Turn 110-119

We'll finish archery next turn right? Seems a bit of a waste now.
 
First off, a barb axe near Mecca, our new city, has made me realize how shabby our defenses are. Ploughland and Chowderton will build 4 (5 turns) to get us back in shape, but in the mean time I hope to confuse the AI with some nice bait (undefended worker near Mecca) while all available units rush to the area. Now we have to hope that nobody shows up near Polynesia or Magadan in the next few turns.

There is good news also though; we are in 1st place for manufacturing and 2nd for population.

Polynesia(grows in 3) has put the library on hold for now to build missionaries.

Wheelville (stagnant) now has 2 scientists and a priest so the next GP is 7 turns away. National Epic will finish in 9 unless but we can rush with 3 pop and finish immediately. How about a civics change; drop slavery and pick up caste system. 2 more gold per turn but unlimited artist/scientist/merchant.

Magadan finishes worker next turn then returns to granary, Sinsburg's settler (9 turns) is planning to settle site Delta, between bananas and rice south of Polynesia.

We need more happiness if we want to keep our population growing, but its 5 turns still until we connect our first resource so lets try to make some deal with Loco we can trade our extra pigs for their extra gold. But it will be a hard sell since we are way ahead of them in tech; CS, calendar, currency, hunting.

We have Monotheism and Lit on Piffle, but they already have Machinery.

Aloha is still working on machinery to trade for meditation and now we have archery too.

Epsilon has everything we do in addition to construction and compass. What the hell do they want compass for?

Lastly, should our eastern warrior go north or south?
 
Compass is a prerequisite for Optics, so that's why Epsilon would be getting it.

I heavily dislike Caste System, personally. You hardly ever need the extra specialists. Work out for yourself exactly how many of the 'free specialists' you'd actually be using, above the allowed limits anyway (eg 2 scientists for a Library), and then see if you think it's worth it. ;) Slavery, on the other hand, allows us to respond to a crisis by whipping population. Sure, this should be a last resort, as whipping is never good for the economy, but a whipped city is far better than a razed one, for instance.
 
I agree with Lord Parkin that we shouldn't use caste system. Instead I think we should switch to serfdom as soon as we get feudalism, as a 50% increase in tile improvement capacity is exactly what we could use now. Then we can take advantage of our spiritual trait and change back to slavery once in a while to whip stuff and then change back.

About "Mecca" I think we should give it a name other than the default. How about Glassport (glass was an important innovation).
 
Keep slavery
I'd move the warrior SE
Our fortified axe in a city should have decent odds right?
 
Glassport is a cool name and SE it is. I'll make it so. But why would Epsilon want Optics? Are they going for a blue water navy?

As for Caste System; I think its worth the money to be able to decide precisly what sort of GPs we make. As it is our next guy has only a 50% chance of being a scientist. Also after 4 turns we could switch back to Slavery at any time and whip that same turn. Still I guess there is no rush, we might as well wait and see what kind of GP we get in 6 turns.
 
Optics -> Astronomy - Observatories
That's the only thing I could think of, but they could've just taken Education for Universities instead.
 
They could be aiming for astronomy early to launch a naval invasion which would be devastating for anyone who hasn't seen it coming.

Or perhaps they just wanted compass for the harbours to increase their commerce even more.
 
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