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TSG40 After Action Report

Discussion in 'Civ5 - Game Of The Month' started by leif erikson, Jul 15, 2012.

  1. Tesuji

    Tesuji Warlord

    Joined:
    Oct 6, 2004
    Messages:
    154
    That looks like an ideal roll of the dice. I wasn't sure what I got, so I tried a few starts. I ALWAYS get a crude map first. Next usually upgrade and gold. Which makes me wonder if the random seed is set so it comes out the same every time. But that would mean the random seed is in the save, so shouldn't everyone get the same results from the ruins?

    Just curious.
     
  2. Great Pharos

    Great Pharos Chieftain

    Joined:
    May 18, 2011
    Messages:
    8
    This was my first game of the month. I'm sure I made many mistakes, but I am pleased that I won my first game on this difficulty level.

    Social Policies: Honor (6) -> Commerce (1) -> Rationalism (6) -> Freedom (2)
    Religion: Goddess of the Hunt -> Ceremonial Burial and Cathedrals -> Feed the World and Religious Texts

    I thought my Pictish warriors would see more action, so I went Honor to start. I irritatingly got a 7th social policy before the Renaissance Era, so I opened Commerce. My two free techs were Rocketry and the tech that provides the CN Tower.

    The early game was always treading water in regards to happiness, so I tried to balance Food growth and happiness. I should have built more Shrines and Temples, as while I was first to found a religion, I was second to enhance it.

    Cities:
    Edinburgh settled in place.
    Dublin settled south, between the two deer.
    Cardiff settled east, on top of the 2 Uranium sources.
    Truro was my spaceship part building city, and was settled just south of the stone on the river.
    Nantes was settled west of the sheep. I settled this too quickly, and had to purchase a lot of libraries in order to build the National College. I waited on Oxford University until later. I can't remember what exactly I used it on.

    I only had 2 wars with the Netherlands, and in both all I did was capture a Great Prophet that was trying to starve my citizens. Peace was brokered soon after. I was way ahead tech wise, so I only stole a few technologies, saving about 10 turns or so. No spies were caught, and most of my spies spent their days rigging elections, though it was not very effective. I shared intel as often as possible, and this seemed to make everyone like me for the most part.

    Edit: I'm blind or way too tired, I think, as I can't find the PM system. I had one CTD and restarted from an autosave (set to save each turn) and I played this game over several sessions. That seemed to be acceptable in the rules as long as no turns were replayed (they weren't) and I can't imagine leaving the game running for the week that I took to finish the game, so hopefully that's ok.
     
  3. tommynt

    tommynt Emperor

    Joined:
    Sep 28, 2008
    Messages:
    1,814
    This looks really pretty ideal, espacially this pop right after 1. growth making captial size 3 8 turns after plant.

    The random seed is affected by multiple stuff - so planting your cap differently does change random seed for example. Meeting CS does change it. But its not affected by other stuff I think - f.e. I think its not affected by trading with an ai or switching the tiles or production.
    I am not sure if the outcome of a ruin is also bound to the ruin you pop. sometimes there are 2 ruins to pop in 1 turns (with 1 or 2 units) - not sure if it matters which one you pop (first).
    Poping ruins also change random seed for future ruins I think.

    edit:
    In my game I poped animal husbandary in 3rd ruins, I usually dont like poping cheap techs but this one really helped as I could therefore tech writing for gl straight and still have traping in a reasonable time.
     
  4. Ribannah

    Ribannah Fighter Druid

    Joined:
    Aug 6, 2001
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    2,449
    Location:
    Castle Gobs
    It's nice (better than I usually get) but certainly not ideal. The early culture is easily the most important result here - if you go down the Liberty tree, which is no longer automatic in Gods & Kings. But it is possible to get more than one of those. But we also have the 60 faith now, and there is still Writing. We did not get either. Depending on the surroundings, Animal Husbandry or Calendar can also be a very favourable result. (Otoh, Bronze Working rarely is.)

    A survivor from size 3 to 4 or 4 to 5 is often significantly better than from 2 to 3. And of the six ruins on our continent, one gave a map and another we did not reach until much later.

    There are a few things you can do to improve your expected results:

    - wait until your city grows;
    - wait until you have discovered a new tech;
    - pop the ruins with a unit you would be happy to see upgraded, or with a civilian if you don't want an upgrade.

