Training game emphasizing trading - Emperor

Got it. I will hit and run, rinse and repeat. Any other thoughts?
 
Whomp said:
Got it. I will hit and run, rinse and repeat. Any other thoughts?
You know the rules on trading ?

- Save just before you trade and clearly and carefully explain why you did -or chose to not do- specific trades. I'll be examining the trades afterwards.
 
I understand. I will be prepared.
 
Okay -- no problem with your exec decisions on sticking to the rules, but just as an fyi I just completed playing and was preparing to post. If you still want to skip that is ok, in some ways I'm curious at a chance to compare and see what another player did with the same turnset anyway. Just advise and I'll do as asked.
 
@peacemonger, exactly why I hated to do it. Sorry 'bout that.
 
Hello Fellow Carthaginians,

I wanted to post and give you a quick update. I'm at work but will have screenies and a save later.
A few things for the Republic to discuss. The Elite Knight Catta Whomp has produced the leader Mago "the Magnificent" :dance: in Inch'on (no we are not at war with Wang). The Heroic Epic will be finished by the time he gets home. I don't think there are any wonders except Shakespeare :rolleyes: but the Pentagon should now be available. Thoughts as far as our new leader?

Sorry I couldn't get it all in last night but Super Bowl (Bede!) and puppy duty got in the way (art of compromise ;) ). We can be at tech parity and still have plenty of jingo in hand if I stop the war with Alex. The others are warring big time but everyone respects us!! Tech pace will likely slow a bit.

Did we wreck our rep at some point or was it the razings? I noticed gpt is not available with some. Workers are bored. I am putting up some nice elms to be chopped up north on the plains (no water). I didn't know what else to do and didn't want to irrigate below the corruption line. Should I park if they don't have much to do?
 
Forests are good.

Trade rep was broken when a trade route with Spain severed.

Pentagon is a good use for the fearless leader, Mago.

How is the war weariness? If it is manageable I would keep it up till Alex is truly broken, then build a strongholf on his island, at the shortest sailing distance from ours.
 
Running a little high at 30% lux (for the core only) I needed to move it up from 20% when afraid of a flip in Inch'on, left the city open and a knight ran in. :blush: ...the people weren't too thrilled. Alex has no horses now.

There is still is about a 1:10 chance of a flip so I'm keeping MI but no knights or muskets in town No razes with Koreans in town. I will see how the next two go but we can be at parity easy. I hope to post around 7-9 CST.
 
Here's a screenie to start....
 
Here are the files...
 
I am working on turnlog.

Preturn--Change Leptis Magnato to Heroic Epic. Tingus to rax for wounded. Wake caravel at Carthage.

IBT Cathy makes peace with Alex. Barb galley no pain near Hokodatae
1. 860 AD-- Oea bank>knight, Saldae bank->temple (whale), Carthos Novo Mkt. > caravel, Gigthis caravel->caravel
Argos takes 1 loss and two back down but we raze and the Knights of Templar are gone. Their culture is +211cpt. Put forces on carvs and send some home and others to Greek horses.

The cost is 1165g for Chem. They won't take my gpt. Check the embassy. 846g for immediate steal.
From who? Izzie too much to risk. William not too bad. We are feared. If I steal Chem I can turn around and trade with Cathy.
We succeed.Take Chem. Trade Chem to Cathy for Nav. 68g, maps and a worker. My thinking is it will clear the fog if there's a physics or metallurgy trade later. Two techs for a net 778g and get a worker

IBT Greek knight wins at Inch'on goes home. Toku galleys.
2. 870 AD Carthage Caravel> Knight Greeks start Shakespeare. Get ROP and 1g with Wang. Rush rax. Unload troops near Inch'on.

IBT Knight kills Inch'on spear.
3. 880 AD Sabratha Caravel> Caravel, Tingis rax>caravel, Disease at Marsh Pt. Trade excess Iron for 27 gpt to Izzie and ROP.
Take Inch'on and keep it. Oops right next to capital...Set to temple and disband workers to 54 turns. Send two caravels west thru fog and see greek borders and islands. Change Zama to settler. Sabratha Caravel to pickup. We can get a discount for econ from William to techcalc but I think we can extort.

IBT Izzie and Alex make peace. I left Inch'on open and a Greek Knight walks in and takes 11g.
4. 890 AD Utica musket>knight, Theveste knight>harbor. Borders expand in jungle. Zama settler>caravel. Inch'on kills knight.

IBT We kill Crusader at Inch.
5. 900 Lux to 30%. Take Marathon and 10 with knights. Take back Inchon

IBT Russia Greek ally vs William. William plants on island out west. He must know something. Musket goes gold vs two knights and MI.
6.910 AD Lep Minor bank >musket Carth Novo carvel >bank Jungle Town needs taxman. 2 knight at Herakbia

IBT Russia Greek ally vs Wang
7. 920 AD Carthage knight>knight Theveste harbor > knight Saldae temple> knight Greeks build Shakes again. Sparta now. Alex willing to give econ and Print Press for 760. Don't need it now thanks.

IBT Inch'on MI kills kills bow, another MI kills our MI.
8. 930 AD. Russaddir bank> caravel Oea knight>knight, Gades bank> knight Thaenae market >bank Hit Ephephus with buckets and show 4 muskets. Take caravel into Inch'on and drop off. Elite knight kills the 2 hp MI in front and we have Catta Whomp and the Great Leader Mago the Magnificent. Change Gades Rusaddiv Oea to war settlers. Build Midway. West Island.

