Right then, finally got to play. Not making a long report as I'm not feeling well.
Glance about the save. Find the army. Nice. Notice mostly on some infrastructure builds, which are 3-7 turns off finishing in general (except for some really poor hammer producers). Graphs tell an interesting story. Well placed except for GNP.
Ha, well no real surprises there. After all we are big AND beautiful. Gotta say I agree, we have to keep conquering for cash.
Now here's where I might mention I of made a surprise decision.
Pholk, I know you had Arabia marked out for the new dream home:

I wasn't feeling to comfortable about not having any recon on Sally, so I went for a stroll this way:

What I found was a lightly defended juicy target. Only 2-3 defenders a city overall, mostly longbows, so a quicker roll through. And much closer to our Hidden, er Fobidden Palace. Hatty only has Vicky as a friend and Vicky doesn't like us anyhow. All that and the fact I couldn't guage Sally's current strength, other than being equallish on the graph sealed it. I got troops hauling ass over to Egypt. That will take about 6 turns overall.
T1 - Hatty completes the Spiral Minuret(?)
T2 - GS born in Madrid. I've left if unused. Will light bulb Printing Press IIRC. Maybe save for a great age. Next person's call now.
T3 - Peace treaty with Arabia expires.
T4-5 - zzzz
T6 - Abrabia and Russia make peace. Hatty complies with the mugging request and hands over the dosh (470 gold didn't hurt):

In a rare show of mercy, I promptly declare war.
T7-10 - Raze a fringe 1 pop city. Move in on the real targets.


Military Tradition of course came in. I then went for Banking, mostly for Mercantilism to get good use out of Representation.


Glance about the save. Find the army. Nice. Notice mostly on some infrastructure builds, which are 3-7 turns off finishing in general (except for some really poor hammer producers). Graphs tell an interesting story. Well placed except for GNP.

Now here's where I might mention I of made a surprise decision.



Pholk, I know you had Arabia marked out for the new dream home:

I wasn't feeling to comfortable about not having any recon on Sally, so I went for a stroll this way:

What I found was a lightly defended juicy target. Only 2-3 defenders a city overall, mostly longbows, so a quicker roll through. And much closer to our Hidden, er Fobidden Palace. Hatty only has Vicky as a friend and Vicky doesn't like us anyhow. All that and the fact I couldn't guage Sally's current strength, other than being equallish on the graph sealed it. I got troops hauling ass over to Egypt. That will take about 6 turns overall.
T1 - Hatty completes the Spiral Minuret(?)
T2 - GS born in Madrid. I've left if unused. Will light bulb Printing Press IIRC. Maybe save for a great age. Next person's call now.
T3 - Peace treaty with Arabia expires.
T4-5 - zzzz
T6 - Abrabia and Russia make peace. Hatty complies with the mugging request and hands over the dosh (470 gold didn't hurt):

In a rare show of mercy, I promptly declare war.
T7-10 - Raze a fringe 1 pop city. Move in on the real targets.


Military Tradition of course came in. I then went for Banking, mostly for Mercantilism to get good use out of Representation.
