TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
I'm curious to know how this new trading route system affects roads.
Did they go that far? I heard that they were removed from rivers and coastal tiles (they were actually even more ambiguous than that, referring to cities settled on those tiles not getting gold). I heard nothing to indicate they were removed from bonus and luxury resources, for example.
ETA: Here's the quote:
"It used to be in Civ V that settling along a sea coast or along a river gave you free gold. Weve taken that gold out of the game and now you actually have to earn it by creating these trade routes."
The "free" is an odd choice. I've argued it was just the city tile's gold that was removed because that's the only tile that is "free." The rest has to be worked by a citizen. However, since that's not very significant, the consensus has been that he meant all gold in river and coastal tiles.
Did they go that far? I heard that they were removed from rivers and coastal tiles (they were actually even more ambiguous than that, referring to cities settled on those tiles not getting gold). I heard nothing to indicate they were removed from bonus and luxury resources, for example.
ETA: Here's the quote:
"It used to be in Civ V that settling along a sea coast or along a river gave you free gold. Weve taken that gold out of the game and now you actually have to earn it by creating these trade routes."
The "free" is an odd choice. I've argued it was just the city tile's gold that was removed because that's the only tile that is "free." The rest has to be worked by a citizen. However, since that's not very significant, the consensus has been that he meant all gold in river and coastal tiles.
I just wish they would upgrade with the times. Trading posts should become strip malls by the end of the game, and the gold yield should reflect that. But you shouldn't be able to Spam them. At some point, wouldn't they lose their usefulness if you had an entire city surrounded by them? Or maybe make the tiles more specialized. Why would I still yield food or production if I put a trading post on a strip of land? It should be just gold.
maybe not.
I don't know.
Bring back cottages. Down with ugly tiles!
But we had a problem with cottage spams, too. And what good would a million of either do in reality? You're right, there needs to be a spam control mechanism.
I am interested to see if anything will change with trading posts. Will they be changed into an improvement you establish along a trade route perhaps? Since water does not yield gold anymore I don't see why i would make a trading post at all. What do you all think about this? Currently, i make minimal trading posts and i think it would make sense to have them something you establish along trade routes to improve yield maybe.
No trading posts in the PAX video. Just saying.
No trading posts in the PAX video. Just saying.
Frankly, I rarely build any TP myself because I always have enough gold and I believe growth and production are more valuable.
I noticed that too. There were none in the original Poland screenshot either. Something is afoot, me thinks.