Cheetah
Deity
The last turn of this term.
Secure Site (I'll need some time to update it.)
Turn Report
We recieved World Map and 66 Gold from Apolyton.
Lucky Harbor and Catchopolis has been disbanded by GCA. The new GCA capital is the city of Balance of Power.
Our forces are charging on Port Blacksand (undefended) and Santopia (1 Elite Spearman).
The remaining GCA forces west of Balance of Power is 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman.
On the domestic side I managed to get a few more food out of Shen Ling, and no cities will riot next turn.
Turn Chat Log
[15:04] <Cheetah> Turn Chat Started - Turn 135 - 130 AD
[15:04] <theWizard> woohoo!
[15:04] <Cheetah> im logging
[15:04] <theWizard> So, what's new?
[15:04] <Bootstoots> I'm logging too
[15:04] <Cheetah> we recieved 66 gold adn world map from apolyton
[15:04] <theWizard> nice.
[15:04] <theWizard> What shall they get?
[15:04] <Cheetah> Lucky Harbor is disbanded
[15:05] <theWizard> Nice.
[15:05] <Cheetah> Shen Ling is out of riot
[15:05] <Bootstoots> is Catchopolis destroyed?
[15:05] <Cheetah> yes
[15:05] <theWizard> whoa.
[15:05] <Bootstoots> and their new capital is BoP?
[15:05] <Cheetah> yes
[15:05] <theWizard> Oh no...
[15:06] <Cheetah> and now the GCA city of Server Fire is cut of from the rest of their forces
[15:06] <theWizard> now it'll be a hard time capturing t...
[15:06] <theWizard> *it
[15:06] <theWizard> nice.
[15:06] <Cheetah> anyway
[15:07] <theWizard> what?
[15:07] <Cheetah> you remember the screenshot from last turn? we have two horses on a mountain west of Port Blacksand. I want to move the right east, so they end up in the forest by Port Blacksand
[15:07] <Cheetah> any objections?
[15:07] Joins: ShangMan (ShangMan@3a0f8979.1409f3f8.us.rogers.com) [5 users]
[15:07] <theWizard> nope.
[15:07] <theWizard> sounds good.
[15:08] Parts: ShangMan (ShangMan@3a0f8979.1409f3f8.us.rogers.com) [4 users]
[15:08] <Cheetah> AND AS I THOUGH! Port Blacksand is UNDEFENDED!
[15:08] <theWizard> nice!
[15:08] <theWizard> although they'll disband it...
[15:09] <theWizard> how many cities does GCA have now?
[15:09] <Cheetah> should i place both horses in the forest, or one horse in the forest and one on the grassland in case GCA counterattacks?
[15:09] <Cheetah> 6 cities
[15:09] <theWizard> Why?
[15:09] <theWizard> Both in the forest, of course.
[15:09] <Bootstoots> are we close enough to capture or destroy Blacksand?
[15:09] <theWizard> better defence.
[15:09] <theWizard> IIRC no.
[15:10] <Cheetah> we would have been if we had charged last turn
[15:10] <theWizard> :/
[15:10] <Cheetah> now we are standing right outside it
[15:10] <Bootstoots> I think that both should probably be placed in the forest, I don't think we have to worry about GCA counterattacks
[15:10] <Bootstoots> it'll be abandoned for sure
[15:10] <Cheetah> yup
[15:10] <Cheetah> no defenders in it either
[15:10] <Bootstoots> they will probably stand and fight at Santopia, how many units do they have defending it?
[15:10] <theWizard> In what?
[15:10] <Bootstoots> *how many units do we have attacking it
[15:10] <Bootstoots>
[15:10] <Cheetah> one Elite Spear
[15:11] <theWizard> r u sure?
[15:11] <theWizard> They could have more...
[15:11] <Cheetah> and no way of rescuing it or giving reinforcements
[15:11] <Bootstoots> yeah, probably...what are our attacking forces like?
[15:11] <Bootstoots> they probably don't have more than that spear, btw
[15:11] <Cheetah> that city has been cut of from the rest of their empire since i investigated it in 90 AD
[15:11] <Cheetah> it only had that spear then, and they only have that spear now
[15:12] <theWizard> nice...
