First off, a barb axe near Mecca, our new city, has made me realize how shabby our defenses are. Ploughland and Chowderton will build 4 (5 turns) to get us back in shape, but in the mean time I hope to confuse the AI with some nice bait (undefended worker near Mecca) while all available units rush to the area. Now we have to hope that nobody shows up near Polynesia or Magadan in the next few turns.
There is good news also though; we are in 1st place for manufacturing and 2nd for population.
Polynesia(grows in 3) has put the library on hold for now to build missionaries.
Wheelville (stagnant) now has 2 scientists and a priest so the next GP is 7 turns away. National Epic will finish in 9 unless but we can rush with 3 pop and finish immediately. How about a civics change; drop slavery and pick up caste system. 2 more gold per turn but unlimited artist/scientist/merchant.
Magadan finishes worker next turn then returns to granary, Sinsburg's settler (9 turns) is planning to settle site Delta, between bananas and rice south of Polynesia.
We need more happiness if we want to keep our population growing, but its 5 turns still until we connect our first resource so lets try to make some deal with Loco we can trade our extra pigs for their extra gold. But it will be a hard sell since we are way ahead of them in tech; CS, calendar, currency, hunting.
We have Monotheism and Lit on Piffle, but they already have Machinery.
Aloha is still working on machinery to trade for meditation and now we have archery too.
Epsilon has everything we do in addition to construction and compass. What the hell do they want compass for?
Lastly, should our eastern warrior go north or south?