tupaclives
Tupac Lives on!!
Pre-Flight
The war is not popular. We are at 30% lux already! Everything looks great MM wise tho!
I fail to see the point in trading anything to Greece. Greece is done for, even if we DoW on Egypt we couldn't save Greece. Bubye Alex.
IBT - Indian tank dies against our army at Calcutta (1-0) then a reg tank flawlessly kills a fortified Mech on a hill (1-1), thats so crap. Fission comes in, we know the AI will go for Space Flight so I set research to Ecology, due in 14 at +300gpt.
Turn 1 - Rush UN in Berlin. Decide Delhi is our next target for our armies so i investigate. 11 Infantry, 3 tanks and 1 arty guard the ancient city. Understandably against numbers like that our arty barely make a dent. We won't attack it this turn. Clear away some nearby Indian troops (9-1) including a stack of tanks. Oh yeah guys, I might make mention also, we have no uranium.
IBT - We lose 2 mech infantry and kill 3 tanks in defensive battles. We get another dose of WW. (12-3)
Turn 2 - Berlin builds the UN.
Iron Knob riots and I scroll ahead to prevent further riots... oh my. In order to prevent riots without raising lux slider takes away enough commerce producing tiles to knock us from +307gpt when I hit enter at the end of last turn, to -25gpt. Ouch. I think a very large gpt deal may have ended as well but still, this war is getting out of hand. I now disagree even more strongly on the subject of Universal Suffrage, another 2-3 turns before being hit by WW like this would make a big difference. I'm considering a revolt to Monarchy. In order to have no riots takes 50% lux slider, which at 0% science only nets us +273gpt. This is getting out of hand.
Egypt is trading with India. I don't understand why we let them get out of the war with India in the first place to be honest. Sign them in for furs.
Our arty barrage at Delhi fails to scratch the surface and after 2 turns of bombardment the city is still size 14. It then takes 16 arty and 5 bombers to redline a single infantry defending Madras. An elite tank then wins flawlessly (I would have been embarrased at anything less!) and we raze Madras. (13-3)
We then clear out the surviving Indian tanks with Elite tanks and win flawlessly but dont produce any leaders. (15-3)
Kill a redlined Infantry on a mountain guarding a settler with an elite cav and win (16-3), producing a leader.
With nothing worth rushing I send him toward Calcutta to form another army.
Now everyone I have thought long and hard about this decision, and I think it is the right one. Consider this, to get any better than 40-turn research we HAVE to run deficit. In war we may need to rush build a lot of things, I don't want to be running 50% lux...
I take a deep breath and order a revolution, we will choose monarchy as our new government.
IBT - we kill 3 Indian tanks on the defence with elite mechs. (19-3)
Greece ceases to exist on their homeland, the have 3 cities on various islands still though.
Turn 3 - Monarchy does no end of good. Ok so we lose the worker bonus but everyone is happy at 10% lux, we can set science back to 50% (ecology in 17) and still turn a profit. The siege of delhi continues, now with airsupport we drop Delhi to size 10 and weaken all the defenders (and take out all the improvements) although we do lose a reg bomber to a fighter operating somewhere in the west.
I decide to risk a strike on Delhi.
Elite Tank (5/5) wins v vet infantry (3/4) (2/5)
Elite Tank (5/5) wins v vet infantry (3/4) (1/5)
Vet Tank (4/4) wins v vet infantry (3/4) (1/4)
Elite Tank (5/5) wins v vet infantry (3/4) (2/5)
Elite Tank (2/5) wins v vet tank (4/4) (1/5)
Vet Tank (4/4) loses v vet tank (4/4) (2/4)
Vet Tank (4/4) wins v vet tank (4/4) (4/4)
Vet Tank (4/4) wins v vet tank (4/4) (2/4)
Elite Tank (5/5) wins v vet tank (3/4) (3/5)
Elite Tank (3/5) wins v vet tank (3/4) (2/5)
Elite Tank (5/5) wins v reg infantry (2/3) (4/5)
Elite Tank (4/5) retreats v vet infantry (2/4) (1/5)
Vet Tank (4/4) loses v vet infantry (2/4) (1/4)
Vet Tank (4/4) wins v vet infantry (2/4) (2/4)
Vet Tank (2/4) wins v vet infantry (2/4) and promotes (2/5)
Elite Mech (5/5) wins v vet infantry (2/4) (5/5)
Vet Mech (4/4) wins v reg tank (3/3) and promotes (4/5)
Elite Mech (5/5) wins v vet tank (2/4) (4/5) and produces a leader.
Elite Tank (2/5) wins v vet infantry (1/4)
And with that we run out of guys to attack with. Holy crap Delhi is well defended! 16 kills and there are still guys in there!
(35-5)
I decide our force which torched Madras last turn (about 16 arty and 6 mechs) are going to head into Indian territory to generally pillage and make a nuisance of themselves.
IBT - succesfully defend against 3 tank attacks at Calcutta (38-5). Egypt enters the Mordern era. I have to be honest, I have never seen a MA Cleopatra before so I've had a new experience in this game!
Turn 4 - the final days of delhi! We redline all defenders and begin the attack with reinforcements.
5 Elite Tanks record victories and at last delhi has fallen!
Culture from Jaipur is cutting off the link between ANZAC and Calcutta so a force dispatched its way last turn decides to get rid of that pesky break so our new Wine colonies can get to work. The plan succeeds and now we have wines, but we lose a vet tank, an elite tank and a tank army in destroying the city. A very costly luxury indeed.
However with wines we can now turn off luxury spending all together! I put the extra money toward science spending and ecology is now in 13.
(46-7)
We have 2 empty armies in Calcutta so one becomes a tank army and the other becomes the long overdue Mech Army.
I spend the rest of the turn consolidating our position.
IBT - We lose dyes and incense but only Iron Knob and Launceston riot.
Turn 5 - kill 9 indian tanks for no loss (55-7). Found Lone Pine (continuing the Gallipoli theme) to claim wines, gives us 4 sources now. Use bombers to destroy all the Indian vineyards. I also decide to call out 2 vet mechs for the dangerous job of pillaging the Indian oil supply. The only have 1 spigot so we have a chance.
Nothing else interesting this turn.
I'm pausing here for a bit, these turns are taking a long time to play, these 5 turns took me the better part of three hours.
I'll play again tomorrow.
heres the front atm
The war is not popular. We are at 30% lux already! Everything looks great MM wise tho!