    Of course if you are not alone on the continent, waiting has a downside...

    In this case there was no need to wait. The Warrior simply made the most logical round and arrived at ruins #3 at a good moment. Also, I didn't mind an upgrade of that Warrior or later the Scout.

    AFAIK, the yields of a ruins are affected by:
    - the random seed;
    - the turn number;
    - a number of actions, indeed including founding a city;
    - the random events that use the same random number sequence, including battles, but also other ruins;
    - the unit that does the popping (in case of a possible upgrade);
    - the discoveries you already made (in case of a possible tech).

    Note that it may take several random events before the outcome changes.

    I've always found it unjust that you can still get a map or camp locations if you have everything plotted already.


    The above implies that you can improve your ruins outcomes by reloading, which is one of the reasons why am in favour of playing comparison games without ruins.
     
  5. xiziz

    xiziz Chieftain

    Joined:
    May 6, 2011
    Messages:
    56
    Location:
    Värmland, SWE
    Code:
    Game: 	        Civ5 GOTM 40
    Date submitted: 	        2012-08-07
    Reference number: 	26845
    Your name: 	        xiziz
    Game status: 	        Science Victory
    Game date: 	        1858AD
    Turns played: 	        299
    Base score: 	        1372
    Final score: 	        2325
    Time played: 	        11:21:00
    Submitted save: 	        TSG40_Xiz.Civ5Save
    Renamed file: 	        xiziz_C504001.Civ5Save
    Finially finished this game, turn times were long in the end, I had Carthage and Ethiopia dow me around turn 165. Captured 4 of carthages cities and got a fifth in a peace deal(which left me hurting in unhappy so I gifted it to my long time friend, Sweden). Ethiopia gave me a favourable peace deal, some 900gold and 30gpt after seeing me smash in Didos face in just a few turns and subs showing up in his waters.
    I thought I'd make sub 300, but I never thought it would be this close! Could have waited off a little to pop my GS(did so right after GEing Hubble). Maybe a few fewer cities/built more culture buildings in those I had helped. Got the two free techs to late for them to matter, same with oxford.

    Learnt a lot about how religion plays in and how the new naval warfare works. And there has been a lot of changes to the tech tree, which was fun to try out and contend with. I ended up beeing 3 turns from finishing future tech, so science victory feels like just that now. A fun game, even if it was a very long one for me, mostly due to having to play a lot of shorter sessions instead of a few long ones... And I need to turn of combat/movement animations, those take forever, just rememberd thats easily done now.

    Spoiler :

    Empire at turn 299


    Edinburgh launches spaceship, oh the eye candy.
     
  6. Von Stalhein

    Von Stalhein Chieftain

    Joined:
    Sep 13, 2011
    Messages:
    2
    Code:
    Game: 	Civ5 GOTM 40
    Date submitted: 	2012-08-07
    Reference number: 	26841
    Game status: 	Science Victory
    Game date: 	1945AD
    Turns played: 	365
    Base score: 	965
    Final score: 	1321
    Time played: 	6:58:00
    This was my first GOTM for any Civ, though I've been playing since III. Forgive the terrible turn length/end-date. Although for me, this was one of the earliest science victories I've had! It was also my first game on King (only played up to Prince before.)

    I have played G&K for a few sessions before, but this was the first time I tried to engage with the elements properly. First thing of note: the AI was super-pacifist. I was very surprised. I don't think I got DOWed even once. My overall strategy, besides usual growth-for-science and great-people, was to use the Celts faith bonuses to rack up big stores of faith, and spend them on Great Scientists later in the game. This worked to some extent, I got an extra few of them out of it. Not sure if it was worth the time/effort expended. I used Espionage to maintain ally status with the two city-states on the Celt's starting continents. (Which I never left apart from a single Great Prophet.)

    The only other thing of note is that I didn't sign any Research Agreements... that might well be a terrible mistake from everyone else's perspective!

    In any case, really pleased to find this particular corner of the Civ community.
     