[15:12] <Cheetah> lets see
[15:12] <Cheetah> Starting the bombardment of Santopia
[15:12] <theWizard> woohoo!
[15:13] <theWizard> Results?
[15:13] <Cheetah> our great and feared Doughnut-Throwers are attacking
[15:13] <theWizard> lol
[15:13] <Cheetah> failed
[15:13] <theWizard> :\
[15:13] <Bootstoots> argh, Oct ate the ammunition again :s
[15:13] <theWizard> lol
[15:13] * Cheetah makes a mental note to complain about or siege weapons throwing doughnuts. I knew it would be better with bread!
[15:14] <theWizard> lol
[15:14] <Bootstoots> what troops do we have attacking Santopia?
[15:14] <Bootstoots> lol
[15:14] <Cheetah> our Archer, "Insert Clever Pun Here", what shall we do with him?
[15:15] <theWizard> Defend the doughnut thrower.
[15:15] <Bootstoots> are we sending any more troops to Santopia?
[15:15] <theWizard> how many are there?
[15:15] <Cheetah> we have one doughnut thrower, one clever pun and one mountain man attacking Santopia right now. I can direct Med Infs and extra pikes to be there for the attack next turn.
[15:16] <theWizard> Can we attack the city now?
[15:16] <Bootstoots> we should probably put a med inf or two near Santopia, so that we can perhaps take the city next turn
[15:16] <Cheetah> so how many Med Infs and/or pikes do you want against Santopia next turn?
[15:16] <Bootstoots> how many do we have that can reach in one turn?
[15:17] <theWizard> Hmm...
[15:17] <Cheetah> theWizard: only offensive units at Santopia are the archer and doughnut-thrower. the doughnut-thrower just failed, and i dont think the archer will do much better :/
[15:17] <theWizard> Has Oct renamed those units, or are you just making names?
[15:17] <Cheetah> Bootstoots: as many as you'd like
[15:17] <Cheetah> he has renamed them
[15:17] <theWizard> lol
[15:18] <Bootstoots> let's bring over two med infs, with them I think we should be able to take the city on the next turn
[15:18] <Cheetah> ok. 3 Med Infs and 1 Horse can be ready to attack Santopia next turn. How many do we want to send to Santopia?
[15:18] <Cheetah> 2 Med Infs against a fortified Elite Spearman in a town on Hills?
[15:19] <theWizard> And a doughnut thrower, and a archer.
[15:19] <Cheetah> well yes
[15:19] <Bootstoots> 4 offense against 3.5 defense, right?
[15:19] <Cheetah> though i dont think they will make much difference
[15:19] <Cheetah> hm
[15:19] <Cheetah> let me think
[15:19] <Cheetah> hills: +50%
[15:20] <theWizard> So it's 4.5
[15:20] <theWizard> No, sorry, 3
[15:20] <Bootstoots> spear has 2 defense
[15:20] <Cheetah> fortified: +25%
[15:20] <theWizard> I remembered it was a pike...
[15:20] <theWizard> 2.5
[15:20] <Cheetah> no its spear
[15:21] <theWizard> Argh.
[15:21] <theWizard> Umm...
[15:21] <Cheetah> is everything calculated out of the base defense, or does it stack?
[15:21] <theWizard> stack, AFAIK
[15:21] <Bootstoots> stack?
[15:22] <theWizard> Like 2+50% = 3
[15:22] <Cheetah> Defense (stacking): (2 * 1.5) * 1.25 = 3.75
[15:22] <theWizard> whoa!
[15:23] <theWizard> So, maybe 3 Med infs would be wise?
[15:23] <Cheetah> Defense (not stacking): 2 + 2 * 0.5 + 2 * 0.25 = 3.50
[15:23] <Cheetah> Defense (stacking): (2 * 1.5) * 1.25 = 3.75
[15:23] <Cheetah> so does it stack or dont stack?
[15:24] <theWizard> I dunno.
[15:24] <theWizard> I have always thought it stacks, but now as you ask it...
[15:24] <theWizard> I just dunno.
[15:24] <Bootstoots> I don't know, but it's only 1/4 of a point of defense
[15:24] <Bootstoots> just to be safe, you might want to add a third Med Inf
[15:25] <theWizard> yes.
