Truffles?

Kind of glad that the pigs turned out to be truffles because

1. Truffles are cool
2. Be kind of weird seeing Jerusalem and Arabia getting food bonuses from pigs :P
3. Training pigs to find truffles is cool
4. Truffles are cool
5. Truffles are cool
 
Kind of glad that the pigs turned out to be truffles because

1. Truffles are cool
2. Be kind of weird seeing Jerusalem and Arabia getting food bonuses from pigs :P
3. Training pigs to find truffles is cool
4. Truffles are cool
5. Truffles are cool
lol good points
but does anyone else think that there are the ratio of new luxuries to new strategic/bonus resources is too high? Does it really make sense for crab to be a lux?
does anyone know what kind of resource copper is?
Really excited for this expansion though:):)
 
This is a fantastic idea!!! Pretty shameful that this wasn't included from the start tbh - fair enough, like marble, it's down to luck/the map on whether you get this resource within your empire but that is and always has been part of the beauty of Civ isn't it?

Give this man a job Firaxis :)

Stone - Stone Age
Marble - Classic Age
Copper - Industrial Age
Modern ? etc?

flowers might be a $10 billion market, but a single tobacco company makes that in an hour on a bad day.
 
It already has a rating for drug reference, so that wouldn't change it, and besides I would imagine most people who use this game would not be bothered by a higher rating. Even if users need parental approval, I can not fathom a parent that would look at the cover and rating and deny their child this game based on a drug reference.

While I despise tobacco, I think it is one of the more influential luxury items in History and think it should be included in the game.

Honestly how many users on this forum would not have bought it (or parents would forbid it) due to a drug reference?

tobacco has been in civ before, and its impossible to deny the economic/social impact it has had
 
Aside from a scenario in civ3, when was it in Civ?
 
maybe i was thinking about the scenario, in which case coca was in it too, also i dont really play much colonization but i do think its in there

I could be wrong, but isn't it in Rhye's and fall of civs in civ 4 as well (scenario)?
 
Colonization counts? :p

I lean towards no. Although it's a good indication of what rating the game would get with tobacco, it doesn't really represent whether it would be excluded over fear of a backlash.
 
I love how it's OK to launch massive and possibly nuclear wars for control of resources, razing cities and erasing entire civilisations, only for people to have moral qualms about which resources to represent.

:cry:
/
But but but wheat might offend coeliacs

As for the resources themselves, I can only echo those calling for rubber, coffee, tea, tobacco, rice and silk. Civilisation as we know it IRL wouldn't be the same without any one of those.
 
Stone - Stone Age
Marble - Classic Age
Copper - Industrial Age
Modern ? etc?

flowers might be a $10 billion market, but a single tobacco company makes that in an hour on a bad day.

Modern Age - All Commodities, everything, literally.

Heck involve multiple resources Coal and Iron could make Steel which could manufacture weapons involved in proxy wars that give + attacks etc.

In my world Civ and Victoria II companies have combined to make a game together.
 
What I'd REALLY like to see is a more dynamic resource system, in that to obtain certain resources you need a building working a seperate resource (eg. Iron to Steel, Oil to Rubber etc.), like the Corporations in Civ IV. (I actually miss corporations, although I know how unpopular they were on these forums.)
 
Lot of people in this thread complaining about tobacco being too much for the game's rating. So wine is perfectly cool but tobacco not so much? What exactly is the difference? Honestly confused about this.
 
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