  7. Tesuji

    Tesuji Warlord

    Joined:
    Oct 6, 2004
    Messages:
    154
    Now there's an understatement. I've tried out a number of different ways to pop the first few ruins to see how it affects play. I think the closest I've gotten is being 10 turns behind in development compared to what you got. And that's after 30-40 turns. That's a pretty huge advantage so early on. The culture makes the biggest difference. Second is the extra pop at the right moment. If you get it at turn 9 I think it takes something like 5 turns longer to grow to 3.

    Using the gold to purchase the deer is a nice move. But then you need to kill some barbs in order to be able to buy a worker later on.
     
  8. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    Location:
    Plymouth, MA
    Welcome to CivFanatics and GOTM. Very happy that you joined us. Congrats on your win and best of luck in future games. :)
     
  9. Ribannah

    Ribannah Fighter Druid

    Joined:
    Aug 6, 2001
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    Location:
    Castle Gobs
    I tried only one way: the game. Perhaps it helps if you specify which ruins you popped on which turns, and what you got from them.

    The seed is fixed, so you should get culture from the same ruins on the same turn if you make the same moves.

    Certainly. That's why it often pays to wait a turn and allow your city to grow first.

    We did not destroy a camp until turn 47.
    Purchasing a good tile in the opening game is pretty standard move, often worth a delay of several turns in buying the first Worker. This can easily explain a sizable difference in development after 30-40 turns.
     
  10. Tesuji

    Tesuji Warlord

    Joined:
    Oct 6, 2004
    Messages:
    154
    I've tried different ways and different paths but the most logical one seemed this:
    move the warrior NE (to see what's across the river). And the Settler NE twice and then NW and settle on turn 2. The warrior continues NW, sees the ruins and then W to get the ruins on turn 3. But I get either a map (most of the time) or gold.

    Now the result of the ruins differs in which order the units are moved it seems, but I haven't found the one that gives culture yet.

    It's rather academic of course. I just never had thought the results in the beginning could make such a big difference.
     
  11. Ribannah

    Ribannah Fighter Druid

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    Location:
    Castle Gobs
    There is no need to move the Warrior NE. The Settler is already going that way.

    In Vanilla, in the right circumstances, getting Writing from a ruins is the only result that can produce an advantage in development of about 10 turns. In Gods & Kings it's less, because Civil Service is further away.
     
  12. mantis2007

    mantis2007 Chieftain

    Joined:
    Oct 5, 2007
    Messages:
    91
    Code:
    Game status: Science Victory
    Game date:	2010AD
    Turns played: 431
    Base score:	1240
    Final score:	1441
    Not my best game ever, but a very enjoyable one. I think promotion saving should be turned off -- it's a bit overpowered.

    Key moments:

    -- Got the natural wonder away from Geneva by dropping a citadel culture bomb.

    -- Founded first pantheon and first religion, thanks to the power of Celtic forests. Most important religious belief: the one that gives a science bonus when spreading religion in cities that follow a different faith.

    -- Built the Great Library.

    -- Held off an early two-pronged attack by Sweden and Carthage, took and held Stockholm for the rest of the game.

    -- Ethiopia became the top world power, but I managed to become friends with them by backstabbing Theodora, in support of Ethiopia's war against her.

    -- Both Ethiopia and Austria beat me to the Apollo Program.

    -- In the late game I was backstabbed by Pacal and invaded once again by Carthage. I held off a much larger force thanks to my superior technology (key quote from Dido: "what are these flying machines?!?"). Blowing up Pacal's fleet of Battleships using completely undetected submarines: extremely satisfying.

    -- I got the Hubble telescope despite fierce competition from Austria and Ethiopia, but I had to commit blasphemy to do it, tearing down the sacred Celtic forests to provide a boost to production.

    -- Victory finally came in 2010AD even though Austria had already built all but one piece of the spaceship. Whew!

    Thanks for the game! Great fun. Hope to join another GOTM soon.
     
  13. Minor Annoyance

    Minor Annoyance Deity

    Joined:
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    Location:
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    Fine, how was yours?
    It was my first GOTM but not my first G&K, and it was a civ and map and difficulty I would have played anyway so it was just playing for a specific victory that was different.
    With hundreds of posts it's hard to see the differences between games without reading every one and it's not like I can make my own questionnaire.

    I had no previous GOTM strategies and it wasn't my first G&Ks so I was already adjusted.

