I remember when I first got Civ5, I saw all the rants from Civ4 players about how it didn't live up to expectations... and I don't want to write another such rant, but this is a reverse perspective that is more rare, so I'd like to share...
I have played the original Civilization for DOS, then none before Civ5, and have 615 hours in Civ5 now according to steam... I bought the complete Civ4 pack when they had that super sale of it a while back, and have 36 hours in Civ4 now... Thought I'd start comparing the two games and what I like about each... and ponder what Civ6 should be like...
First of, there is no doubt that Civ5 really was pretty unfinished at release, and all the patches made it alot better... so I'll only be comparing last patched version against BTS (I did try the original Civ4 without BTS too, but just barely)
The map:
Civ5 definately wins this, prettier and clearer map, and hexes is so much superior to squares it was really hard for me to go back to them. Was strange to see the route picked going zigzag since it would show the most map... if doing squares, should really count diagonal movement at 1.5 or so, but with Civ4 units having mostly movement 1, I understand why it's not like that.
I also found the graphics for various units and resources very hard to tell apart in Civ4, but I did get used to it eventually.
Immersion:
Civ4 definately has me more into the game, with alot more nuanced game, although I can't really define exactly why. Maybe it's food resources and health, and having more resources (like copper). Although not sure I agree with +100% bonus to wonder buildspeed for the resource the wonder uses, it would made more sense if they were just required to build them... but in any case, better than Civ5
Warfare:
I feel one unit per tile in Civ5 is actually interesting, and makes me play in different way than if I make huge stacks... But I was also intrigued seeing that Civ4 did atleast have some counters for stacks (catapults doing collateral damage to whole stack), and units and counters seems better balanced in Civ4... but I also miss bombarding units with ranged units like I do in Civ5 (but again understandable that stacks can't do this or it would be overpowered)... Also having to transport units with ships rather than embarking was nice...
I think maybe a limit like three units per tile might be better than infinite or one...
Peacetime:
Civ5 feels better to me when playing peacefully... tactical chokepoints, and feels like there is more interesting options, with policies, etc... although I really do like religions and civics in Civ4 (I haven't tried corporations yet, more on that in timescale below).
Being able to pick and match policies/civics is cool, and I think picking the best from civ4 and civ5 would be best for a new game...
Timescale:
One thing that surprised me was that one problem I always had with Civ5 (unmodded) was exactly same in Civ4... I really thought it was a new problem, but turns out it wasn't...
The problem I had was that I would never manage to get involved in any real wars since I tend to be a bit OCD about my armies, and whenever I finish a nice army, that next unit was always just "right around the corner", meaning I never really got anything done, just kept hitting end turn waiting for new stuff, rather than waging war... cultural city flipping does make "doing nothing" more interesting in civ4 though admittedly...
So I found a Civ4 mod called "real epic" that does basicly what I've modded myself for Civ5, so I've yet to play through a whole game into modern enough age to try corporations (am looking forward to trying that too though).
And for those who suggest marathon to get more time, it doesn't really help, since everything speeds up equally... so a bit more time to move around, but needing to build the new units and houses means that techs come faster than I manage to use all the stuff anyways...
AI:
Oh.. My.. God... I knew Civ5 AI was bad, but I was still impressed how good Civ4 AI is... and the game even have something I've never seen another strategy game do well... vassal states / protectorates... I hate how in strategy games an enemy would rather fight to the last unit rather than surrender and let me rule over him for the rest of the game... that they can get out of it again if I get too weak is even better... I just love that I can get actual friendship/allies in this game, and not Civ5's random "blargh, you die" AI
Performance:
Civ5 really can't handle big maps, especially late game...
What neither game has:
Get me a real globe!
although Civ4 has some globe view, but I'd like for a maptype that wraps correctly on a globe (having a few of the hexes replaced by pentagons should do it iirc)
So while I still like Civ5, I can see why so many have ranted that Civ5 was inferior to Civ4... and really hope that Civ6 will bring the best of both games
Hope someone found it interesting to read this reverse viewpoint... I know I always look for people who have watched movies and their remakes in opposite order of myself just to see if one is better than the other or just blinded by enjoying the one I tried first best...
