Triple Your Governments MOD - v5 FULLY FUNCTIONAL

ok, I made a couple changes, made the wonder splashes, so this weekend i'll make the civilopedia between studying and post a perfectly working version.
 
However, I felt that some inputs on the mod should be given...

Firstly, Mr. Comrade's patch was quite good. His idea is feasible.
But, I think parsimony is the key... there is simply no need to create so many governmental systems.

So, while we are keeping the ones already existed in Civ 3, there is only few more that could be added. We hardly need marxism (not even a government system), social democracy, blah, blah, blah.

Instead, let's add:

1. Feudalism (already in existence from other patches).
2. theocracy...something that was taken out in civ 3.

I should spend more time to think about its bonus.
 
Anyway, about the mod, how would you differentiate Corporatism and Capitalism governments? How would the game handle these concepts differently? How would you configure those governments to handle this? Just curious.
 
But down to the point. There is war weariness in Capitalism, but not in corporatism. Corporatism has no building costs, but also has more corruption. it also has a high draft rate and military police allowment. However, it suffers with assimilation. And for all the marxist steps of government, there's happiness bonuses that are gotten ONLY by going through each and creating the wonder at each one.
 
Anyhow, as to my earlier proposals; how about,

1. Feudalism: Comes with chivalry. Police effectiveness is 5 (increased by 1 at each city level). The level of corruption is nuisance(come on, there was not much to steal). Hmm...what else? Oh, no war weariness, of course. Increased assimilation.

and,

2. I would like to see theocracy...some of the benefits have been mentioned earlier. You can pick and choose from those suggestions.
 
it's not possible to increase military police tolerance per size.
 
Awww, that sucks man.
Hmmm...how about, er, size of military support?
 
that can happen..... but tell me why to change it more than it already is....... I need reason for changing. I just vamped it up a little from monarchy.
 
Mr. Comrade,

It is merely a slightly better version of Monarchy. After all, Feudalism itself is an evolution of old despotic monarch, is it not (well, yes and no...different countries progressed differently). Anyhow, for the sake of simplicity, the increase in the size of military support is beneficial for two reasons:

1. Historical- A better organized political, social, and economic systems allowed for the rise of "nation-states". And each nation needs its own military forces, right?

2. Gameplay- I think there is a big gap between monarchy and whatever the next form of government you are choosing. So, stick in feudalism...and it is fitting too, no?
 
notice there's version 5 released
 
This MOD does have a political slant as anything that uses governments would. I need people who just simply think that some aspect is wrong and needs a little debugging.
 
Anyone with half a brain can realize that in the GAME of Civ3, Despotism is modeled more on tribal chieftans of something akin to Genghis Khan or Atilla the Hun running a society barely above barbarian status, vs a modern economic free-market, government sanctioned economy with a Reichstag, global trade and ministries of various sorts that Fascism in Civ3 represents.

They are hardly the same, anymore than the GAME mechanic of Republic is modeled on Ancient Rome, rather than modern-day US, which IS A REPUBLIC, NOT A DEMOCRACY.

By some of the idiots in this forum stating that in the GAME Despotism is the same as Fascism, why have Democracy, as the US is clearly a Republic? Because Republic becomes outdated and is useless, and is modeled on an ancient system, not a modern one. Despotism is modeled on an ancient system, not a modern one, just like Republic and Democracy.

ComradeRed has the right to model governments as he sees fit, and clearly he has more than enough common sense to see the differance between the government of the Huns, vs the government of Nazi Germany 2,000 years later.
 
Actually something like the Marshall Plan could be done as a wonder... after you've ditched so much "money" (shields) into other countries (the wonder itself), you get some sort of Diplomatic bonus of sorts (other countries like you, or some sort of Diplomatic bonus of another sort).

Just a thought... I'm sure someone will end up flaming me in this thread though!
 
I've tried you mod, but I didn't see anything new in the civilopedia. Is there anything wrong with the way I installed it?
 
Originally posted by Kryzith
Ok, so what do yall want to disagree about now??

By the way, the Bears are going all the way this year!!!!

Well hmm I know theres been alot of disagreements but I think thats been put to rest. :) Not to mention from what I was warned, I dunno if its a good idea to go argue on the boards heh, seems we got a bit of bad attention for it.
But I have to say I am a Bears fan but I dunno about them going all the way lol that might be asking to much from fate. I mean seriouslly the Bears arent exactly lucky, but maybe this is the time for the turn around and I can be proud to be a bears fan in the open again lol. I mean you cant tell me the bears havent had a bad last decade or so.
Besides Im nervous as is :lol: I have to stay in a good frame of mind these next few weeks with my wedding comming up, Im nervous as is heh. Wish me luck and hope I dont panic or bummble my words. :Crossing fingers:
 
Okay, since everyone has unloaded on everyone else, can we get back to the mod now?


ComradeRED,

Don't know if it's because of this mod, but whenever I advance into the Industrial Age, my game has crashed to the desktop, always at the same point, exactly when the transition occurs. Has anyone else experienced this? I'm going to test it out some more tonight. I'll let you know what happens.

jbunnelle
 
Hmm jbunnelle what version Windows are you running? I have XP and had that problem to, but it only happened once. If it keeps persiting then you might have to uninstall run scan disk and defrag and then reinstall it and (in case you used the wrong 1.16f patch and you have XP that from what I get messed alot up) install the right one or the most recent. A rep from Fraxis told me that if you have XP and used there first version of the patch either way it makes a problem with progressing in the game. :(
 
Originally posted by jbunnelle
Okay, since everyone has unloaded on everyone else, can we get back to the mod now?


ComradeRED,

Don't know if it's because of this mod, but whenever I advance into the Industrial Age, my game has crashed to the desktop, always at the same point, exactly when the transition occurs. Has anyone else experienced this? I'm going to test it out some more tonight. I'll let you know what happens.

jbunnelle

Hi,

I had never such problems. I'm now nearly at the end of the industrial age (it's around 1830) and all works fine.
I'm running the game on a AMD K6/2+ 500 with 256MB and Win98SE.

Lakon
 
Hmm I still am pretty sure this could be an XP problem. :( I mean all other Windows versions seem okay but XP well that just stinks at the moment heh.:p
 
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