    Quite well. I named it Druidism. I got messenger of the gods for increased science, and throughout the game most of my gold surplus came from my religion with the 2 gold per city, and also pagodas, Feed the world and I was going for many cities to take advantage of it all. Did anyone else go for a wide empire?. Also I got about three extra great scientist and three great engineers from spending faith. I had about 120 faith a turn by the end. It was the biggest religion by far. Only civs that founded there own didn't have it. I don't think the AI spreads religion very well.
    Theodora failed to found a religion! How bad is that? Add to that the UUs that don't carry anything when they upgrade and they were basically a generic civ after a short time.
    I don't really remember how I used spying, but I got good use out of it.


    I recorder a whole bunch of details in a text file. I forgot some things and I wasn't always consistent in what I recorded or whether I listed a leader or a civs name etc. and I didn't fix spelling to other mistakes because I wanted to keep playing not edit so there it is.

    Some details:
    Religion:
    Messenger of the gods
    Chuch property
    Pagodas
    Feed the world
    religious text

    Policies:
    Liberty - all
    Honor - part
    Rationalism - all
    Order - a little

    Victims:
    Inca - Pacal

    Lets see what I remember
    My warrior was turned into a pictish warrior by ruins so that was lucky.

    I used the great library for drama and poetry because it was expensive, but if I had thought ahead I would have make sure iron working was open for it. It's expensive and if you have no iron then it's not that useful so getting it free is the best option. I'm sure I'm not the first to think of this.

    I went for Liberty and somewhat into honor because I planned to make use of my early UU and take someone out early. Was I the only one that took down Pacal? Haven't seen anyone else that did that but I thought it was the obvious choice. His capital was a nice production city especially for wonders. I planned it from the moment I met him. I bought two cats, three pictish warriors, one warrior, a comp archer, and I think a horseman. Left him his second city.

    Dido attacked but it wasn't too concentrated. They took Geneva but I liberated it and took out the units around it.

    Pacal also declared with that message of them not thinking they can win but they have to try. They didn't killed their few units. One was a pikeman which was above me but he had only one. I pillaged everything he had. Several landmarks. I got 73 gold from hims and 135 gold, marble, dyes from Dido for peace.

    I went to war with Attila by request of everybody but never had to fight. At some point Austria sided with him for some reason I was worried because they were so close but they developed no advanced naval tech so I quickly got some and then they were outmatched. Took out several ships but never got as far as invading.

    I build many Pictish warriors early on to keep the foreign lands bonus for the future but I never got to upgrading them so really I wasted 1000s in upkeep keeping them for most of them game. It was only in the modern era when I build up significant units as a deterrent for Spain that has turned and had a huge military and often had 7000+ gold on them. I gave away the pictish to CS (I saw Quebec with one later) and built new units with my three good production cities, Douglas Cardiff and the Inca capital. I had four academies around Nantes and just ran out the tech tree and build my spaceship.

    That's all I remember.

    Spoiler :
    Turn 5
    Messenger of the gods

    Tunn 6
    Ruins turns warrior to pictish warior!

    turn 10 runis give cultue. Open honor

    turn 18
    ruins- free sailing tech

    turn 20
    liberty

    turn 23
    start great library

    turn 29
    republic

    turn 41
    meet Pacal

    turn 47
    collective rule

    turn 48
    great library - drama and poetry

    turn 57
    Great Prophet - (Judism) Druidism
    Church proporty
    pagodas

    Turn 60
    meet dido

    Turn 71
    Warrior Code (two CS wanted GG)

    Turn 77
    meet sweeden

    Turn 80
    meet Atilla

    Turn 86
    third city

    Turn 97
    Citizenship

    Turn 103
    fourth city

    Turn 118
    Feed the world
    religious text

    Turn 122
    Fifth city

    Turn 142
    War with Pacal

    Turn 144
    Great Scientist born

    Turn 147
    Takes Palenque Maya capital
    great mosque
    oracle

    Turn 149
    Pacal offers peace and 122 gold

    Turn 152
    Atila goes to war with sweeden

    Turn 158
    Alila makes peace with Sweeden

    Turn 192
    Dido declares war

    194
    7th city

    Turn 195
    Pacal declares war

    Turn 197
    Geneva is taken by Dido

    Turn 199
    I liberate Geneva

    Turn 203
    Attila and Dido declare war on Ethiopia

    Trun 210
    Meritocracy
    Great Engineer

    Turn 217
    Peace with Pacal - 73 gold
    Peace with Dido - 135 gold, marble, dyes.

