LukaSlovenia29
Emperor
- Joined
- Mar 13, 2016
- Messages
- 1,500
I'd be in favour of completely removing free policies for early ideology adopters.
I would rather reduce it from 2-1-0-0-... to 1-1-0-0-... or 1-0-0-0-... Because I like the idea of being interesting for the first few civs to take different ideologies.I'd be in favour of completely removing free policies for early ideology adopters.
I think everybody should get at least 1, just because its more interesting that way.I'd be in favour of completely removing free policies for early ideology adopters.
I think everybody should get at least 1, just because its more interesting that way.
I'm still in favor of 0 for adoption.
Also, I'd be in favor of either giving everyone a free policy with ideologies, or giving none.
This.Do you lean toward one or the other? Giving one is free candy, plus an advantage for the leaders, who are now losing a good part of their edge. So I'd lean that way.
Everything is doable except the gaining a free corporate office in every city. Balance-wise, I don't understand why you need to make tenets better than they should be. Poverty is huge in all wide empires no matter how advanced you are. So Peace, Land, and Bread seems good on wide in reducing global poverty but your changes make it seem like they are also good on tall with an insane growth and food bonus. New World Order is a meh and United front may or may not need a slight buff.This.
I've been convinced on the tourism for authority part, so here's my suggestions:
Freedom
Creative Expression - +2 +2 from Museums, Broadcast Towers, Opera Houses, and Ampitheaters. +2 from Great Works.
I agree here. This seems correct.
Economic Union - Free Trade Route and Great Merchant. +3 per trade route and Town.
I also agree here.
Volunteer Army 6 units are maintenance free. Receive +6 supply, 6 Foreign Legions
No need to give out morale like candy imo. If anything allow it to give mercenaries once they're researched..
Urbanization - No opinion. I don't have an issue with it, but I can see the argument for buffing it.
Order
Peace, Land, Bread: +10% growth & 10 in all cities, -20% poverty
Make it better for wide.
People's Army: Seems fine to me already.
Double Agents Add: Another spy and scale with CS# like other policies. Spies are awesome.
Autocracy
Autarky +10 per internal Trade Route. Gain a free corporate office in every city.
This seems much more sensible. Wide can have issues with production in satellite cities, and this would be a cool way of helping.
Elite Forces & Military-Industrial Complex: Not sure if the change is needed. I would er on the side of no.
Futurism: Unchanged.
Lebensraum: Is one of the best tenets. It's great.
New World Order Police Stations and Constabularies provide +3 and +5 . Double chance to coup in city states.
United Front - Maybe a slight buff to the influence gain.
How do these work code-wise and balance-wise?
Weren't you making the case that capitalism, which is at best 1.25 happiness per city, was a pretty good policy? If that is the case, I don't see how the current Peace, Land, Bread needs to be buffedPeace, Land, Bread: +10% growth & 10 in all cities, -20% poverty
Make it better for wide.
New World Order Police Stations and Constabularies provide +3 and +5 and -20% crime in all cities. Double chance to coup in city states.
Autarky +10 per internal Trade Route. +5 / from city connections.
How does this seem?
Freedom has a better chance to rig election, not to coup city states. Order has better chance to kill foreign spies.
The suggested Autarky seems relatively solid, especially for an Authority civ and it's cheaper maintenance on roads/railroads. I'm ok with either suggestions for NWO.
About Nationalism, it seems to reduce maintenance by more than 33%, almost 40% in fact, making it stronger than it seems (I'm checking the numbers later), and it works well with Military-Industrial Complex, especially if you have other discounts on unit purchase (Forbidden Palace, Industry's scaler). An adjustment to the percentage (and the code) should be enough to fit for the tier; I don't think it compares that well with, say Lightning Warfare, unless you have tailored your former policies around gold discounts.
Why take Nationalism when Lightning Warfare, Police State, Martial spirit exist? Even Third Alternative is better because it can at least give you those nice monopolies if you don't yet have enough at this point in the game. Sure, it's better than Total War, but Total War is a worse version of that one Progress tenet that even comes several eras earlier.
Freedom has rigging chance, as mentioned. I think +1 level is a little OP, especially for England.That'd also be okay, but coup chance I think is in Freedom or Order. I forgot which. So maybe
NWO Police Stations and Constabularies provide +3 and +5 and -20% crime in all cities. +1 experience level for every Spy.
Lebensraum: Gain culture and GA points when your borders expand. Citadel tile radius is doubled.
(A?). At this point in the game, GA points don't mean too much I find, the culture is nice but culture for culture's sake is not enough. However, I love the double tile radius, it gives you a new thing to do with your GGs, and can really help disrupt enemies strategic resources or corporation monopolies.
That should be added to Troops can be upgraded in city state territory. (In imperialism I think?)Maybe a good idea to replace "GA points and culture on expand" with "troops can be upgraded on vassal's territory". Or change some other Autocracy tenet on "troops can be upgraded on vassal's territory".