More than anything though we need to come up with a strategy and stick to it! Changing direction every few turns with each new great idea hasn't served us to well so far.
I dont agree with that at all. Good players must be able to adapt and when they see good opportunity, to not be afraid to chase it. Not to mention that one cannot foresee everything. When I saw the opportunity for the SH and advocated to get it, the main reaction was: "Meh, how good SH can be?" and when RB took it under our noses all was: "Wow, those crafty smarties, how strong play on their side to get the SH!"
Then, when I said maybe Monarchy is better path than Writing, there were strong opinions against Monarchy "What good it makes us, we better stick with the plan for Writing, Libraries are great!" Now it happens that most players like the Monarchy path better and I am the one who questions it the strongest. But this is normal - I dont pretend I know everything and can predict everything in details. Of course we will try to adapt as we see how the game goes. If there is someone who can tell exactly what will be best and can predict exactly how things will turn out, let him come and speak.
I dont say I always propose the best ideas and I think it is normal in the beginning folks to be reluctant and unacceptable to new ideas or change in the plan, but as I see after some discussion and reasons told by everyone why they like/dislike given idea, sometimes people start to like the proposed change (like going Monarchy). And sometimes they still dont (as in the case with TGW) This is normal process of brainstorming/problem solving/decision making. There is nothing wrong in attempting at optimizing/change for good our play.
Now, I do agree that we must decide on a general path and that is why I raised the matter at all.
Actually, we did not had choose path and exactly here is the place to choose destination. We finish Mono in 2 turns and this is exactly the point where we decide what we tech next. For me, the main choices to be made are:
Do we take the Writing path? The essence of this choice is that it gives us Libraries for 25% bonus to research and opportunity to work 2 scientist, so we get a GS for Academy in some 25 turns) and then we can go Math for power chops and earlier shot at Currency (where we can convert hammers in money)
or
Do we take the Monarchy path? The main feature of this one is that we can switch to Hereditary Rule and grow big big cities which work many cottages/mines without the need for settling many additional cities to be hit by the severe maintenance costs for this Emperor level + toroidal map.