    Turn 218
    Ethiopia peace with Attila

    Trun 221
    Ethiopia makes peace with Dido

    Turn 230
    Dido shares Attila has embarked a force to attack Palenque

    Turn 248
    Met Spain

    Turn 258
    Multiple requests to go to war with Attila

    Turn 260
    lost porcelin tower

    Turn 280
    Peace with attila
    Dido peace with Attila

    Turn 287
    Attila makes pease with Spain

    Turn 297
    Sweeden and ethiopia declare war on Dido

    Turn 298
    Spain, Inca, Netherlands declare war on Dido

    Turn 305
    8th city

    Turn 311
    Austria makes peace with Attila

    Turn 326
    Ethiopia makles peace with Attila
    William makes peace with attila

    Turn 328
    Spain makes peace with Dido

    Turn 334
    Attila declared war on Bysantium

    Trun 338
    Great Engineer born

    Turn 340
    Spain Sweeden declare war on Attila

    Turn 342
    Dido makes peace with Ethipoia

    Turn 343
    Netherlands makes peace with Dido

    Turn 348
    Free thought

    Turn 349
    Ethiopia war with Huns
    buy great scientist

    Turn 350
    Pacal declares war on Attila
    Netherlands war with Attila

    Turn 352
    War with Attila ()

    Turn 357
    Sweeden peace with Dido

    Turn 358
    Pacal peace with dido

    Turn 359
    Ethiopia war with Austria
    Spain war with Austria

    Turn 360
    Sweeden, Pacal, Netherlands war with Austria

    Turn 362
    Dido war with Austria

    Turn 365
    Attila is plotting against Austria
    Attila is building up an army with navel escorts

    Turn 367
    I make peace with Attila

    Turn 370
    Attila makes peace with spain

    Turn 374
    Order
    Great scientist

    Turn 375
    15144 from great scientist!

    Turn 376
    Austria makes peace with Netherlands

    Turn 377
    Austria offers peace

    Turn 380
    Huns make peace with Byzantium
    Sweeden is sending a fleet for a sneak attack on an unknown civ. (they're next to my capital)

    Turn 380
    buy Great Engineer

    Turn 387
    Warsaw joins Austria

    Turn 389
    great merchant
    Spain makes peace with austria

    Turn 390
    austria makes peace with Sweeden

    Turn 391
    Appolo program

    Turn 392
    Hubble space telescope

    Turn 395
    Pacal peace with attila

    Turn 397
    golden age

    Turn 398
    but great engineer

    turn 402
    sweeden makes peace with attila

    Turn 403
    Sweeden war with ethiopia

    Turn 404
    spain, pacal, netherlands war with ethiopia

    turn 406
    austria peace with dido

    turn 409
    ethiopia makes peace with attila

    turn 410
    netherlands makes peace with attila

    turn 411
    austria peace with attila

    turn 413
    ethiopia apollo program

    turn 414
    attila war with byzantium

    turn 415
    spain war with huns

    turn 416
    pacal war with huns

    turn 422
    sweeden war with huns

    turn 424
    war with huns (request by sweeden)
    spain apollo

    turn 425
    planned economy

    turn 426
    dido builds cristo redentor

    turn 433
    netherlands war huns
    spain peace with ethiopia


    First city
    Spoiler :


    second city
    Spoiler :


    third city
    Spoiler :



    fourth city
    Spoiler :


    fifth city
    Spoiler :


    sixth city- captures inca capital
    Spoiler :


    seventh city
    Spoiler :


    eighth city
    Spoiler :


    nine, ten and final empire shot
    Spoiler :


    final demographics
    Spoiler :
     
  14. Greezy

    Greezy Chieftain

    Joined:
    Aug 9, 2012
    Messages:
    1
    Spoiler :


    I played the original Civ extensively as a teenager, only dabbled in Civ2 3 and 4, and hadn't played for several years until I just bought Civ5+G&K a week ago. This is my first GOTM ever, my 5th game of Civ5, previous were also on King with a 454 turn Cultural Victory, a 428 turn Science Victory, and 2 defeats. I am (maybe was?) a chronic reloader so this was actually really nice not being able to reload.