[15:25] <Cheetah> well we have 3 Med Infs and 1 Horse who can get there next turn. What do we want to send?
[15:25] <Cheetah> k
[15:25] <Cheetah> sending 3 Med Infs. Should I send the Horse too?
[15:25] <theWizard> No, IMHO it's not necessary.
[15:25] <Bootstoots> sure
[15:25] <Cheetah> k
[15:26] <Cheetah> uh..
[15:26] <Bootstoots> ok, yeah, don't send the horse
[15:26] <Cheetah> hehe k
[15:26] <Bootstoots> particularly because it's just as strong as Insert Clever Pun Here
[15:26] <theWizard> lol
[15:27] <Cheetah> ! - Just found an Elite Horseman two tiles west of Balance of Power, guarded by a Regular Pikeman
[15:27] <theWizard> GCA?
[15:27] <Cheetah> yes
[15:27] <theWizard> Hm.
[15:27] <Bootstoots> hmm...should we wait to see if they will use it as a counterattack or pull back to BoP?
[15:28] <theWizard> Whadda ya mean?
[15:29] <Bootstoots> should we wait to see if they're going to attack us with the horse or pull it back to BoP?
[15:29] <Cheetah> - That makes the probable total number of GCA troops west of Balance of Power to 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman. Excluding the Elite Spearman in Santopia
[15:29] <Cheetah> - That makes the probable total number of GCA troops west of Balance of Power to 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman. Excluding the Elite Spearman in Santopia
[15:29] <Cheetah> - That makes the probable total number of GCA troops west of Balance of Power to 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman. Excluding the Elite Spearman in Santopia
[15:29] <Cheetah> will stop spamming now :]
[15:29] <theWizard> lol
[15:29] <Bootstoots> I was about to kick you too
[15:30] <Cheetah> hm
[15:30] <Cheetah> all our units are in stacks defended by Pikemen
[15:30] <Cheetah> except a few horses
[15:31] <Bootstoots> ok
[15:31] <Cheetah> hm
[15:31] <theWizard> So, what danger are we in
[15:31] <theWizard> ¨?
[15:31] <Cheetah> we acctualy have 4 Med Infs we can send to Santopia. Should I send a fourth?
[15:31] <Cheetah> none, IIRC
[15:32] <theWizard> Nope.
[15:32] <theWizard> Thee should do it.
[15:32] <theWizard> *three
[15:32] <theWizard> With the clever pun.
[15:32] <Bootstoots> will it distract us from another city to send the fourth?
[15:32] <Bootstoots> or divert us
[15:33] <Cheetah> Except Balance of Power, there is only Santopia and Port Blacksand left. Port Blacksand will probably be disbanded by GCA next turn, if not it will be overrun by two Horsemen, 3 Med Infs and 1 Pike
[15:34] <theWizard> NIce.
[15:34] <Bootstoots> then we might as well send the fourth Med Inf
[15:34] <theWizard> Yes... just to be sure.
[15:34] <Bootstoots> we'll probably need to cooridinate our attack on BoP with Poly for maximum power
[15:35] <Cheetah> In 3 turn a galley can be at the coast outside former Santopia, and transport 2 of our units (if they are still there) to the front in two turns
[15:35] <theWizard> nice.
[15:35] <Bootstoots> ok, wouldn't it be faster to send the stack back under its own power, or are you talking about other units?
[15:35] <Cheetah> uh
[15:36] <Cheetah> no im talking about our units who will be attacking Santopia
[15:36] <Cheetah> if they shall walk from Santopia to Balance of Power, it will take them 5 turns. By galley it will take 2
[15:37] <Bootstoots> ok, but it will take 3 turns to send the galley, right?
[15:37] <Cheetah> just so you know we can get those units at Santopia back to the front quickly
[15:37] <Cheetah> yes
[15:37] <Cheetah> hm
[15:37] <Bootstoots> so it doesn't really matter either way
[15:37] <Cheetah> maybe that destroys my argument
[15:37] <Cheetah> k
[15:37] <Cheetah> sending the Med Infs
[15:37] <Cheetah> hm... strange
[15:38] <Cheetah> when did Horsemen learn to walk from mountain to mountain to grassland to grassland in just one turn?
