TSG15 After Action Report

Oh, in my writeup I forgot to add the most important thing I actually wanted to say:

Apparently, if you lose the aluminium the Spaceship Factories still provide the 50% prod bonus.

When the world decided to kick my ass, Ghandi was sure to sweep Ragusa fast, removing my only source of aluminium. My rocket artillery ended up shooting wet noodles so I dismissed it and sent it packing for an all inclusive Caribbean holiday. But the spaceship factories were still cranking as before, with me sitting at -3 aluminium.

Looks like a nasty bug to me. Does anyone know if this is true for other resource buildings?

A long time ago I noticed the same thing with factories. If you lose the resource while you are building you are out of luck, but once they are built they work just fine without the resource... So I don't think its a bug.

Did you notice any hit to your overall science wealth or happiness with the -3 aluminum?
 
Did you notice any hit to your overall science wealth or happiness with the -3 aluminum?
I didn't pay close attention to either of those. I didn't need science anymore while my income was fluctuating because of the buildings I was selling/units buying. Happiness was the same though. Too bad I don't have the autosaves anymore, but I'll be sure to look into it more when this happens again.

Still, this has to be a bug. I mean, it's easily exploitable: rent the resources while you build, ditch them afterwards.
 
I didn't pay close attention to either of those. I didn't need science anymore while my income was fluctuating because of the buildings I was selling/units buying. Happiness was the same though. Too bad I don't have the autosaves anymore, but I'll be sure to look into it more when this happens again.

Still, this has to be a bug. I mean, it's easily exploitable: rent the resources while you build, ditch them afterwards.

Its exploitable, but not necessarily a bug. In the case of spaceship factories I look at it this way: you need to import aluminum while you are building the factory, but once you have the factory, you don't continue to need new aluminum. With units on the other hand, they constantly need to be repaired and maintained, so you need to keep importing aluminum to keep them functioning properly. With factories and coal, it seems more like you would always need coal to run the factory, so maybe that one should be different. But I say go ahead and exploit if it works. It seems more a reflection of reality than cheating IMO.
 
With units on the other hand, they constantly need to be repaired and maintained, so you need to keep importing aluminum to keep them functioning properly.
Units seem to work the same way. During testing I was importing 2-Iron from Sydney and built a couple of Swords. Egypt outbid me for Sydney's affections and I lost access to the Iron for a few turns. The info panel showed that I had -2 Iron while my two units were alive and had no source of Iron. :hmm:
 
Units seem to work the same way. During testing I was importing 2-Iron from Sydney and built a couple of Swords. Egypt outbid me for Sydney's affections and I lost access to the Iron for a few turns. The info panel showed that I had -2 Iron while my two units were alive and had no source of Iron. :hmm:

In that case your swords should have fought at reduced strength, correct?
 
Yes this is the case. I think you suffer a 50% penalty of not having the ressource, which is huge! Take care of these ressources!

Aaronius made a nice analysis about the aluminium thing. I agree with him. Wasn't sure about the coal tho.
 
Yup, the units definitely fight with 50% reduced strength, making them cannon fodder at best. A 23ish Strength Rocket Artillery is laughable.

And I actually had a game yesterday where Oda used a Horeseman to pillage my iron the same turn he DoW'd me, which was really sneaky and clever. More so since that brave rider was as good as dead and presumably knowing this, Oda used the weakest possible unit to do it. Yeah so in about 7-8 turns my xbows beat him to a pulp as he bravely charged the plains with his pikemen and archers but still, at least part of the war was clever.
 
Yup, the units definitely fight with 50% reduced strength, making them cannon fodder at best. A 23ish Strength Rocket Artillery is laughable.

And I actually had a game yesterday where Oda used a Horeseman to pillage my iron the same turn he DoW'd me, which was really sneaky and clever. More so since that unit was as good as dead and he used the weakest possible unit to do the pillaging. Well in about 7-8 turns my xbows beat him to a pulp, but still, clever.

I have noticed the AI is smarter in war as well. All of my AI opponents post patch have attacked me at about the times I would attack if I were them. They have also coordinated their attacks much better with their double and triple team DOWs.

In this last game I lost a surprising number of units in my wars considering I always had a tech advantage. The nerf to longswords and the buff to cities and archers is really making a difference in how I have to play. Defense is easier than ever, but taking cities without siege units seems more difficult than ever. I got minutemen so fast in my game and even they weren't dominant without siege support.
 
Nothing to add of any use but thanks for all comments and discussions - helped me win my 2nd emperor game. :king:

I can't submit though as I rushed my first library by mistake even though i was building GL. whole point was to try a GL start so I restarted.

AI were pretty passive. I took a couple of Russian cities as they annoyed me a bit, but apart from that, no dramas.
 
