Ploeperpengel
academic precarity
-it was intended that "civilized" factions can build both roads and trails(early roads) but it seems the AI has serious trouble to understand that roads are better so I have to see what to do about it:
->make only recon units able to build trails? -workers of barb races can't build routes at all then but I guess the AI could do better understanding the concept
or
->make trails unbuildable and have a pythonscript change all roads to trails in "barb"civ territory(lowers performance)
or
->remove imperial roads and make ordinary roads railroads for the AI?
or
->remove the whole concept and just switch back to roads/imp roads
->make only recon units able to build trails? -workers of barb races can't build routes at all then but I guess the AI could do better understanding the concept
or
->make trails unbuildable and have a pythonscript change all roads to trails in "barb"civ territory(lowers performance)
or
->remove imperial roads and make ordinary roads railroads for the AI?
or
->remove the whole concept and just switch back to roads/imp roads