[15:38] <Bootstoots> when they have roads on them?
[15:38] <Cheetah> nope
[15:38] <theWizard> ?
[15:38] <Bootstoots> well, that's certainly strange
[15:38] <Cheetah> when i manage to read the goto-number wrongly
[15:38] <theWizard> Say it again.
[15:39] <Bootstoots> are you talking about our horses?
[15:39] <Cheetah> yes
[15:39] <Cheetah> never mind
[15:39] <Bootstoots> lol
[15:39] <Cheetah> just me mocking up
[15:39] <theWizard> lol
[15:39] <theWizard> nice.
[15:39] <theWizard> Many units still to move?
[15:40] <Cheetah> nope
[15:40] <Cheetah> none
[15:40] <theWizard> MM our cities well, then.
[15:40] <Cheetah> just going to look through the cities again, to make sure none of them riots like last time I played
[15:40] <theWizard> Good.
[15:42] <theWizard> Take screenies then.
[15:43] <Cheetah> will do
[15:46] <Cheetah> everything looks ok
[15:46] <theWizard> nice.
[15:46] <theWizard> I g2g, then.
[15:46] <Cheetah> managed to get 3 more food out of shen ling
[15:46] <theWizard> :/
[15:46] <Cheetah> cya
[15:46] <theWizard> See ya!
[15:47] <Cheetah> oh
[15:47] Quits: theWizard (~azy@I.love.Jesus) (Quit: Bye bye. )
[15:47] <Cheetah> just one question!
[15:47] <Cheetah> bah
[15:47] <Cheetah> Bootstoots: are you here?
[15:48] <Bootstoots> yeah
[15:48] <Cheetah> our workers
[15:48] <Cheetah> where do we want them?
[15:48] <Bootstoots> I don't know, whereever looks good, I guess
[15:49] <Bootstoots> g2g
[15:49] <Cheetah> hehe k
End of Turn Chat
Notes from DP
I don't think doughnuts has very much effect against fortified elite spearme. Suggest we switch to something a bit more usefull, old bread or something.
Secure Site (I'll need some time to update it.)
Turn Report
We recieved World Map and 66 Gold from Apolyton.
Lucky Harbor and Catchopolis has been disbanded by GCA. The new GCA capital is the city of Balance of Power.
Our forces are charging on Port Blacksand (undefended) and Santopia (1 Elite Spearman).
The remaining GCA forces west of Balance of Power is 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman.
On the domestic side I managed to get a few more food out of Shen Ling, and no cities will riot next turn.
Turn Chat Log
[15:04] <Cheetah> Turn Chat Started - Turn 135 - 130 AD
[15:04] <theWizard> woohoo!
[15:04] <Cheetah> im logging
[15:04] <theWizard> So, what's new?
[15:04] <Bootstoots> I'm logging too
[15:04] <Cheetah> we recieved 66 gold adn world map from apolyton
[15:04] <theWizard> nice.
[15:04] <theWizard> What shall they get?
[15:04] <Cheetah> Lucky Harbor is disbanded
[15:05] <theWizard> Nice.
[15:05] <Cheetah> Shen Ling is out of riot
[15:05] <Bootstoots> is Catchopolis destroyed?
[15:05] <Cheetah> yes
[15:05] <theWizard> whoa.
[15:05] <Bootstoots> and their new capital is BoP?
[15:05] <Cheetah> yes
[15:05] <theWizard> Oh no...
[15:06] <Cheetah> and now the GCA city of Server Fire is cut of from the rest of their forces
[15:06] <theWizard> now it'll be a hard time capturing t...
[15:06] <theWizard> *it
[15:06] <theWizard> nice.
[15:06] <Cheetah> anyway
[15:07] <theWizard> what?
[15:07] <Cheetah> you remember the screenshot from last turn? we have two horses on a mountain west of Port Blacksand. I want to move the right east, so they end up in the forest by Port Blacksand
[15:07] <Cheetah> any objections?
[15:07] Joins: ShangMan (ShangMan@3a0f8979.1409f3f8.us.rogers.com) [5 users]
[15:07] <theWizard> nope.
[15:07] <theWizard> sounds good.
