Based on this thread http://forums.civfanatics.com/showthread.php?t=455691
My idea for a new UU, UB or UI per civ. I would give every civ one extra, with the special benefit of not being a replacement for an existing unit. For example:
Denmark:
UU: Berserker
UU: Ski Infantry
UU: Knarr: Very weak melee vessel that may pass ocean tiles adjacent to ice or coast. (This allows it to travel to the new world, though it won't be easy). Comes at optics and is very weak in combat (1 higher movement than the trireme though). does not replace trireme (they are both buildable).
Some civs already have a UI, these don't have a replacement currently. For example the Polynesian Moai Statue does not replace an existing improvent. Other civs may get a UI that does replace somehting though. For example an idea for Zulu:
UU: Impi, spearmen replacement
UB:Ikhanda, can be built without any tech (start of game). It gives 10 xp to every melee unit and also 1 gold on any improved bonus resource. Does not replace anything.
UI: Kraal: Replaces pasture, gives 1 more production than pasture and an offensive bonus to adjacent units.
This thread is not so much meant to discuss the potential of this idea, but more to try and find a way for this to work for every civ. In the next post I'm keeping a list with ideas for every civ. Please feel free to contribute any ideas.
My idea for a new UU, UB or UI per civ. I would give every civ one extra, with the special benefit of not being a replacement for an existing unit. For example:
Denmark:
UU: Berserker
UU: Ski Infantry
UU: Knarr: Very weak melee vessel that may pass ocean tiles adjacent to ice or coast. (This allows it to travel to the new world, though it won't be easy). Comes at optics and is very weak in combat (1 higher movement than the trireme though). does not replace trireme (they are both buildable).
Some civs already have a UI, these don't have a replacement currently. For example the Polynesian Moai Statue does not replace an existing improvent. Other civs may get a UI that does replace somehting though. For example an idea for Zulu:
UU: Impi, spearmen replacement
UB:Ikhanda, can be built without any tech (start of game). It gives 10 xp to every melee unit and also 1 gold on any improved bonus resource. Does not replace anything.
UI: Kraal: Replaces pasture, gives 1 more production than pasture and an offensive bonus to adjacent units.
This thread is not so much meant to discuss the potential of this idea, but more to try and find a way for this to work for every civ. In the next post I'm keeping a list with ideas for every civ. Please feel free to contribute any ideas.