    Suffice to say I made a few mistakes...

    I settled in place and upon learning I was the only player on the decent sized island I decided to develop the landmass as best I could and hope my isolation would allow me to stay as pacifist as possible. My intent to most efficiently utilize the landmass with no workable tile overlap between my cities resulted in a plan for 5 cities. However, my pacifist ways had not secured the island of barbarians and led to a shortage of escorts for my settlers, resulting in two killed escorts, a delay in founding my 4th and 5th cities, and their locations both being not quite where I wanted them because I settled rather than risk my settlers further. My northern city got the worst of it getting tundra instead of river (sorry Nantesians!)

    Maya and Sweden declared war on me pretty early and for no reason I thought, but I guess they thought that 4 or 5 cities was too much and I was weak and an expansionist threat? In any case it spooked me but I had never seen more than one naval unit from each of them, and I thought that Geneva as my ally would take the brunt of an invasion and buy me time to buy units, so I decided to ignore Maya and Swedens DoW and did not build any new units, while all I had was one warrior and one scout at that point. Turns out I was right and they never sent more than that one ship each at me which I just slowly city bombarded to death, but the state of war lasted for like 120+ turns because their terms were always too unreasonable. I eventually made pretty unfavorable deals with both to achieve peace and they quickly became very friendly.

    The rest of the world for the most part was the much described lovefest between basically everyone it seemed including my two former enemies. I think I had 5 or 6 RAs at one point. I accepted all reasonable propositions, refusing only outright gift requests and joint DoWs. Austria was the first to be target by the makeshift alliance of almost everyone. When they all declared war on her I thought very hard about it and decided seek favor with the alliance by denouncing Austria. This worked well I think, the only civ I angered was The Huns, and they were targeted by the alliance soon after so I ended up denouncing them too. Denouncing Austria and The Huns were the only unfriendly acts I committed the whole game aside from sinking the two Mayan and Swedish ships.

    I allied to La Venta and Geneva early to secure my landmass against them unexpectedly flipping on me since either one easily outmatched my feeble military. Other CS I allied with by topping them off if I completed a mission or two for them, except for one I bought off outright for his lux during a happiness crisis. I ended allied to 7 CS.

    My plan was to beeline to Engineering to get my free Aqueducts so my cities would grow nicely while I went straight for Education next to build Universities. I think a big mistake at this point was I thought my economy was weak and I needed to catch up on the untouched paths of my tech tree, when instead I should have gone forward and focused on getting to Hospitals and Public Schools. I ended up building those much later than I think I could have and I'm sure it hurt my time considerably.

    My religion I am still not entirely sure what to do with, I tried to keep the 3 forest bonus but then I thought I screwed it up when I built roads through them, so I don't think I was getting the +2 bonus but I did make sure to leave one forest untouched. I chose Shinto with Messenger of the Gods, Ceremonial Burial, and Swords into Plowshares. Sweden and Carthage had no religion yet so they were easy and I ended with solid Shinto from my island, east to Atilla's Court, and south Kuala Lumpur. After damaging relations with Ethiopia by converting a city once, I stuck to only CS after that, got Hong Kong and Sidon but a few other attempts were not strong enough and wore off. I used the faith to buy several scientists which I parked until I could use them efficiently for discovering techs. I probably should have built an academy or two early though for more cumulative effect.

    I expected espionage to be much more useful than it was. I decided to go for the NIA and also to jump ahead in Ages to get all my spies by beelining for Rocketry to get the Apollo Program out of the way early then continue to Satellites for Hubble and the Information Age. With a full roster of ranked up spies I thought they could quickly mop up the lesser techs however I quickly discovered that nobody had any tech I could steal! I got to this point before I had Plastics and Penicillin, so I missed quite a bit of growth and sci fro the lack of Medical and Research Labs which again I ended up building way too late, AND I screwed myself on RA costs by jumping ahead in Ages like that.

    I built the Apollo Program in 1872 (t306) but did not launch till 93 years or 59 turns later. Not quite according to plan...

    Not sure if I will try TSG41 yet, probably will go back and try an older one or few first for more no-reload practice.
     
