zyxy
Warmongering Fool
1750BC. I'll play tomorrow early evening, I have no time before that.
- Shelby finished archer. Worker next?
- We can either move the warrior to Never (yellow arrow) to act as MP, or try to catch the TNT guy with the archer and warrior, for example by following the red arrows. In that case we'll need a 10% lux tax. Ideas?
- Our settler pair is ready to settle, the next one will be built next turn.
- The 2 workers can move to the iron, the 10 shields from the chop went to Chocolate.
- I think the curraghs should move as shown in the minimap, that way we'll map all shores efficiently and return to home base.
Currently 3 turns to go to HBR, 4 turns max. If we want to trade with MIA for Masonry, we should do so quickly.
No changes on the tech front.
- Shelby finished archer. Worker next?
- We can either move the warrior to Never (yellow arrow) to act as MP, or try to catch the TNT guy with the archer and warrior, for example by following the red arrows. In that case we'll need a 10% lux tax. Ideas?
- Our settler pair is ready to settle, the next one will be built next turn.
- The 2 workers can move to the iron, the 10 shields from the chop went to Chocolate.
- I think the curraghs should move as shown in the minimap, that way we'll map all shores efficiently and return to home base.
Currently 3 turns to go to HBR, 4 turns max. If we want to trade with MIA for Masonry, we should do so quickly.
No changes on the tech front.