Training game emphasizing trading - Emperor

Well since Bede posted, guess I will too.

My Save

Turn Log:
Turn 0 (4000 BC):
Move worker NE
Found Carthage->Growth in 7,Curragh in 8
(Wishes city was one NW)
Making 5 gpt
Put tech on cb

Turn 1 (3950 BC):
Road cow

Turn 2 (3900 BC):
Nothing

Turn 3 (3850 BC):
Road->irrigate

Turn 4 (3000 BC):
Nothing

Turn 5 (3750 BC):
Nothing

Turn 6 (3700 BC):
Worker done, moves NW towards ivory

Turn 7 (3650 BC):
Carthage grows>Growth in 7
Lux to 10%
Curragh->Curragh in 4
Decide to explore north
Road bg

Turn 8 (3600 BC):
Explore

Turn 9 (3550 BC):
Road finish move to ivory
Explore

Turn 10 (3500 BC):
Carthage expands
mm to grow faster
Road ivory
Explore

Turn 11 (3450 BC):
Curragh->Warrior in 3
Second curragh goes south

Turn 12 (3400 BC):
Explore

Turn 13 (3350 BC):
Explore

Turn 14 (3300 BC):
Ivory online
Lux to 0%
Warrior->Warrior
Warrior stays for mp
Explore
Worker to other cow

Turn 15 (3250 BC):
Explore

Turn 16 (3200 BC):
Warrior->Warrior
Warrior off to pop huts
Explore
Road cow

Turn 17 (3150 BC):
Explore

Turn 18 (3100 BC):
Warrior->Barrack (For a second)
Warrior stays for mp
Pop hut:Map
Switch barrack to settler
Explore
Worker irrigates cow

Turn 19 (3050 BC):
Explore

Turn 20 (3000 BC):
mm for growth
Explore
See Incense :D near nothern Curragh

Summary:
Tressury 149, 10gpt
Carthage growth in 5
Setler ready in 3
Didn't see anyone
Rivals (from f10):
Japan (mil,rel) cb,wheel
Greece (sci,com) bw,alph
Russia (exp,sci) pot,bw
Germans (sci,mil) bw,wc
Spanish (sea,rel) alph,cb
Korea (sci,com) bw,alph
Dutch (sea,agr) alph,pot

Notes:
We are on a large island but haven't seen anyone, the island might stop just out of sight.
We will have a 4 turn setler pump (maybe 2) in Carthage after granary and irr wheat
Food here, production to the east, resourses to the north
We should be able to blockade the island if we are not alone, stop ai from taking "our" land
Didn't see any barbarians
See 4 unpoped huts
 
Looks nice bede. So, if I understand what your saying the settler should be two moves SW? You had to bales of hay or two juicy steaks to feed your
ass(ettler) and his pet elephant and thought steaks would be best and have since reconsidered. :lol:
If I'm correct on what your thinking and based on the demi-god map you showed, settler two SW plus another placed SE of the mini lake and a third city would go one spot N of where your settler is right now. Right?
With 3 cows and 2 wheat all irrigated between 3 cities you get 16 extra food a turn (including 6 from the cities themselves), that has serious growth possibilities.
 
I am really liking the way you guys are thinking this one through.

@microbe, thanks for the nudge on city placement.

@team, we need to reason together here on city placement. As microbe pointed out I am a little too emamored of AW (Always War) builds. So, before we proceed further let's nail down a dotmap for our core towns that maximises the food (thanx J-max for that reminder) and the commerce.

As my current and former teammates will tell you, and without being asked, I am the worst, and I mean the absolute worst, city planner. So you guys are going to have to carry me through this stage. (Refrain: He's not heavy, he's my brother.... nevvamind as AdmK might say)

I am going to feed all the starts into the Great Comparator and post the stats later.
 
Bede said:
As my current and former teammates will tell you, and without being asked, I am the worst, and I mean the absolute worst, city planner. So you guys are going to have to carry me through this stage. (Refrain: He's not heavy, he's my brother.... nevvamind as AdmK might say)
lurker's comment: Is that why you started some OBC SGs? ;)
 
Howdy Tim. :rotfl:
 
ok here's a revised city placement based on what microbe added (thanks microbe :cool: ).

dotmap2OP.jpg


Red is the first ring and the light blue is obviously complete conjecture until we can see a little better, but it is what might work if the map fit the idea. This leaves three tiles in between all the cities and gives every city in the first ring at least one decent bonus tile. I see two possible problems with this so far. One I'd like to share both the wheats with the town west, but the only way to do that is to move closer, but that would also put it on the river and stay coastal, all good for commerce. The second problem is that the town due east of the capital misses being on the river by one square. We also leave some tundra uncovered until expansion, but that isn't a problem for me. Since C3C doesn't care about equidistance for corruption maybe there's a hybrid dotmap we can agree on that will accommodate our unique starting position.

