Tribal Council Faction

First post in the signup thread.

I'm not sure where the idea to make a separate sign-up thread came from. I'd vote for merging all of the sign-up threads with their current faction thread. It seems rather messy (and overly complicated) to separate them.

Regardless... I never expected to have 5 decently populated factions for the first time. I absolutely love how splintered we are.
 
Hmmm, looking through the general concept, it seems solid. Some names:

Military: Warlord, Head of Warrior, Chief Scout
Research: Shaman
Domestic: Elder

Thoughts on the specific Civ4 leader? Might be interesting to use one that does represent more of a "tribal" nation than the established nations.

-- Ravensfire

I second all of the quoted comments, except that Warlord is my favorite option for a Military leader.

Additionally, I can see us needing a separate ministry down the road a bit that would separate diplomacy actions and exploration from the office of war.

Finally, I would love to volunteer as our Warlord, but no matter what I pledge to offer many constructive opinions on the evolution of our budding nation :) By the way, my character will also spend time at the pub, where much of my historical writings regarding our nation's heroic events will take place.

I don't have a drinking problem. I'm a drinker with a Writing problem!
 
I'm not sure where the idea to make a separate sign-up thread came from. I'd vote for merging all of the sign-up threads with their current faction thread. It seems rather messy (and overly complicated) to separate them.

Regardless... I never expected to have 5 decently populated factions for the first time. I absolutely love how splintered we are.

Aluminumknight thought it up, then I copied. :goodjob:
 
Are we going to discuss our choice of faction leader head for first election in private or in public?
 
In public, i think it was decided to let all faction discussion be public.
 
To be honest about it, there is at least one faction considering, and possibly even using, "private" discussion. Nothing wrong with it I suppose, though when I'm wearing my moderator hat I'd prefer to have it all here on CFC so monitoring of "elitism" violations is possible. (Factions can't bully their membership. I don't think that anyone will, but easier to handle if it's visible).

If it were a multi-player game, then we'd set up separate forums. We may still do that if politics gets really intense.

As for leader, I don't really have a preference.

BTW, we should also take up the matter of choosing a Chief. My RL is pretty booked right now, so if someone wants to step forward it would be good. Also there are the other positions to consider.
 
Congratulations, your faction has been invited to the Prime Election Debate. The Prime Election Debate is now being hosted by the Poverty's Pub Guild. It is a place for the running factions to further voice their beliefs as well as citizens to get answers.

Please read the rules in the first post before participating.

Thanks.
 
Having had a few more minutes to think, here's some leader analysis. The initial suggestions were for civs, but according to the results of the rules polls, we pick a leader and civ will be specified as "random" when starting the game.

I like the financial trait, for a quick tech pace and higher commerce yields. Both of these factor in well for role play, with tech giving us more role play options faster, and commerce being one way we can base an economic simulator RPG. In keeping with "tribal" we could pick Huyana Capac (FIN/IND) but would not be guaranteed of getting the Inca as civ. Pacal is (FIN/SPI) which lets us change religion and civics without anarchy.

Another way to advance roleplay is to have wonders and great people which would be Philosophical for GP or Industrious for wonders. Huyana of course supports both economic and wonders. Alexander and Pericles both help with GP being PHI, and Pericles double dips being Creative as well.

So my list would be Huyana Capac (FIN/IND), Pericles (PHI/CRE), Pacal (FIN/SPI), or Alexander (PHI/AGG). Sitting Bull (PHI/PRO) and Shaka (AGG/EXP) have also been mentioned.
 
Might have to pull out the old Civilopedia Civ4 BTS unmodded edition out to find the Philosophical and Industrious inclined wonders ;).
 
Unrestricted leaders, yes, and random civ. The Financial Trait, IMHO, is the most powerful trait in the game. After that, allot depends on what you want to do. For example, if you love wonders, then go Industrious, if you love hyper expansion, then either Imperialistic or Organized should be your second choice. If you love going to war, or if you feel that you'll be at war allot, then Charismatic, Aggressive, and to a lesser extent Imperialistic should be your choice. If you're going for Culture or a more peaceful approach, then Creative would be your next choice, however, for a real Culture victory approach, Industrious should rank higher. Finally, if racing up the tech tree is your goal or a space race then you should lean on being Philosophical or again...Industrious for some key wonders, like Colossus, the Great Lighthouse, the Great Library, and Pyramids.

In all of my games, these wonders have come out on top over and over again in terms of accelerating my research rate. All the others are nice to haves in my opinion and building the other wonders factors in more as a wonder hording strategy to weaken the potential growth of other civs.

With the above in mind, I'm leaning toward Organized, Creative, or Industrious for secondary traits. That being said, the following leaders come to mind:

Huayna Capac Financial, Industrious
Willem Van Oranje Financial, Creative
Darius I Financial, Organized

However, I can definitely see a strong case for Mansa Musa Financial, Spiritual, especially since this is a demo game, and I can potentially see many civic changes in our future.
 
