Try1 - The Newbies!

Hokay, looks decent. :) Your english is readable, so no worries there. On the report, I do have a few things I would have included (had I written it):

- We popped horses just north of the current borders of Paris. Those will be available to us in 6 turns (as of the end of your set) when the borders pop again.
- It would have been good to include a screenshot of the current status of our progress towards getting the copper mined and roaded.
- Since it is very early game, I also would have included a list of what was built, how many forests were chopped to do so, and the reasoning.

Otherwise, good report :goodjob:


On to the actual status of things...

- I already mentioned the horses, that's a GOOD thing for us :cool:
- Looking at the save, it looks like you chopped a total of 3 forests (two during the settler, overflow from second chop went to warrior in queue, and then the third you chopped to rush the warrior??) A little bothered by that, since even though we do have a lot of forests, they still should never be wasted to chop-rush a warrior! :( Instead, you should have been mining the hill until AH was ready, interrupt that to build the pasture -> finish the mine -> start roads towards Orleans and our copper.
- Also notice that because of the chops, we have the extra warrior, we're still size 2, but we're down a forest that we could have chopped to rush a second worker and the production in queue is towards another warrior we certainly don't need yet. It would have been much better to let the first warrior finish naturally, then start another one (no chopping!) until the city grew - at that point put a worker in queue and do the third chop.
- When exploring, try to walk on hills whenever possible, you'll reveal a lot more land a lot more quickly. Not a big deal, but just an fyi ;)

So, my main complaint is that we weren't as efficient this round as we could have been (same on my initial round with building roads instead of the mine). That's something I'm sure we all need to focus on while playing, as it's one of the things that will make the difference between being successful at prince vs. noble.

----------------------------

For the next round (whoever can grab it and play quickly, say so), here's my thinking:
- Let the warrior in the queue in Paris finish naturally, or continue that way until the city grows another pop - then start the worker immediately. Micro-manage (MM) the tiles to make the city grow faster rather than focus on production. If the warrior will finish before the city grows, start a building (like a barracks) until the city grows and then start the worker.
- Chop a forest to help rush the worker. MM the city to get the fastest build for the worker.
- In Orleans, there's a worker about 6? (don't have the save open atm) turns from finishing - let it finish and get the copper mined/roaded, then build another road in the little borders towards Paris, then hook up the marble.
- Use the first worker near Paris to finish the mine -> chop the next worker -> road towards Orleans.
- Use the second worker from Paris to hook up & road to the horses.

For building, in Paris continue whatever was in the queue before the worker until the copper is hooked up -> start building axes with tiles MM'd for max production. In Orleans, start a barracks after the worker and then move to axes once the copper is hooked up (MM for max production here also). Depending on the number of turns, it may be worth finishing the barracks in Orleans before starting on axes. We will also want a few chariots once the horses are hooked up, although I think that will be done in the round after this next one.

On techs, I think Poly -> Priesthood is just fine.

Also, I'm going to make an executive decision and say that the next round will be another 30 turns instead of only 20. Depending on the status at the end of the next round, the following will either be 20 (slightly more than normal) or jump straight into 15-turn rounds (what will be our norm).

Thoughts on my plans?


edit: I see Rince posted a got it - can you play & report in the next 24 hours? (yes I know the rules give more time, but if we can keep it moving before the play-order is set I would like to).
 
Nice Job. Your english is just fine. Our next step is to get the copper mine working asap and then form the newbie army's first axeman brigade. I would send the BLW in Orleans on a quick recon to our north just to see what's hiding in the jungle. Of course, not too far so that he leaves the city completely undefended but I think we are still in 'wild animal' time for a bit longer.

Poly>Priesthood or Pottery are my choices for the the next techs. Pottery for the graineries and cottages (though the workers have plenty to do right now -mining/chopping) I would like to start building wonders, but as long as we have those vikings squatting on our lands, that's not gonna happen.

Finally, I see we have horses grazing just north of our capital. We might want to have a worker put in a road to them so that when Paris pops its border again we can start hooking them up for our charioteers.
 
I can do it tonight I think. Twenty turns? I can do that.

A couple of things to say:
You said you were building a road from Paris to Orleans. You only mean the river, right? The river should connect our cities. Secondly, I would have prefered to get a city on the copper, but no biggie. Third, we need maybe two more workers, an axe SoD, a copper mine, marble quarry, horse pasture, etc. Before next round we need to prioritize this. I say:

Tech: Pottery > Polytheism > Priesthood (YEAH ORACLE + INDUSTRIOUS +MARBLE)
Priority Uno: Copper Mine
Priority Two: Another worker
Priority 3: Chop an axe army
Priority D: Marble Quarry and Oracle
Priority Eh: Horses

Priorities D and Eh can switch though.
Ragnar will fall to our mighty and limitless armies
:evil:
 
Darth - why pottery before Poly/Priest?

