Generally, I want Imperialism to retain its theme. No big reworks, and I really don't want to touch the other industrial trees, as they're solid.
Things I've been looking at:
1.) Buffing Admirals - GGs get a citadel buff in Autocracy, so it'd be nice for Admirals to have a similar buff in Imperialism. Possibilities are
a.) More luxuries from the voyage of discovery (monopoly stuff is not feasible, and they'd also be useless for many tile-based monopolies)
b.) Increase the Admiral's combat buff aura/strength
c.) Give admirals a combat promotion like Pilum that lets front-line admirals deal damage
2.) Civilizing Mission - since Industry is the factory tree, I'm going to swap out that building for something else. I'm thinking a high-end military building, like the Military Base. Something to make city capture for imperialists feel immediately rewarding.
3.) Moving the ocean tile bonus earlier in the tree, possibly making it the opener (and shuffling things around)
4.) Adding a puppet unhappiness reduction modifier
5.) Also, adding a war weariness modifier somewhere. Perhaps a 'half war weariness from puppets captured and units killed in foreign lands.'