I have played the original Civilization for DOS, then none before Civ5, and have 615 hours in Civ5 now according to steam... I bought the complete Civ4 pack when they had that super sale of it a while back, and have 36 hours in Civ4 now... Thought I'd start comparing the two games and what I like about each... and ponder what Civ6 should be like...
First of, there is no doubt that Civ5 really was pretty unfinished at release, and all the patches made it alot better... so I'll only be comparing last patched version against BTS (I did try the original Civ4 without BTS too, but just barely)
The map:
Civ5 definately wins this, prettier and clearer map, and hexes is so much superior to squares it was really hard for me to go back to them. Was strange to see the route picked going zigzag since it would show the most map... if doing squares, should really count diagonal movement at 1.5 or so, but with Civ4 units having mostly movement 1, I understand why it's not like that.
I also found the graphics for various units and resources very hard to tell apart in Civ4, but I did get used to it eventually.
Immersion:
Civ4 definately has me more into the game, with alot more nuanced game, although I can't really define exactly why. Maybe it's food resources and health, and having more resources (like copper). Although not sure I agree with +100% bonus to wonder buildspeed for the resource the wonder uses, it would made more sense if they were just required to build them... but in any case, better than Civ5
Warfare:
I feel one unit per tile in Civ5 is actually interesting, and makes me play in different way than if I make huge stacks... But I was also intrigued seeing that Civ4 did atleast have some counters for stacks (catapults doing collateral damage to whole stack), and units and counters seems better balanced in Civ4... but I also miss bombarding units with ranged units like I do in Civ5 (but again understandable that stacks can't do this or it would be overpowered)... Also having to transport units with ships rather than embarking was nice...
I think maybe a limit like three units per tile might be better than infinite or one...
Peacetime:
Civ5 feels better to me when playing peacefully... tactical chokepoints, and feels like there is more interesting options, with policies, etc... although I really do like religions and civics in Civ4 (I haven't tried corporations yet, more on that in timescale below).
Being able to pick and match policies/civics is cool, and I think picking the best from civ4 and civ5 would be best for a new game...
Timescale:
One thing that surprised me was that one problem I always had with Civ5 (unmodded) was exactly same in Civ4... I really thought it was a new problem, but turns out it wasn't...
The problem I had was that I would never manage to get involved in any real wars since I tend to be a bit OCD about my armies, and whenever I finish a nice army, that next unit was always just "right around the corner", meaning I never really got anything done, just kept hitting end turn waiting for new stuff, rather than waging war... cultural city flipping does make "doing nothing" more interesting in civ4 though admittedly...
So I found a Civ4 mod called "real epic" that does basicly what I've modded myself for Civ5, so I've yet to play through a whole game into modern enough age to try corporations (am looking forward to trying that too though).
And for those who suggest marathon to get more time, it doesn't really help, since everything speeds up equally... so a bit more time to move around, but needing to build the new units and houses means that techs come faster than I manage to use all the stuff anyways...
AI:
Oh.. My.. God... I knew Civ5 AI was bad, but I was still impressed how good Civ4 AI is... and the game even have something I've never seen another strategy game do well... vassal states / protectorates... I hate how in strategy games an enemy would rather fight to the last unit rather than surrender and let me rule over him for the rest of the game... that they can get out of it again if I get too weak is even better... I just love that I can get actual friendship/allies in this game, and not Civ5's random "blargh, you die" AI
Performance:
Civ5 really can't handle big maps, especially late game...
What neither game has:
Get me a real globe!

So while I still like Civ5, I can see why so many have ranted that Civ5 was inferior to Civ4... and really hope that Civ6 will bring the best of both games

Hope someone found it interesting to read this reverse viewpoint... I know I always look for people who have watched movies and their remakes in opposite order of myself just to see if one is better than the other or just blinded by enjoying the one I tried first best...