Turn 110-119

Feudalism - Machinery from Aloha - Guilds
 
How about Archery (1 turn) then Feudalism (11 turns). Archers will give our army a little variety and is required for longbows and camel archers.
 
And we could probably trade it around easily too.
 
At this stage of the game, Archers are useless units except for happiness-maintaining and barb-quashing, just so you know. ;)

Switched to organized religion but wish I hadn't. It costs 3 more gold per turn but only speeds up construction of National epic by 1 turn. I was hoping for much more. So sorry about that but we can switch back in 4 turns.
Have we spread our religion around in many cities? If so, I disagree with your analysis. To me, the extra hammers from Organised Religion are far more valuable than the minuscule amount of GPT lost.

nothing else is going on so lets think about our next tech because currency is due in 4.

Drama - can build theater
Feudalism - vassalage and serfdom civics
Theology - nothing we need
Music - free great artist
Philosophy - pacifism, a good civic for us
Paper - map trading
Archery - will need eventually, takes only 1 turn
Horse riding - will want eventually
Compass - explorers could be very useful
Construction - don't need catapults just yet
Machinery - will get from Aloha some day
I disagree with Theology having 'nothing we need'. Theocracy is an extremely powerful wartime civic. I'm not advocating that as our research path (although it's tempting if Christianity hasn't yet been founded), but just pointing that out.

Personally, I dislike Pacifism and favour Organised Religion and Theocracy, but perhaps that's just my playing style.

Horseback Riding is useless to us unless we actually want to BUILD Horse-requiring units. Camel Archers don't require Horses, so really we don't need it until at least Military Tradition (Cavalry).

When is the 'some day' for Machinery? Soon?

Construction should be a #1 priority tech if we ever enter any war. Catapults are invaluable units.

Compass is also handy if we've got Machinery and want to go for Optics (Caravels, to meet new people).

Are you sure the free Great Artist from Music hasn't already been claimed by another team?

Just a few thoughts for you, anyway.
 
Well we can revisit the tech tree in about 10 turns unless you disagree with Archery then Feudalism as our next research. We will need garrison units to keep our populations happy and archers will be very good for that.

That is about the time I'm expecting Machinery, although Aloha have not told us how long it will take for them to finish researching it.

Polynesia's border grows in 2, Ploughland in 10

It's starting to bother me that Loco and Aloha keep lurking around our borders. Haven't they seen everything yet? Sheesh.

Also a settler and missionary will be on their way to site 3 in 2 turns, make your last complaints now or forever hold your peace.
 
Ploughland has finished the missionary. What should we build next? It's a good science city so a Library might be good or maybe we should build another missionary.

Sinsburg is done with the settler. I don't really know what to build there except to rush a granary. I wouldn't mind another settler either.

Polynesia's border has expanded and population has grown. It can now work those pigs and will really start taking off now.

Epsilon has discovered Archery, so we are only 3 turns behind them in tech.
Aloha just traded for Currency, which we will have in 2.
Loco is way behind.
 
I'd say another settler in Sinsburg and another missionary in Ploughland.

Also, we should think about a name for the city that'll be founded soon.
 
:agree: with Theoden.
We should go a bit easy on the whip to work our cottages and other tiles.
 
Perhaps check with Aloha to see that they aren't also having the wool pulled over their eyes by Epsilon and their compulsive trading streak. It's all very well if we're not funding Epsilon's research ourselves, but if the other teams are then it could spell trouble in the future.

Just a thought, anyway. I haven't completely kept up with the diplomacy so I may be a bit behind the times here. :)
 
We may regret creating a coalition against the tech leader, after all we may be only one great person away from that position ourselves.
 
But if we make a coalition against the tech leader we can keep the focus on them, even though we might surpass them in tech. The image they've created of themselves should make this easier. And as long as the other teams keep thinking that Epsilon is the greatest threat we'll be fine.
 
It would be a difficult task just to mobilize everyone against Epsilon because of their dangerous tech lead when it is already pretty slight. It would be even more difficult to keep that unity while we surpass all our allies.

It could be too soon to show our hand in this way, after all the other teams want to win also and so will eventually find their own reasons to conspire against each other.

Epsilon is also the leader in wonders, score and GNP, these are positions we are not likely to occupy for the foreseeable future and so may be better characteristics to build a coalition against.
 
You're probably right... but wonders, score and GNP are still good reasons to make a tech trade embargo against them, if we wanted that.
 
We'll settle site 3 next turn, that is where I sent the missionary too. 11 turns until our next settler and lots of choices on where to settle.

Things have changed much since we last discussed this subject. Tech trading has brought Camel Archers within reach and we are further from the other civs than I had hoped. As a result I'm less concerned about grabbing those horse. Site 2 now looks like the best spot to settle. It has good growth and production and will let us put galleys on the eastern ocean. Many other sites to consider though, I've marked a few but please feel free to sugest better sites that I may have missed. (Also I didn't include a screenshot but Site 4 would be an Iron city way up north.)

Also Wheelville's pop has grown and In addition to 2 scientists we can have a bunch of priests. Even without any more priests our next GP will have about 20% chance of being a prophet.
 
I'd settle SE of the Banana's in you're second screenshot, it'll block the land bridge on the first border pop, it will have rice and banana's, and will grow fast. And it has some hills (I count 3 or 4).
Site 1 one south later to block that landbridge, and backfill after that?

edit: if we're going to do that, we might want to use some more workers.
 
You mean right between the bananas and rice? Hmm...yes that is quit a good spot but I'm not sure if I like it more than Site 2. I suppose I can now consider moving Site 1 but am not yet convinced we should.
 
Some observations I made in the 50AD save (when I started writing this post, the new save came in :D):

Chowderton is near it's happiness limit, we might change it to making workers/settlers
Polynesia could work the hill to get that library finished earlier, but do we need that library anyway now that hinduism is providing culture?

WE NEED MORE WORKERS
We need to clear the jungle south of Polynesia to settle some cities there, the jungle east of Chowderton for another city, we need roads, we need to hook things up.

Some screenies for possible future sites:


Civ4ScreenShot0092.JPG

Civ4ScreenShot0093.JPG

Civ4ScreenShot0094.JPG

Civ4ScreenShot0095.JPG

Civ4ScreenShot0096.JPG

Order I would found them in: Delta - Dzeta - Alpha - Epsilon - Beta - Eta - Gamma

We should lower our science slider a bit, and should use ploughland and wheelville to build settlers/workers too.(wheelville when the NE is ready)
 
75 AD turn 118

Our warrior in the east has met Piffle’s warrior.

We finished Currency so get a bunch of new trade routes next turn.

We get archery next turn so we can produce some cheep units to enforce happiness in our more crowded cities.

Feudalism is after that. It will allow us to adopt serfdom, +50% worker speed.

Have not had time to look at all those city locations but Delt looks like a good next city.

Hope you will forgive me if I skip the screen shots this turn, but its one of those days.
 
Could anyone get us the diplo screens?
 
How about if I just describe it for you?

Piffle has not met Loco but has open border with Aloha and Epsilon.

We have Monotheism and Literature, they have Archery and 83 gold.
 
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