Game: Civ5 GOTM 15
Date submitted: 2011-07-08
Reference number: 24533
Your name: Farrapo
Game status: Science Victory
Game date: 1848AD
Turns played: 294
Base score: 1293
Final score: 2229
Time played: 6:23:00
Submitted save: Washington_0294 AD-1848.Civ5Save
Renamed file: Farrapo_C501501.Civ5Save

The early picks (turn achieved) were:

Spoiler :


Research: Pottery (10), Calendar (22), Writing (31), Philosophy (47), Theocracy (Gr. Lib. - 48), Animal Husbandry (49), Mining (52), BW (55), IW (61), Archery (62), Wheel (64)

Washington: Monument (8), Scout (12), Worker ( 310 G - 23), Worker (23), Granary (32), Gr. Lib. (48), NC (60), Settler (500G - 60), Warrior (64)

Social Policies: (Tradition (14), Honor (16), Aristocracy (26), Warrior Code (43), Legalism (62), Oligarchy (Oracle -74), Monarchy (82), Landed Elite (106 - finshed Tradition)

I also kept a record of all the events (ruins, CS meetings, natural wonders) as well as all deals signed, but I won't bore everyone with that)



Observations:

Settled one tile west on hill for extra production.

Really wanted to use some Honor S.P.s, which had worked well for me in test games, but here there were not many barbs so the value was questionable. I only got 36 culture from barb kills. In retrospect, not worth it.

Filled out the entire Tradition tree - very much worth it

Decided not to use Liberty at all, just to be different. After Tradition only took S.P.'s in Rationalism and Patronage.

Wanted four cities, but only found two good build sites - did not like the spot to SE with only one luxury, lots of tundra.

Russia and China attacked me fairly early. Beat them back, signed generous peace agreements, and when expired diced to capture and annex Beijing as my fourth city. That may have been a mistake as it provoked India and Iroquois to attack me fairly soon. Had several wars with both and one more with Russia. Traded with all the others with no conflict.

Eventually captured and puppeted two Russian cities and two Indian cities. Long period of peace ensued until India attacked a couple of turns before my win.

The major error I made had to do with RAs. I wanted to use them to see how they work now. I signed four early, but both China and Russia broke theirs and that soured me. I did sign and renew some others, but overall did not do enough of them and it cost me a lot of turns developing the science.

I focused a lot on the use of Great People and that helped. I got at least five GS (might have been six), two GE, two GM, and a GA. Once I got a GS and GM on the same turn by accident, not design, but nice. I did not pay superb attention to which GP slots were being worked, but a bit more than usual and that helped.

Overall, the new patch worked well and seemed to me to be a major improvement. The game generally played about the same way and was not as radically different as I had thought it might be at first.
 
Game: Civ5 GOTM 15
Date submitted: 2011-07-09
Reference number: 24536
Your name: slugster
Game status: Science Victory
Game date: 1570AD
Turns played: 224
Base score: 1135
Final score: 2579
Time played: 16:26:00

Very fun game!

Details from turn 1-179 can be found here: http://forums.civfanatics.com/showpost.php?p=10662842&postcount=16

After turn 180, I started calculating the end game. With the new RA system it has become quite a puzzle. Not sure that I like it, but at least the overflow can be somewhat managed (as others have discovered) by clicking deeper into the tech-tree.

Hiawatha declared war on me one last time (and cancelled another RA) and this time he had quite a few units. This forced me to use up some of my cash (I was saving for Space Factories) to upgrade my units, but in the end he was easily pushed backed.

I was heading for Nanotech in turn 209, but forgot to set the research correctly and got random overflow into the upper part of the tech tree :sad:. First I thought it had ruined everything (my RA median got screwed up as well), but I had another RA coming in at 215 and along with my own research I got back on track. My production was pretty good so with insta-space-factories it went quite fast after that.

Looking forward to next game!

Edit: Here is my cities at turn 220:
Spoiler :
tgs15urn220cities.jpg
 
Game: Civ5 GOTM 15
Date submitted: 2011-07-09
Reference number: 24540
Your name: avl8
Game status: Science Victory
Game date: 1635AD
Turns played: 237
Base score: 959
Final score: 2040
Time played: 8:42:00
Submitted save: Washington_0237 AD-1635victory.Civ5Save
Renamed file: avl8_C501501.Civ5Save

That was definetely fun game! Actually my 3rd science victory, 2nd were like 4-5 months ago :)
 
Game: Civ5 GOTM 15
Date submitted: 2011-07-10
Reference number: 24541
Your name: Sysp
Game status: Science Victory
Game date: 1735AD
Turns played: 258
Base score: 957
Final score: 1876
Time played: 4:49:00

First post! (but longtime lurker)

Fun game, but it kinda almost played itself out after that nice GL start into Gardens.

I finished the game with 4 cities + one Russian puppet. I would have had Moscow two turns later but got lazy and didn't declare on Catherine before my Statis Chamber started building so I only had 4 turns of war (iirc). In hindsight, I should have rolled over Russia much earlier to maximize my score, everyone hated her and I had Mech Infantry and Artillery to her Longswords and Pikes. Ahwell, there is always next time!
 
