[TSL] Yet (not) Another Earth Maps Pack

Hi guys,

I wanted to play a game with Vox Populi (7-1) and YnAEMP v24, but the game crashed.
I was able to solve this issue, please not that this issue is as old as Vox Populi and it was not yet corrected by JFD.
Here are my results of my investigation:

1. Setup

Mods used:
  • (1) Community Patch
  • (2) Community Balance Overhaul
  • (3) CSD for CBP
  • (4) Civ IV Diplomatic Features
  • (6a) Community Balance Overhaul - Compatibility Files (EUI)
  • Yet (not) Another Earth Maps Pack (v 24) -> Just downloaded from GoogleDrive
Map setup:
20160705143402_1.jpg

Result: CRASH


2. Setup

Mods used:
  • (1) Community Patch
  • (2) Community Balance Overhaul
  • (3) CSD for CBP
  • (4) Civ IV Diplomatic Features
  • (6a) Community Balance Overhaul - Compatibility Files (EUI)
  • Yet (not) Another Earth Maps Pack (v 24) -> YnaemLoading.lua altered as it is written here: Post

Map setup: Still the same

Result: Is working


3. Setup

Mods used:
  • (1) Community Patch
  • (2) Community Balance Overhaul
  • (3) CSD for CBP
  • (4) Civ IV Diplomatic Features
  • (6a) Community Balance Overhaul - Compatibility Files (EUI)
  • Yet (not) Another Earth Maps Pack (v 24) -> YnaemLoading.lua altered as it is written here: Post

Map setup:
20160705145523_1.jpg

Result: Is working
 

Attachments

Hi guys,

I wanted to play a game with Vox Populi (7-1) and YnAEMP v24, but the game crashed.
I was able to solve this issue, please not that this issue is as old as Vox Populi and I was not yet corrected by JFD.
Here are my results of my investigation...

Sounds great, thanks for the fix!

Do you know if you're still encountering the error of meeting city states not at their TSL and/or ones that don't have settlers?

I don't think I had the problem when I set the distance between minor civs to "don't check", but that caused other issues like major civs not being able to found cities and overcrowding. Anything greater seemed to trigger it.

Also I manually set the city found distance in Vox Populi/CBP/CBO or whatever they're calling it nowadays to 1 tile for minors and 2 for majors on large map size. I am playing on the largest Earth map.
 
Sounds great, thanks for the fix!

Do you know if you're still encountering the error of meeting city states not at their TSL and/or ones that don't have settlers?


You're welcome. Yes I had this issue in the past with VP 5/23, but I haven't played a game since then.
 
Hi guys,

I wanted to play a game with Vox Populi (7-1) and YnAEMP v24, but the game crashed.
I was able to solve this issue, please not that this issue is as old as Vox Populi and I was not yet corrected by JFD.
Here are my results of my investigation:

Thank you very much for the fix!
 
Okay, I just tested with IGE, and while most spawn in their correct location, there are a few that spawn with no settlers, just a warrior in a random location. For instance a Vatican warrior was chilling in Japan. Does anyone know if this is unique to a combination of the CBP with YnAEMP or if it is a problem particular to one of the mods?

I see code for removing misplaced minor civ settlers. Could it be that it removes the settlers but forgets to remove the warrior, and so to fix it someone would just have to add a line to remove the warrior as well?
 
Okay, I just tested with IGE, and while most spawn in their correct location, there are a few that spawn with no settlers, just a warrior in a random location. For instance a Vatican warrior was chilling in Japan. Does anyone know if this is unique to a combination of the CBP with YnAEMP or if it is a problem particular to one of the mods?


Question is, if it will occur if you are just using YnAMP and furthermore what mods you are using in addition.
 
I am going to test this without CBO in a moment, though I just changed some minimum city distance placement values and I'm going to see if that helps things.

My other mods shouldn't effect anything and it seems to be a problem with these two considering others have reported it. Nevertheless my other mods are, besides YnAEMP and the entire CBO thing (with EUI and everything else): Civ names by policies, Faster aircraft animations, Flag promotions, Global Relations (formally called infoaddict lite), Historical Religions complete, Quick turns, R.E.D. Also I had just activated IGE for the last test for troubleshooting purposes. But as basically all these other mods are cosmetics, I don't think they are the culprits.