[15:08] Parts: ShangMan (ShangMan@3a0f8979.1409f3f8.us.rogers.com) [4 users]
[15:08] <Cheetah> AND AS I THOUGH! Port Blacksand is UNDEFENDED!
[15:08] <theWizard> nice!
[15:08] <theWizard> although they'll disband it...
[15:09] <theWizard> how many cities does GCA have now?
[15:09] <Cheetah> should i place both horses in the forest, or one horse in the forest and one on the grassland in case GCA counterattacks?
[15:09] <Cheetah> 6 cities
[15:09] <theWizard> Why?
[15:09] <theWizard> Both in the forest, of course.
[15:09] <Bootstoots> are we close enough to capture or destroy Blacksand?
[15:09] <theWizard> better defence.
[15:09] <theWizard> IIRC no.
[15:10] <Cheetah> we would have been if we had charged last turn
[15:10] <theWizard> :/
[15:10] <Cheetah> now we are standing right outside it
[15:10] <Bootstoots> I think that both should probably be placed in the forest, I don't think we have to worry about GCA counterattacks
[15:10] <Bootstoots> it'll be abandoned for sure
[15:10] <Cheetah> yup
[15:10] <Cheetah> no defenders in it either
[15:10] <Bootstoots> they will probably stand and fight at Santopia, how many units do they have defending it?
[15:10] <theWizard> In what?
[15:10] <Bootstoots> *how many units do we have attacking it
[15:10] <Bootstoots>
[15:10] <Cheetah> one Elite Spear
[15:11] <theWizard> r u sure?
[15:11] <theWizard> They could have more...
[15:11] <Cheetah> and no way of rescuing it or giving reinforcements
[15:11] <Bootstoots> yeah, probably...what are our attacking forces like?
[15:11] <Bootstoots> they probably don't have more than that spear, btw
[15:11] <Cheetah> that city has been cut of from the rest of their empire since i investigated it in 90 AD
[15:11] <Cheetah> it only had that spear then, and they only have that spear now
[15:12] <theWizard> nice...
[15:12] <Cheetah> lets see
[15:12] <Cheetah> Starting the bombardment of Santopia
[15:12] <theWizard> woohoo!
[15:13] <theWizard> Results?
[15:13] <Cheetah> our great and feared Doughnut-Throwers are attacking
[15:13] <theWizard> lol
[15:13] <Cheetah> failed
[15:13] <theWizard> :\
[15:13] <Bootstoots> argh, Oct ate the ammunition again :s
[15:13] <theWizard> lol
[15:13] * Cheetah makes a mental note to complain about or siege weapons throwing doughnuts. I knew it would be better with bread!
[15:14] <theWizard> lol
[15:14] <Bootstoots> what troops do we have attacking Santopia?
[15:14] <Bootstoots> lol
[15:14] <Cheetah> our Archer, "Insert Clever Pun Here", what shall we do with him?
[15:15] <theWizard> Defend the doughnut thrower.
[15:15] <Bootstoots> are we sending any more troops to Santopia?
[15:15] <theWizard> how many are there?
[15:15] <Cheetah> we have one doughnut thrower, one clever pun and one mountain man attacking Santopia right now. I can direct Med Infs and extra pikes to be there for the attack next turn.
[15:16] <theWizard> Can we attack the city now?
[15:16] <Bootstoots> we should probably put a med inf or two near Santopia, so that we can perhaps take the city next turn
[15:16] <Cheetah> so how many Med Infs and/or pikes do you want against Santopia next turn?
[15:16] <Bootstoots> how many do we have that can reach in one turn?
[15:17] <theWizard> Hmm...
[15:17] <Cheetah> theWizard: only offensive units at Santopia are the archer and doughnut-thrower. the doughnut-thrower just failed, and i dont think the archer will do much better :/
[15:17] <theWizard> Has Oct renamed those units, or are you just making names?
[15:17] <Cheetah> Bootstoots: as many as you'd like
[15:17] <Cheetah> he has renamed them
[15:17] <theWizard> lol
[15:18] <Bootstoots> let's bring over two med infs, with them I think we should be able to take the city on the next turn
[15:18] <Cheetah> ok. 3 Med Infs and 1 Horse can be ready to attack Santopia next turn. How many do we want to send to Santopia?
