2metraninja
Defender of Nabaxica
For all of you number-crunchers out there, can someone tells me if I am doing this correct:
I am fan of whipping, but I do it mostly with gut feeling than any mathematical support. I want to make a spreadsheet which can tells me how much hammers I can most invest to be able to whip for say 2 pop points. This spreadsheet must calculate the productions bonuses. How this is calculated?
Say I am whipping Infantry (cost 140 hammers). The multipliers which will enforce each of my whipped pop hammers return (30 base hammers) are as follow:
Forge (25% or *1.25)
Factory (25% or *1.25)
Police State (25% or *1.25)
Till here it is clear for me - those 30 hammers multiplied by all the multipliers (*1.75) becomes 52 hammers (rounded up or down or just the integer part is taken and the rest is thrown away?). Which means that I must have at most 38 hammers invested to be able to whip an infantry for 2 pop points.
Now comes the thing which I dont understand exactly how it works - Kremlin (-33% hurry production cost) Where to put this? is it *1.33 the base hammers before adding any of the others multipliers? Just like the Bureaucracy +50% added hammers? But those 33% must be substracted from somewhere. Is it 140 / 1.33 = 105 (106?) hammers which an Infantry costs when I am rushing it with Kremlin?
I am fan of whipping, but I do it mostly with gut feeling than any mathematical support. I want to make a spreadsheet which can tells me how much hammers I can most invest to be able to whip for say 2 pop points. This spreadsheet must calculate the productions bonuses. How this is calculated?
Say I am whipping Infantry (cost 140 hammers). The multipliers which will enforce each of my whipped pop hammers return (30 base hammers) are as follow:
Forge (25% or *1.25)
Factory (25% or *1.25)
Police State (25% or *1.25)
Till here it is clear for me - those 30 hammers multiplied by all the multipliers (*1.75) becomes 52 hammers (rounded up or down or just the integer part is taken and the rest is thrown away?). Which means that I must have at most 38 hammers invested to be able to whip an infantry for 2 pop points.
Now comes the thing which I dont understand exactly how it works - Kremlin (-33% hurry production cost) Where to put this? is it *1.33 the base hammers before adding any of the others multipliers? Just like the Bureaucracy +50% added hammers? But those 33% must be substracted from somewhere. Is it 140 / 1.33 = 105 (106?) hammers which an Infantry costs when I am rushing it with Kremlin?