EDIT: Without CBO this doesn't occur. So it must be due to some sort of interaction between the mods. I'm not quite sure what though.

Should this be considered a bug for YnAEMP or for Vox Populi? I.e. who should fix it, Gazebo or JFD?
 
Should this be considered a bug for YnAEMP or for Vox Populi? I.e. who should fix it, Gazebo or JFD?


Best you could do is to activate logging and have a look into the log file. I am very sure that it documents the work of YnAEMP and maybe there you can find a problem for Venice. If there or not I would report it to both, on github for Vox Populi and here in the Forum for YnAEMP. Zip up the whole log folder after you activated logging and run a session.
 
Best you could do is to activate logging and have a look into the log file. I am very sure that it documents the work of YnAEMP and maybe there you can find a problem for Venice. If there or not I would report it to both, on github for Vox Populi and here in the Forum for YnAEMP. Zip up the whole log folder after you activated logging and run a session.

Ok, thanks. I have created a log. I saved the log and then opened the map in IGE, and I saw that a Wellington warrior spawned in Ireland for some reason. In the log I could not find a reference to Wellington specifically, but I did find various things of this sort:

1640652.531] WorldBuilderMapLoader: Search starting position for Minor Civ : 58
[1640652.546] WorldBuilderMapLoader: No TSL for : 58

As I don't know if these numbers correspond to minor civs and the name Wellington never printed, I do not know which one of them is Wellington. I assume it is one of those though.

The log is here, I will now put it in the github of VP.

View attachment Logs.zip

Edit: Gazebo's response was essentially to find a new mappack, so I take that to mean any solution is gonna have to come from JFD :\
 
Ok, thanks. I have created a log. I saved the log and then opened the map in IGE, and I saw that a Wellington warrior spawned in Ireland for some reason. In the log I could not find a reference to Wellington specifically, but I did find various things of this sort:

1640652.531] WorldBuilderMapLoader: Search starting position for Minor Civ : 58
[1640652.546] WorldBuilderMapLoader: No TSL for : 58

As I don't know if these numbers correspond to minor civs and the name Wellington never printed, I do not know which one of them is Wellington. I assume it is one of those though.

Edit: Gazebo's response was essentially to find a new mappack, so I take that to mean any solution is gonna have to come from JFD :\
By using Notepad++ and using Find in Files, I searched for Wellington in YnAEMP folder and found something for you: Yet (not) Another Earth Maps Pack (v 24)\JFD's Additions\MinorCivStartPos.sql
Look for MINOR_CIV_WELLINGTON. There are several entries that seem to control the starting position of those City States per map, so I assume that these Coordinates are not correct.

The question is, which map do you use, this is very important. You can then locate Wellington in the table there. Open World Builder afterwards (SDK), open the corresponding map. I for example opened (South Pacific Giant) and looked for the coordinates of Wellington, by using the "Edit Plot" Tab. I found out that the spawn point is located in water, that could be a problem, while Sidney is located on land where I would expect such city..

So if you know which map has those issues, you can have a look into that file, finding out the coordinates of all city states that generate your issues and have a look into WorldBuilder afterwards to correct them.

If you changed the coordinates, delete your Cache and Logs folder to be on the save side and try it out again. If it is working then, feel free to share your edits.
 
Thanks, I will test that out when I get a chance.

The map was the Giant Earth map. Although the weird thing is the CS spawn correctly when Vox Populi. Any idea why that is?
 
Hi everyone,

First of all, congratulations and thank you for all the amazing work you guys have put in this.
I've been following the CBR for a few months now and I've been wanting to run my own AI game (for my personal enjoyment, no plans on publishing it on reddit or anything).

I've spent several hours trying to set up a game to my liking but I'm experiencing issues.