[15:18] <Cheetah> 2 Med Infs against a fortified Elite Spearman in a town on Hills?
[15:19] <theWizard> And a doughnut thrower, and a archer.
[15:19] <Cheetah> well yes
[15:19] <Bootstoots> 4 offense against 3.5 defense, right?
[15:19] <Cheetah> though i dont think they will make much difference
[15:19] <Cheetah> hm
[15:19] <Cheetah> let me think
[15:19] <Cheetah> hills: +50%
[15:20] <theWizard> So it's 4.5
[15:20] <theWizard> No, sorry, 3
[15:20] <Bootstoots> spear has 2 defense
[15:20] <Cheetah> fortified: +25%
[15:20] <theWizard> I remembered it was a pike...
[15:20] <theWizard> 2.5
[15:20] <Cheetah> no its spear
[15:21] <theWizard> Argh.
[15:21] <theWizard> Umm...
[15:21] <Cheetah> is everything calculated out of the base defense, or does it stack?
[15:21] <theWizard> stack, AFAIK
[15:21] <Bootstoots> stack?
[15:22] <theWizard> Like 2+50% = 3
[15:22] <Cheetah> Defense (stacking): (2 * 1.5) * 1.25 = 3.75
[15:22] <theWizard> whoa!
[15:23] <theWizard> So, maybe 3 Med infs would be wise?
[15:23] <Cheetah> Defense (not stacking): 2 + 2 * 0.5 + 2 * 0.25 = 3.50
[15:23] <Cheetah> Defense (stacking): (2 * 1.5) * 1.25 = 3.75
[15:23] <Cheetah> so does it stack or dont stack?
[15:24] <theWizard> I dunno.
[15:24] <theWizard> I have always thought it stacks, but now as you ask it...
[15:24] <theWizard> I just dunno.
[15:24] <Bootstoots> I don't know, but it's only 1/4 of a point of defense
[15:24] <Bootstoots> just to be safe, you might want to add a third Med Inf
[15:25] <theWizard> yes.
[15:25] <Cheetah> well we have 3 Med Infs and 1 Horse who can get there next turn. What do we want to send?
[15:25] <Cheetah> k
[15:25] <Cheetah> sending 3 Med Infs. Should I send the Horse too?
[15:25] <theWizard> No, IMHO it's not necessary.
[15:25] <Bootstoots> sure
[15:25] <Cheetah> k
[15:26] <Cheetah> uh..
[15:26] <Bootstoots> ok, yeah, don't send the horse
[15:26] <Cheetah> hehe k
[15:26] <Bootstoots> particularly because it's just as strong as Insert Clever Pun Here
[15:26] <theWizard> lol
[15:27] <Cheetah> ! - Just found an Elite Horseman two tiles west of Balance of Power, guarded by a Regular Pikeman
[15:27] <theWizard> GCA?
[15:27] <Cheetah> yes
[15:27] <theWizard> Hm.
[15:27] <Bootstoots> hmm...should we wait to see if they will use it as a counterattack or pull back to BoP?
[15:28] <theWizard> Whadda ya mean?
[15:29] <Bootstoots> should we wait to see if they're going to attack us with the horse or pull it back to BoP?
[15:29] <Cheetah> - That makes the probable total number of GCA troops west of Balance of Power to 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman. Excluding the Elite Spearman in Santopia
[15:29] <Cheetah> - That makes the probable total number of GCA troops west of Balance of Power to 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman. Excluding the Elite Spearman in Santopia
[15:29] <Cheetah> - That makes the probable total number of GCA troops west of Balance of Power to 1 Elite Horseman, 1 Veteran Pikeman, 1 Regular Pikeman and 1 Elite Spearman. Excluding the Elite Spearman in Santopia
[15:29] <Cheetah> will stop spamming now :]
[15:29] <theWizard> lol
[15:29] <Bootstoots> I was about to kick you too
[15:30] <Cheetah> hm
[15:30] <Cheetah> all our units are in stacks defended by Pikemen
[15:30] <Cheetah> except a few horses
[15:31] <Bootstoots> ok
[15:31] <Cheetah> hm
[15:31] <theWizard> So, what danger are we in
[15:31] <theWizard> ¨?