Also, as I've stated before, with one or two mined plains hills by Paris and the copper mine/marble quarry at Orleans, we have basically zero reason to chop-rush our axes. Far better to save the trees for things like the Oracle, Temple of Artemis, etc - all our nifty super-fast-production-with-marble wonders we can get.

Here's a question - will the river act as transport for the copper/marble as far as providing the resources to the capitol (once we stick a road on the copper&marble)?? I wasn't aware that it would provide that bonus, which is quite nifty and useful if so :D
 
It may require fishing, but rivers connect trade. You can tell by checking for a three arrows in a circle on Orleans. That's why I was so big on settling on the copper.
 
Anything else I need to know? I don't feel we have a consensus.

Edit: I have class, gotta go, get back here during my lunch.
 
Anything else I need to know? I don't feel we have a consensus.

Edit: I have class, gotta go, get back here during my lunch.
Sounds good :) (about the lunch thingy) - as far as what I think "the plan" should be, see my response to endy's report. My only big sticking point is that I really don't like chopping units (except settlers/workers), otherwise I think what needs to be done is pretty self-explanatory and my suggestions were mostly about how to maximize efficiency. If you feel we need to hear from the rest of the team (which I'm all for more input) before taking the turns, feel free to wait. We haven't heard input on the next round from Carneios, Mitchifer, or endymion at all yet.

If we require fishing to hook up the trade via river, I would change the research to Fishing->polytheism->priesthood. Researching fishing will be faster than building all the roads, and the workers can stay busy with other things in the meantime.

***Oh, also, Darth - take 30 turns this next round instead of 20.***

Thanks for the roster update, Rince :)
 
yeah i miscalculated the chop it was meant to go to a worker i believe. i personally always chop axe units if im doing an axe rush that way u have more units faster. and speed is the key in my opnion
 
If we were hammer poor, I'd agree :) However, with two mined plains hills and the copper mine/marble quarry at each city, we certainly are not hammer poor.

NP on the chop, just making my comments based on what looked like happened. Feel free to whack me on the head (unless I do it myself first :lol: ) if I make a similar miscalculation.
 
no youre right i really should watch these things more in my offline games those things happen quite a lot too i personnaly think that on price it aint too bad im currently playing my first monarch game now and then u pay more for those kind of mistakes espicially in the beginning of the game
 
Ok. I can get to the game at about 5 I think. I'm in pacific time zone. What about you guys (for future reference)

30 turns: My plan is
Get Copper
Build Axes
Prep for/DoW if ready
The Poly > Priesthood Tech path looks sound.
afterwards maybe pottery > writing?
 
Sounds good Darth. (please don't chop all my wonder-building forests!) :p

Also, stick fishing before Polytheism in the tech path if we need it to use the river-transport for copper to Paris ;) I think the DoW will be in the round after yours, but if you feel we're ready I'd say go ahead and smashy-smash Ragnar.

edit: I'm in Central timezone. ;)
 
with how many axes do u plan to attack i think we need at least 7
 
lurker's comment: administrative suggestion. after everyone plays one set, play in order of east to west from GMT
 
First of all - it's sailing that allows for trade on rivers and oceans so that will take too long for us right now. Stick with the road it's almost finished anyway. I would try and build four or five axes, switch to slavery and whip another one or two, we can also spend some money and upgrade a warrior if you have to. Remember that Ragnar's forces will have +10% combat bonuses so we should take plenty of troops. Let's hope that Ragnar is spending his time building Viking longships to collect clams for his chowder soup instead of building his army. Time is critical for us though, if he can hook up any copper and build his own axemen we may have to reconsider our plans...

As for the tree chopping, I say use some of them for our rush (not too many). reason --> I see alot of uncut timber surrounding Ragnar's capital and with those juicy clams and his bacon, that city could become a wonder buildiing/specialist econ for us. In fact, if Ragnar had been alittle more sober (he has that vineyard just to his east) he might have built his capital one square eastward, it would have added some dairy product to go with that pork sausage farm and the clams to make a very very strong city. (see pic)

Plus it would be connected to that riverway for future expansion. Now I'm NOT recommending that we waste time razing and rebuilding his city but I wonder what hidden treasures could be down there that caused the AI to settle where it did??

Spoiler :
2039008352_13f1907af4_o.jpg
 
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