Trade Nav for PP and worker (can't give the incense?) to Wang. Seemed pretty straightforward trade.

IBT WIlliam at Esphesus and giving Alex some heat. 3 bows down. Musket killed at Phara. Heraklea sees Greek naval traffic.
Heroic Epic finishes.
9. 940 AD Leptis Magna Epic> knight, Sulcis bank >aqueduct? We are deposed at Shimonseki. Imagine! Greece up Dem. and physics. Continue to battle near Inch'on. Mago goes to Oea. Take Kaesong had hoplites there. Elite knight takes bow at Phar?? near Inch'on.

IBT Crusader takes our knight near Phar??.
10. 950 AD. We take out Crusader. at Inch. Chop at New Theveste will give harbor next.
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Summary: We have 40% of pop and 24% of world. Alex will give us what we want but he is on his heels. The lux has been steady at 30%. We got 3 techs and could have 2-3 more from him but I don't think we need them. The leader is available. I think we should be prompted for Pentagon. Can't do much with the armies right now as they don't fit in the caravels. We could probably use a few more war settlers.

Save 860 is the steal. Save 2 is the trade with Wang
 
@Whomp :goodjob: on the war, trade looks good but lets see what Rik has to say.

@peacemonger I'm wondering how does your turn compare, do you believe you did better or worse, in terms of the war effort and the trading done. Also for my personal knowledge did the AI have the same alliances as his.

@all oopsy (if he is back) or peacemonger (if he wants to) can take it, just as long as we move the game along.
 
At work now, will have to check my turnlog when I get home tonight for much more detail. From what I recall, I'd say Whomp's definitely the better warmonger (that does not surprise me). Greece kept trying to resettle Argos on me, which was a big pain. I cut off their saltpeter almost immediately, then struggled to get enough troops lined up to take out additional towns in a single hit -- should have considered whomp's foothold approach maybe. Greeks were pretty strong on the counterattack too. Spain made peace with Greece within the first couple turns. I think Greece dragged Korea in but I do not recall them getting the Dutch to ally with them. I chose to renegotiate peace with Spain rather than steal from Dutch, and picked up Chem at slightly less than careful steal rates that way. I was scared of an immediate steal. Also re-upped our wines at the same time. I waited longer than Whomp to go for Chem, because I couldn't imagine anyone having had the chance to research beyond it in a handful of turns, and Chem is only useful for us to uncover higher techs. Even then, there was no new knowledge by the time we acquired Chem. In my judgment there was a lot more parity in the world at the end of the set, and the tech pace was really almost too slow; propping up Russia seemed to be doing little good. I went gpt with Spain for the tech rather than straight cash.

So, that's my 2 cents. I really need to work on improving my warfare. Whose posts should I be reading for that stuff?

ETA: I'd love to play but it would have to be weekend play. I have clients in town later during the week from overseas, which is going to be time-consuming. So slot me in however works best with that in mind.
 
NIce opening play, Whomp.

While waiting for the roster to sort itself out I played a shadow and your foot hold approach worked better than my hit-and-run tactics.

If we have the income to support the war weariness I think we just keep on warring. Because unless I miss my guess this will end as Domination rather than Space or Diplomatic.
 
Thanks. I'll be interested to see Rik's assessment as well. My thinking on the trade was we could use shorter sea routes. By first getting chem and then Nav. With Nav I was able to press the issue west and clear fog which turned up two new cities (non flip). The war settlers will help on the main island. I wasn't quick enough to the draw on that front. For some reason I had difficulty getting gpt worked out with anyone. Another strange thing was when I did the PP for chem trade with Wang I tried adding incense to see if I could sweeten the deal and it turned from probable to doubtful???

I think there were a few keys for me on warring. I was not attacking at the heart of Greece. After razing Argos and ToA I went to the edges where they would contend with Korea (Inch'on) on one side and the Dutch on the other. Signing ROPs with both allowed me to hit and run without jumping on boats every time and was likely why the Dutch and Koreans continued the fight vs. Greece. It was also my strategy to cut off the Greeks offensive capabilities cutting off the horses. I see mostly bows and muskets now. I was a bit lucky that the Greeks attacked Inch'on and took it with 1 knight and it made for easy pickins' after that. It is still a huge flip risk but I would rather have it flip back to Korea (Seoul is right there) with the ROP.
 
What about Mago the Mag?

He can't build a Wonder for us, and another army won't necessarily help at this point, What think you about moving the Palace northwards? We could gain quite a bit of income I think, though it may cost shields around Carthage.

I would put it at Cirta but other locatiosn may be valuable as well.
 
Makes sense to be more central. Growth in the northern corrupt towns was a great idea I'd never considered but would we need to reverse the irrigation and mine? Not that there's not enough workers but I would think we'd need to decide now before steam.
 
"Didn't want to play" is a bit of a mischaracterization. ;) But yes I cannot until the weekend, so I will follow you unless o-p shows.
 
DL--Esphesus could use more units or load and wait or move. The Dutch are there hitting the Greeks pretty hard. I think there were 5 muskets in the city. Be wary of Greek galley traffic around Heraklea I saw two...they didn't bother our caravels in transit.
 
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