Oh well, just read how to save after I just quit the game having not saved the file properly. Anyway, my first gotm but nothing spectacular, domination win on turn 314 with a score of 4087.

Really enjoyed it though, everyone was constantly DoWing me so I thought I'd squash the load of them--just took a while, particularly getting Beijing early without iron. Beelined crossbows and built tons; they got me China and Russia; upgrading them to rifles got me India.

Getting to Hiawatha's capitol, which was stuck in the mountains, took forever--had to build a road to it to get my artillery in.

Then the endgame of wearing down Arabia, who had that island all to himself. Built a dozen fighters and wore him down, then invaded--always a mess, but went better than expected; an easier nut to crack in the end than Hiawatha's mountain retreat.

Early game I had tons of goodie huts and great stuff--2x culture huts FTW! Built 4 cities, but I think you could have won it with 3. SPs: Tradition opener to get the tile growth, then filled out Liberty, Patronage and Order in that order.

Happiness wasn't that bad of a problem, even considering I had no stone but puppeted about 2 dozen cities at the end, but I had all the CSs but one on Arabia's continent in my pocket from about turn 100 onward. (That's still too easy to do IMO.)
 
Game: Civ5 GOTM 15
Date submitted: 2011-07-11
Reference number: 24547
Your name: isopaha
Game status: Science Victory
Game date: 1924AD
Turns played: 344
Base score: 1137
Final score: 1672
Time played: 7:39:00

My strategy in the beginning was rapid expansion. By going to Liberty, I had 3 cities before any of the AI's had founded their second city. Then I cooled down a bit, but had my 4th before any other AI than Arabia had their 4th. I founded New York to the east first because it seemed the most crowded direction, and because I wanted to grab the dyes (by buying tiles) and the incense for trade, which proved useful as with 4 incense I always had something to trade with the AI's.

Philadelphia I founded close to Washington, to the west, because it seemed like a nice production city place with lots of (non-luxury) resources. Also later, with a great artist I managed to claim the 4th incense and the 6 irons. I still had time to found Boston North to claim the whales and a nice defensive position against future attacks. Later I founded Atlanta to the south to claim second dyes and to get a decent production/coastal city.

I had decided quite early that I won't have that much room to expand further than that, so I started putting effort into the city states. When I had maxed out Liberty, I maxed out Patronage. Most of the time I had 4-5 allied city states, which were useful especially in the beginning. They provided almost half of my culture and in the beginning a good deal of science and the odd great persons. They also acted as barriers against invasions and the militaristic ones provided some updated units to keep my army strong enough without building many units.

Tech-wise first I went to calender for the luxuries, then Philosophy for the Oracle. Then I went for Theology and got the Hagia Sophia. After I had finished it, I got a great engineer from the free GP pick, which I used for the Great Library which was still available that late.

I focused quite a bit on wonders. In Philadelphia I got GL and Taj Mahal + 3 nationals. In Washington I got the Oracle, Hagia Sophia, Porcelain Tower, Sistine Chapel, Eiffel + 3 nationals. Also tried Machu Pichu in New York, but got beaten by a couple of turns. I used the free tech on Education and later other free techs to get to Astronomy and to Scientific theory really early to boost my research. I also got early to Plastics, which really helped my reseach, after which I beelined to Rocketry and the space ship parts. Before that I focused mainly on gold, because I didn't really have to worry about military techs, though I got to Dynamite relatively early to use them in my only conquest war against China to capture Beijing quite late to get a good city (capital) before the conquering Persia.

The other wars I had to go through were all early, with Egypt, Russia and China declaring on me separately and once two at a time with just warriors up to swordsmen. I pushed them back really easily, though I didn't even kill a lot of units before they fell back.

In my game while Arabia maintained its superpower status all game, Russia was the other early superpower, while Egypt got wiped out early on. Persia rose as the score winner quite late with conquering everything he saw. I had planned a war to capture a mature Russian city, but Persia beat me to it with his blitzkrieg war.

I'm quite happy with my play in general, though some minor mistakes cost me a few turns in victory time. With my early rapid expansion I maintained a score lead for a time, but had to give it up to Arabia with his paradise island and later the rampaging Persia. I managed to get the most techs and even most policies, even though I didn't focus on culture. My military was adequate -I concentrated top of the line units in key positions, which seemed to be enough to keep most invaders at bay. I got a lot of golden ages, so gold was an issue only momentarily. By trading I got enough happiness to keep my empire happy most of the time. Like many others, though, the lack of iron caused me grey hair at times, when I tried to keep an up-to-date army.

This is my first GOTM (and my first post on an English speaking forum if I recall), so feedback would be appreciated :) I haven't played CiV nearly as much as Civ4, especially this year.
 
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