[15:31] <Cheetah> we acctualy have 4 Med Infs we can send to Santopia. Should I send a fourth?
[15:31] <Cheetah> none, IIRC
[15:32] <theWizard> Nope.
[15:32] <theWizard> Thee should do it.
[15:32] <theWizard> *three
[15:32] <theWizard> With the clever pun.
[15:32] <Bootstoots> will it distract us from another city to send the fourth?
[15:32] <Bootstoots> or divert us
[15:33] <Cheetah> Except Balance of Power, there is only Santopia and Port Blacksand left. Port Blacksand will probably be disbanded by GCA next turn, if not it will be overrun by two Horsemen, 3 Med Infs and 1 Pike
[15:34] <theWizard> NIce.
[15:34] <Bootstoots> then we might as well send the fourth Med Inf
[15:34] <theWizard> Yes... just to be sure.
[15:34] <Bootstoots> we'll probably need to cooridinate our attack on BoP with Poly for maximum power
[15:35] <Cheetah> In 3 turn a galley can be at the coast outside former Santopia, and transport 2 of our units (if they are still there) to the front in two turns
[15:35] <theWizard> nice.
[15:35] <Bootstoots> ok, wouldn't it be faster to send the stack back under its own power, or are you talking about other units?
[15:35] <Cheetah> uh
[15:36] <Cheetah> no im talking about our units who will be attacking Santopia
[15:36] <Cheetah> if they shall walk from Santopia to Balance of Power, it will take them 5 turns. By galley it will take 2
[15:37] <Bootstoots> ok, but it will take 3 turns to send the galley, right?
[15:37] <Cheetah> just so you know we can get those units at Santopia back to the front quickly
[15:37] <Cheetah> yes
[15:37] <Cheetah> hm
[15:37] <Bootstoots> so it doesn't really matter either way
[15:37] <Cheetah> maybe that destroys my argument
[15:37] <Cheetah> k
[15:37] <Cheetah> sending the Med Infs
[15:37] <Cheetah> hm... strange
[15:38] <Cheetah> when did Horsemen learn to walk from mountain to mountain to grassland to grassland in just one turn?
[15:38] <Bootstoots> when they have roads on them?
[15:38] <Cheetah> nope
[15:38] <theWizard> ?
[15:38] <Bootstoots> well, that's certainly strange
[15:38] <Cheetah> when i manage to read the goto-number wrongly
[15:38] <theWizard> Say it again.
[15:39] <Bootstoots> are you talking about our horses?
[15:39] <Cheetah> yes
[15:39] <Cheetah> never mind
[15:39] <Bootstoots> lol
[15:39] <Cheetah> just me mocking up
[15:39] <theWizard> lol
[15:39] <theWizard> nice.
[15:39] <theWizard> Many units still to move?
[15:40] <Cheetah> nope
[15:40] <Cheetah> none
[15:40] <theWizard> MM our cities well, then.
[15:40] <Cheetah> just going to look through the cities again, to make sure none of them riots like last time I played
[15:40] <theWizard> Good.
[15:42] <theWizard> Take screenies then.
[15:43] <Cheetah> will do
[15:46] <Cheetah> everything looks ok
[15:46] <theWizard> nice.
[15:46] <theWizard> I g2g, then.
[15:46] <Cheetah> managed to get 3 more food out of shen ling
[15:46] <theWizard> :/
[15:46] <Cheetah> cya
[15:46] <theWizard> See ya!
[15:47] <Cheetah> oh
[15:47] Quits: theWizard (~azy@I.love.Jesus) (Quit: Bye bye. )
[15:47] <Cheetah> just one question!
[15:47] <Cheetah> bah
[15:47] <Cheetah> Bootstoots: are you here?
[15:48] <Bootstoots> yeah
[15:48] <Cheetah> our workers
[15:48] <Cheetah> where do we want them?
[15:48] <Bootstoots> I don't know, whereever looks good, I guess
[15:49] <Bootstoots> g2g
[15:49] <Cheetah> hehe k
End of Turn Chat
Notes from DP
I don't think doughnuts has very much effect against fortified elite spearme. Suggest we switch to something a bit more usefull, old bread or something.