I think he means IP, 30% further spread.
I think settling on fishes is superior not a trap, you can buy workboats while plowing all hammers into wonders. I rarely worked those third ring mines as I had all specialist slots assigned. Maybe after 35 pop they started being worked.
GL is essential to early science push, I can't see anyone getting decent Edu times without it. and there are no alternative sources on beakers, AIs are too backwards for ITRs to yield anything useful.
Stealing Shaka's worker is irrelevant, unless you can capture early settler, worker comes too late. Besides you don't need to slow him down, you want him to develop well as those cities will be your puppets soon. I just built my worker since it's prince.
Max is right on both counts. I meant 30% extra range (critical if you want to spread your religion around, but I missed Tithe, so it only hurt me in that the CSes I evangelized with Brodobur missionaries for greater influence (so I could take Exploration policies before Patronage) didn't stay bought and I couldn't keep the diplo bonus from common religion. If I had Tithe, it would also have hit the pocketbook, but the hammers that went to GL led to missing Tithe (as did Antwerp's gems not giving faith since puppeted cities don't get the auto pantheon).
Playing through second time, and building own worker is superior (though I also stole Shaka's - the two things that keep me from being an elite player = no feel for managing early wars, so I wanted to keep Shaka weak to avoid one, and lack of patience with the lightbulb rush late and plotting all that out).
There's basically nothing else (than worker) worthwhile to build yet in the first ten turns, although an argument could be made for getting a scout up for when you get optics, but he won't have much to do for the early turns, and those hammers are so valuable. Lots of trees to chop, and getting farms on those two plains is really big for getting early science going.
That's the thing about GL - you don't get your library up until its done, and in the race to optics (and a lighthouse), not to mention the worker techs needed to get things rolling smoothly, you can't wait that long.
You make up the beakers with the mad pop you get from that early cargo ship hauling an extra 7 food a turn into Venice combined with Tradition* growth bonuses and border pops. 60 turns into this second run and I've got 12 pop already working a couple third ring hills. You need Hanging Gardens to get a Gardens since you're not on a river and need the GP boost. Oh, also more food. 5 turn build.
I've still got two pearls and a fish up and working, but will be a total monster in the midgame. Antwerp is rocking and rolling with three mines, a horse, two fish, a lighthouse, and the equivalent of a Hanging Gardens of his own (trade route bringing food). Even the AI can't mess that up.
We'll see how it plays out.
* - had to have Trad for growth and border pops (you can't buy tiles for puppeted cities), not to mention the free Garden with Hanging Gardens, and wonder building boost. Free Amphitheater is so useless now, that I bit the bullet and waited for free monument. Had to buy a couple tiles to keep workers on task and still lagging a bit with policies.