Truly Unique Units, Buildings and Improvements

Certainly not a bad suggestion.

What would make it Unique, and at which tech does it come?

Problem could be they will be very much like figthers.
 
Spitfire would probably have to replace fighter, and it would need a bonus versus other aircraft, possibly bombers?
With the japan UU already being almost identical it wouldn't really be that new, but just having spitfires would be cool.
 
Well, this thread is about UU/UB that do not replace an existing unit (see the first post). So it would have to be something truly unique from fighters. But the spitfire is just that, a figher, so I don't think there's really a way to do that.

I think it'd be fun if England had something referring to the industrial era. Some sort of very early production building for example.
 
Well, this thread is about UU/UB that do not replace an existing unit (see the first post). So it would have to be something truly unique from fighters. But the spitfire is just that, a figher, so I don't think there's really a way to do that.

I think it'd be fun if England had something referring to the industrial era. Some sort of very early production building for example.

Apartment Complex -
Industrial Era Building,
Unlocked with Steam Power.

Due to large amounts of people packed into a smaller space, the English receive:

+15% :c5production: Production but lose -10% :c5food: Growth.
 
I posted this already one year ago, but maybe it is still interesting:
I like the idea of trade-offs. Powerfull (or very cheap) units with some "handicaps".

For example: A concept I namend "anchoring".
- Templars, that can be trained only in cities with a special building, e.g. a cathedral in G&K. Of course, a "standard building" is possible, too. The templar would be a stronger version of the knight (with some extra bonuses against units of other religions maybe), but could not leave the city radius.
- Militia, that is very cheap to produce and medicore in power, but can not leave city radius neither.
While both ideas where meant as "general" units, they might be thinkabe as UU's, too.

Another idea with some limitations as trade-off for special power:
A railway gun coming with the railroads technology.
It's movement is (obviously) restricted to railroads. The range will be 4 (or even 5) tiles and it will have more strength than the normal artillery.
Of course, this unit can only be build in cities with railroad connection to the capital (the unit would be too powerful if used as static city defender. Not allowing it to be placed in cities would be possible, too). This artillery will probably be used mainly in defense, but with enough preparation in offense, too.

Many european nations come into mind for this gun.
 
America should have a navy seal UU, that either doesnt replace any units or replaces paratrooper. It would automatically have amphibious, and be able to defend itself when embarked, as well as be able to destroy other embarked units (not naval units)
 
how about a sonar buoy as an improvement, need sonar technology, shows up all submarines within say a 3 tile radius. Can be placed by a work boat. Would only really be good if they make submarines be able to ignore borders. For England or USA I would think
 
@ Deggial
I agree, trade offs are awesome, they create much more diversity.

Good ideas here, keep 'em coming.


I'v got one for America. I was just reading they killed the nr.2 leader of al quada. To me it seems they're actually doing what was thought to be impossible: winning a war against an enemy using guerilla tactics. So here's what I thought up:

Unmanned drone
Very cheap airplane unit that deals as much damage as a stealth bomber, but takes double damage from being intercepted (by AA or fighters). It may stay on aircraft carriers.

The tactic behind these is to hit enemies who don't have enough AA/fighters to protect their land forces. These are ofcourse especially barbarians, or backwards civs.
 
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