Just asked to be accepted in this Faction.
If you want a Domestic, I volunteer to it.
About a leader: I mostly agree with kwarriorpoet, Darius, Shaka too, strong in a
Pangea, Orange in water, Capac always strong.
If I rightly understood the factions rules/limitations, each Faction is tied to a
governmental civic, so only "despotic" Factions can run the game for a awhile;
I noticed no HR Faction around, so the game will be under despotism civic for
long.
It looks Spi trait is weaker than usual and Pyramids useless (unless Factions are
allowed to change their civic choice) and the Cha value depends on the previous
decision, that is, if a democratic/police/HR faction can arise then Pyramids and
Ind is very important, if not Cha is important.
Can someone enlighten me about these faction things,please?
Best regards,
 
Just asked to be accepted in this Faction.
If you want a Domestic, I volunteer to it.
About a leader: I mostly agree with kwarriorpoet, Darius, Shaka too, strong in a
Pangea, Orange in water, Capac always strong.
If I rightly understood the factions rules/limitations, each Faction is tied to a
governmental civic, so only "despotic" Factions can run the game for a awhile;
I noticed no HR Faction around, so the game will be under despotism civic for
long.
It looks Spi trait is weaker than usual and Pyramids useless (unless Factions are
allowed to change their civic choice) and the Cha value depends on the previous
decision, that is, if a democratic/police/HR faction can arise then Pyramids and
Ind is very important, if not Cha is important.
Can someone enlighten me about these faction things,please?
Best regards,

Pyramids are not useless. If/when that wonder is built by our civ, then a faction will be established to accommodate one of the new civics being offered. For example, building that wonder now opens up a pandora's box of potential new factions and coincidently, the death of many factions. In my games, I typically switch to Republic after the Pyramids and leave it there for a very very long time. Some, may see value in staying a Despotism for a while or a Monarchy or maybe a Democracy or Police State...that's a potential for at least 5 factions right there, then you have different platforms and opinions of goals for the civilization...

Spiritual is only useful if we think that we are going to be changing civics often, i.e. with every rebellion (i.e. new prime faction comes to power.)

It's hard to say, but my gut says our government civics will change about 8-10 times over the course of a full game. Things could get more chaotic or stable in the future...that's hard to tell. However, I feel that Spiritual is a gamble, and only useful if we know ahead of time that we'll change civics enough to make it useful to our people.

Factions only rule for their term, which I believe is a month, now, but a rebellion can occur every two weeks. At the end of a term, elections are held, and a new prime faction is ellected or, the current prime faction could win re-election. However, the number of turns that are played per week is an item that will be part of the faction's platform for election, as well as what their goals are and how often reports will be written for the public to see what's going on. Important to note that a Faction's government civic at the time of their election must remain the civic through out their rule in-game. At the next election, said faction is free to change their government civic.

It's allot to hold onto I know, but I keep throwing this out there to rope more knowledgible individuals into the discussion :)
 
As to positions: Exploration/War/Foreign Ministry all appeal to me.

As for leader, I see that position more as the wise voice in the room that keeps everyone on track, designates players to run the turns, manages the interplay between the positions, and schedules and mediates meetings/discussions, and finally is our figure head in terms of official relations with other factions.

DS, you definitely understand how the rules were created for this demogame. You also have allot of experience with demogames. From that standpoint alone, I think you'd be invaluable as a leader. If time is a concern, then delegate some of the organization things to those who you're comfortable with and feel you can trust.

I'm not sure how contentious things get in a demogame in terms of election politics, but a PR spokesperson, who controls our public communications could potentially be another excellent position to have.
 
FYI, it's ironic, but my forum discussion availability is limited to normal EST working hours, lol. So, M-F 0800-1700 EST. Other hours, I'm doing stuff with my wife and kids or busy squeezing in some game time or something else.

That said, we need to find a way to discuss our faction's platform and vote on our leaderhead ASAP, as it sounds like elections are coming up real fast.
 
I am sending the following confirmed members a PM with a draft of our platform. I'm not jumping the gone on being the first chief, I'm just getting the ball rolling, while I can still get into the forums (see my earlier post). Until private forums are setup, PM hack jobs will have to suffice. Please review and PM comments, and I will reissue updated platform. Feel free to discuss key points in here, but not the whole document all at once, don't want to let the cat completely out of the bag so to speak.

I sent the PM to: daveshack, civgeneral, vanek26owns, lord_joakim, joe harker, ravensfire, fed1943
 
I know I'm new, but I have a lot of time in front of Civ 4, with strong points generally being either Diplomacy, Strategic Settlement, Military, and Research. I have plenty of ideas on all.

That or I'll just earn my stripes as being an advisor.

:)
 
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