  15. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
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    Plymouth, MA
    Welcome to CivFanatics and GOTM. :wavey:

    Glad you found us and congrats on your win! :high5:

    Also happy to hear you enjoy the no reload rule. Good luck in future games. :thumbsup:
     
  16. Arnold_T

    Arnold_T Prince

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    > How was your first experience with G&K in a GOTM?

    I've been offline for a couple of months, and though I got G&K on the day it was released I didn't get to play it till August. for my first game I took the settings of this GOTM and played half-way through it as a practice game for this. I really like G&K - seems like a new game! Vanilla was getting a little boring using the same SPs, techs, and wonders all the time.

    I found G&K a little buggy though.
    bug#1: I ran into a problem where I couldn't get past "A unit needs orders" message, then a "Please wait" message. Very frustating, and had to kill the game, reboot, turn unit cycling off to get it to go finally.
    bug#2: I found units were being sent off to strange places all the time. I finally figured out that for some reason when I was right-clicking the notifications away on the right side of the screen, it would also send the active unit to that location on the map that was underneath the notication that I just right-clicked away. Anyone else notice that? is there a way to prevent this from happening?

    > How did you have to adjust your strategy and/or play style to adjust to the changes?

    I tried going Tradition then Rationalism. seemed to work well.


    > How did you use religion or spying to your advantage

    I went for the growth adds on religion. for spying I just played defense since I was so far ahead on tech.

    Easy isolated start on this one - thanks Lief!
     
  17. Mistwraithe

    Mistwraithe Chieftain

    Joined:
    Aug 11, 2012
    Messages:
    7
    How was your first experience with G&K in a GOTM?
    Was my first GOTM of any kind as well as my first G&K game. In fact I guess it only my second game of Civ5 since I didn't much like it when it came out and put it aside after one game.

    How did you have to adjust your strategy and/or play style to adjust to the changes?
    GoK didn't change my strategy at all really, just augmented it. However being in a GotM certainly did as mentioned under general comments below.

    How did you use religion or spying to your advantage?
    I used religion to supplement things but it didn't change my strategy.
    Spies were beneficial in keeping the bulk of the maritime, cultural and mercentile CS on side, particularly as I was leading in tech by so much that I had more than the other civs.

    General Comments
    I like strategy games and can usually beat them at high difficulty levels. But I don't tend to follow the 'theory' of the game much, preferring to just follow my normal empire building style that I prefer. I did that for the first 193 turns, settling 12 cities and with a clear lead over the AI, then came online and read about some people managing to finish the game in not much over 200 turns and using only 4 cities!! Sure I had read about 3 city challenge in Civ 4 and great person economies (never tried either) but didn't realise that so few cities could be so powerful in Civ 5. I also wasn't really using RAs, had only met 3 other civs, two of whom had DoW me, etc. (actually Carthage spent most of the game at war with me, offering ludicrous peace deals despite losing 10 times as many ships as I did).

    So I spent the next 118 turns trying to make up for my suboptimal start. Then overcooked it by focussing on research for way too long, ending up researching 7 Future Techs before I could finish the spaceship. Should have started bulbing my G Scientists much earlier, paid for less RAs and built a couple of great engineers.

    Fun though. Nice to have my normal casual style of play challenged.

    One question: Is it possible to get hold of the saves from the top finishers? I would be REALLY interested to see what their empires looked like!
     
  18. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,706
    Location:
    Plymouth, MA
  19. Chandra Gupta

    Chandra Gupta Chieftain

    Joined:
    Oct 4, 2011
    Messages:
    7
    This is my first GOTM submission. I am totally stunned by Attaturk's 17th Century victory. I know you gave the play by play, but I'd be keen to watch a video LP how you achieved that anyway.
    This was a humbling game. Bring on the next one. :)
     
  20. oPlaiD

    oPlaiD Chieftain

    Joined:
    Jan 21, 2008
    Messages:
    61
    Well I got 266 turns, but I'm too lazy to submit anything.

    I basically did a standard tradition->rationalism, delaying oracle to rennaisance. Got Pyramids, Great Library, Hanging Gardens, etc early. I managed to be friendly with every Civilization so I had a ton of research agreements going all the time.

    I only had four cities and my 4th city came up late and I neglected it it quite a bit so it didn't grow as well as it could have. Probably would have been a lot better if I had a couple more cities.
     

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