I fail to see the point in trading anything to Greece. Greece is done for, even if we DoW on Egypt we couldn't save Greece. Bubye Alex.
IBT - Indian tank dies against our army at Calcutta (1-0) then a reg tank flawlessly kills a fortified Mech on a hill (1-1), thats so crap. Fission comes in, we know the AI will go for Space Flight so I set research to Ecology, due in 14 at +300gpt.
Turn 1 - Rush UN in Berlin. Decide Delhi is our next target for our armies so i investigate. 11 Infantry, 3 tanks and 1 arty guard the ancient city. Understandably against numbers like that our arty barely make a dent. We won't attack it this turn. Clear away some nearby Indian troops (9-1) including a stack of tanks. Oh yeah guys, I might make mention also, we have no uranium.
IBT - We lose 2 mech infantry and kill 3 tanks in defensive battles. We get another dose of WW. (12-3)
Turn 2 - Berlin builds the UN.

Iron Knob riots and I scroll ahead to prevent further riots... oh my. In order to prevent riots without raising lux slider takes away enough commerce producing tiles to knock us from +307gpt when I hit enter at the end of last turn, to -25gpt. Ouch. I think a very large gpt deal may have ended as well but still, this war is getting out of hand. I now disagree even more strongly on the subject of Universal Suffrage, another 2-3 turns before being hit by WW like this would make a big difference. I'm considering a revolt to Monarchy. In order to have no riots takes 50% lux slider, which at 0% science only nets us +273gpt. This is getting out of hand.
Egypt is trading with India. I don't understand why we let them get out of the war with India in the first place to be honest. Sign them in for furs.
Our arty barrage at Delhi fails to scratch the surface and after 2 turns of bombardment the city is still size 14. It then takes 16 arty and 5 bombers to redline a single infantry defending Madras. An elite tank then wins flawlessly (I would have been embarrased at anything less!) and we raze Madras. (13-3)

We then clear out the surviving Indian tanks with Elite tanks and win flawlessly but dont produce any leaders. (15-3)
Kill a redlined Infantry on a mountain guarding a settler with an elite cav and win (16-3), producing a leader.

