining??? I have my pick ready!!

I got it but might not be able to play til tomorrow.
 
I think the fact there's a Courthouse also being built in the capital is also quite amusing. Along with the redundant (so far) Aqueduct, that's a significant number of shields wasted, even with the Deity production bonus.
 
I just noticed how the production bonus is implemented. we have columns of 10 shields in the shield box and they only have columns of 6. Therefore they'll produce at 166% faster than us.
 
eldar said:
I think the fact there's a Courthouse also being built in the capital is also quite amusing.
That's part of it. But if you look really closely at the screenshot, Cleo was in the middle of her GA (from building wonders, I think) when I investigated the city...and was using the enhanced production to build a courthouse in the capital! Now I know why the AI needs such huge production bonuses to be able to put up a decent fight....
 
The 250AD save


pre-turns - Peace with Izzy for 60 G
revolt & draw 3 turns :dance: woo hoo
adjust for happiness we're gonna lose pop


T1: ZZZ

t2: Cleo demands Eng. , nope she backs down
Hittites building Suns

t3: we're republic!
add workers back
Mono due next turn

t4:Mono in Theo due in 16
Spain builds Sun Tsu
start palace in Nicaea for Sistine's pre-build
Const. switched to cath


t5 through 9: :zzz:

t10: Spain just plopped a town south of Adrianople. Since I signed peace I tried to block the spanish ship but instead diverted it to the worst open terrain that we had.
 
PIctures, pictures... I demand screen shots :)
While not being able to participate as much as i would want to, i am trying to come here at least once a day and having a pic would be nice.
How many turns are left until Sun Tzu is completed?
 
Sounds like Spain just finished it (hence the Palace switch).
 
eldar said:
Sounds like Spain just finished it (hence the Palace switch).
Don't think so
we were building Sun Tzu in Constantinople
and Tubby started palace in Nicaea
 
the Sun Tzu build turned into a cathedral. I started the palace in Nicaea for Sistines.

I'm sorry about the lack of pictures but I had just enough time to play and post. We're leaving today at noon for the weekend and my wife was :rolleyes: at me almost to the point of :gripe:.

Here is our homeland from MapStat.
TR04_250.jpg
 
Stupid question... but how do you get MapStat to produce those screens?

(This is not at all motivated by the fact I could then use it at work to produce screen shots....)
 
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