Here is what I want:
-TSL for all civs
-30-40ish civs
-Earth: Greatest (Large) map

Here are the mods I plan to use:
-A bunch of modded civs (those from the Civ battle royale collection)
-IGE
-Info addict
-extended eras
-future worlds
-aggressive and expansive AI
-bigger empires
-civ names by policies
-more luxuries
-ynaemp dll leader fix
-ynaemp v24

I'm hoping for a somewhat balanced, fun AI only game to watch. If you guys have any recommendations for mods, let me know!

As for the map, I was thinking of using Earth: Greatest (Large) map from ynaemp v24, as I'm afraid a larger map will lead to more crash/lag issues. I plan on fitting as many civs on it as possible (30-40 ish?) while keeping it balanced-ish.

So here are my issues. I tried setting up the game with TSL only and 35 civs, I ended up with a total of 10 civs on the map. If I understand correctly, this is due to only 10 of my subscribed civs having TSL support? I read that patches are available to add TSL support for most civs, where would I find those?

Honestly at this point, I just want to get a game going!

Thanks for your help and again, congrats on the amazing work this community has put into this project. Very impressive!

F
 
Update: Looking into the files I have been sufficiently confused. the minor civs .xml contains no entry for Wellington or any of the expansion city states as far as I can tell. However, I remember seeing Cape Town spawn in my game in its correct location, so I know somehow they are spawning correctly, but I cannot figure out how. I thought maybe they used the outdated city state names but I checked their spawn locations and they seem to be corresponding to the old city, not any new ones.

Is there another file for minor civ spawn locations on the giant Earth map?

Further, I recall the Vatican city state spawning strangely, and they have a perfectly normal city state. I forget however if Rome may have spawned to block them. Could it be something about incompatible positions due to other spawns and not being able to delete the warrior for some reason? None of the problems occur without Vox Populi activated.
 
You mean MinorCivStartPos.sql don't contain City States that spawned in the wrong location? Something comes to my mind: How it the spawning procedure working? If I am correct the script will delete all City States that are not good in any condition. There is something written in the log, but I can't remember. Maybe there is an entry missing to delete warriors, too.
 
You mean MinorCivStartPos.sql don't contain City States that spawned in the wrong location? Something comes to my mind: How it the spawning procedure working? If I am correct the script will delete all City States that are not good in any condition. There is something written in the log, but I can't remember. Maybe there is an entry missing to delete warriors, too.

Well it doesn't contain some city states that spawn incorrectly, but it also doesn't contain some that did spawn correctly. So I'm wondering how those City States spawned TSL without input from that. Are they coded differently? Cape Town spawned in South Africa for me in one of the tests I was doing, yet no coordinates exist for Cape Town in MinorCivStartPos.xml. So I'm wondering where are these coordinates coming from?

Is there a .sql version? I couldn't find it.
 
Are you using Notpad++? I can really recommend that program. It has an option to search for words in folders and so will show you where Capetown can be found. I guess that YnAEMP will spawn vanilla CS first and if there is some remaining space spawns additional minor CS.
 
Hey JFD

This bug is still in YnAEMP v24 and for about a year now!

Database.log
Failure to check references for foreign key Resource_YagemRegionPosition(Type).

Are there any plans to solve this, or maybe you could tell me how to solve it? I will do it on my own then.
 
So I downloaded this mod to use with the Earth 2014 civs mod. And I'm able to load up a map to play and everything but every 5-10 minutes my computer will randomly go into sleep mode. I tried a few tests and the same thing doesn't happen in vanilla so I'm thinking this mod could be causing it.
 
Hey there, I have some questions about the custom setup:

There are two options:
Ressources "poor" to "rich"
Does this option affect the strategic resources?

"Don´t scale ressources according to the number of civs"
What does that mean when I use 22 Civs?
Does this option only affects strategic ressources?
If I enable it with 22 Civs, are there more or less ressources on the Giant Earth map?

Thanks in regards :)
 
Also even if I choose to place ressources in true geographic places, there is no coal in middle Europe, Silk in Novgorod, two oil ressources in Arabia, but coffee in Denmark. :|

Am I doing something wrong?
Does anybody now a few tweaks for the map maybe?

:wavey:
 
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