With nothing worth rushing I send him toward Calcutta to form another army.
Now everyone I have thought long and hard about this decision, and I think it is the right one. Consider this, to get any better than 40-turn research we HAVE to run deficit. In war we may need to rush build a lot of things, I don't want to be running 50% lux...
I take a deep breath and order a revolution, we will choose monarchy as our new government.
IBT - we kill 3 Indian tanks on the defence with elite mechs. (19-3)
Greece ceases to exist on their homeland, the have 3 cities on various islands still though.
Turn 3 - Monarchy does no end of good. Ok so we lose the worker bonus but everyone is happy at 10% lux, we can set science back to 50% (ecology in 17) and still turn a profit. The siege of delhi continues, now with airsupport we drop Delhi to size 10 and weaken all the defenders (and take out all the improvements) although we do lose a reg bomber to a fighter operating somewhere in the west.
I decide to risk a strike on Delhi.
Elite Tank (5/5) wins v vet infantry (3/4) (2/5)
Elite Tank (5/5) wins v vet infantry (3/4) (1/5)
Vet Tank (4/4) wins v vet infantry (3/4) (1/4)
Elite Tank (5/5) wins v vet infantry (3/4) (2/5)
Elite Tank (2/5) wins v vet tank (4/4) (1/5)
Vet Tank (4/4) loses v vet tank (4/4) (2/4)
Vet Tank (4/4) wins v vet tank (4/4) (4/4)
Vet Tank (4/4) wins v vet tank (4/4) (2/4)
Elite Tank (5/5) wins v vet tank (3/4) (3/5)
Elite Tank (3/5) wins v vet tank (3/4) (2/5)
Elite Tank (5/5) wins v reg infantry (2/3) (4/5)
Elite Tank (4/5) retreats v vet infantry (2/4) (1/5)
Vet Tank (4/4) loses v vet infantry (2/4) (1/4)
Vet Tank (4/4) wins v vet infantry (2/4) (2/4)
Vet Tank (2/4) wins v vet infantry (2/4) and promotes (2/5)
Elite Mech (5/5) wins v vet infantry (2/4) (5/5)
Vet Mech (4/4) wins v reg tank (3/3) and promotes (4/5)
Elite Mech (5/5) wins v vet tank (2/4) (4/5) and produces a leader.

Elite Tank (2/5) wins v vet infantry (1/4)
And with that we run out of guys to attack with. Holy crap Delhi is well defended! 16 kills and there are still guys in there!
(35-5)
I decide our force which torched Madras last turn (about 16 arty and 6 mechs) are going to head into Indian territory to generally pillage and make a nuisance of themselves.
IBT - succesfully defend against 3 tank attacks at Calcutta (38-5). Egypt enters the Mordern era. I have to be honest, I have never seen a MA Cleopatra before so I've had a new experience in this game!
Turn 4 - the final days of delhi! We redline all defenders and begin the attack with reinforcements.
5 Elite Tanks record victories and at last delhi has fallen!

Culture from Jaipur is cutting off the link between ANZAC and Calcutta so a force dispatched its way last turn decides to get rid of that pesky break so our new Wine colonies can get to work. The plan succeeds and now we have wines, but we lose a vet tank, an elite tank and a tank army in destroying the city. A very costly luxury indeed.

However with wines we can now turn off luxury spending all together! I put the extra money toward science spending and ecology is now in 13.
(46-7)
We have 2 empty armies in Calcutta so one becomes a tank army and the other becomes the long overdue Mech Army.
I spend the rest of the turn consolidating our position.
IBT - We lose dyes and incense but only Iron Knob and Launceston riot.
Turn 5 - kill 9 indian tanks for no loss (55-7). Found Lone Pine (continuing the Gallipoli theme) to claim wines, gives us 4 sources now. Use bombers to destroy all the Indian vineyards. I also decide to call out 2 vet mechs for the dangerous job of pillaging the Indian oil supply. The only have 1 spigot so we have a chance.
Nothing else interesting this turn.
I'm pausing here for a bit, these turns are taking a long time to play, these 5 turns took me the better part of three hours.
I'll play again tomorrow.
heres the front atm