@dl123654: But if we'd been one NW we would have missed out on the sugar. come dl the sugar! What on earth would you do with 3 cows and 2wheats for one city, that's just greedy. :lol:
 
scoutsout was kind enough to whip up this picture for our review:

LOOKIE.jpg
 
oopsy poopsy said:
@dl123654: But if we'd been one NW we would have missed out on the sugar. come dl the sugar! What on earth would you do with 3 cows and 2wheats for one city, that's just greedy. :lol:

My first emperor win start:
dl1.JPG


Constantinople got every one of those squares
 
Need sugar for whiskey....
 
plarq said:
Seems I missed something,where's the roster?
There is no roster yet. All trainees do the first 20 moves to compare the actions in the first 20 turns (the most important turns in the game).

If you can play them and post them it would be excellent.
 
peacemonger said:
Hi guys,
I know this thread says it's full up....but if there's any attrition, any chance I could hop in? (I'll lurk regardless, so you may be stuck answering my questions whether I play or not! :mischief: ) I'm a decent Monarch player, but Emp is still a challenge. Never done a SG.
I have no problem with this; but I'd like to leave the decision to Bede.
 
I think we should have one city, which has 2 wheats within reach and another city, which has 2 cows within reach (besides the capital). As oopsy poopsy pointed out, this will give us 16 food from the 3 cities. This is enough to have 2 settler factories and a worker factory. It doesn't seem likely that we opponents on the island (we haven't met any), so defending the cities should be less of a problem (we only have to deal with the barbs). Putting up 2 settler factories and a worker factory takes some MM, but I like that, so it is not a problem for me. This suggestion will move the western city one tile S or SE, the city will share more tiles with Carthage, and we will settle on a BG, but I think it is worth it. We are industrious and should take advantage of getting a big empire up and running quickly.
 
Turn 0,Found city on spot.Research Pottery at 0%(Cheapest Tech,60 beakers),Worker on cow.
Turn 1, Irrigating.Start a curragh.
Turn 2 and 3, resting
turn 4,Irrigation complete.
Turn 5,Nothing.
Turn 6,Curragh Complete,start warrior.
Turn 7:Sees GH in tundra.
Turn 8,Carthage size 2,Lux up.
Turn 9,Warrior online,Lux 0%.
Turn 10,Border expands
Turn 11,Nothing.
Turn 12,Warrior to GH.
Turn 13,Lux up,size 3.
Turn 14,Roading to Ivory.
Turn 15,Warrior kills barb.
Turn 16,Warrior dies.
Turn 17,Nothing
Turn 18,Settler north.
Turn 19,nothing
Turn 20,Settler(Lone) readt to settle NW to lake,Curragh spot Japanese border.

Summary:1 curragh,1 warrior,1,settler,1 worker,134g at home.
 
@plarq: Great job. An opponent on our island :eek: I hope we get pottery. I can't recognize the color.

After I have seen all the openings, I can see I should have done a few things differently. First, I should not have mined the cow (unless we decide to go for only 1 settler factory and 1 worker factory). I would also consider building curragh before the warrior and perhaps even start the settler before the warrior. I would still not pop any GH. I think it is too risky on emperor being a non-expansionist.
 
I definitely prefer rik's second variation. I think it would be nice if we can guarantee each of the first three cities twelve land tiles, or bonus coastals to use. Using the second picture, the western most cities only gets ten, if it uses all the one's it shares with the capital, but if we go with the first dense build then . I want these cities to be powerful all the way through the game. I'm sure it's the builder in me.
An option I've never tried before that might work is to build like the first picture with the intention of abandoning the city N N NW of the capital after it's settler pump uses are over. This could maximize our early game usage of all these tiles without hampering their ability to be monsters later in the game.

@plarq: I'm pretty happy about the border :D . I was getting a little worried that we were alone on the largest island and all the other's were cramped together where they could make contact. That would've made our no science variant a little difficult (still might).
 
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