Turn 6 Summary

koondrad

Prince
Joined
Mar 5, 2005
Messages
492
Warrior accidentally moved East.
- Spotted land on the horizon!​
- Spotted a river mouth!​

Delhi's cultural borders expanded!

10 turns until the Warrior is trained.
3 turns until Delhi grows.


Screenshot 1: The warrior's new discovery.

Screenshot 2: The SE coast.

Screenshot 3: Our glorious capital. Current emphasis is on growth.




Cheers,
 
Rik Meleet said:
lurker's comment: Why don't you make a thread called "Summary turns 1-10" and "Summary turns 11-20" so you won't have so many threads? ?
I could do that although it sounds too sensible. :lol:
Yeah it's probably more appropriate fore the earlier game.
 


If we build our next city on the red dot then we've got access to the three resources circled in white. The gold and the fish are within the initial city radius so we can get an near-immediate gold and hammer bonus once we've built the city because we already have Mining. Once we research Fishing and construct a Fishing Boat plus connect up the wheat, we can afford to build mines on the three purple circles and chop the forests to get the hammer bonus for the Pyramids without losing out on city growth.

We should rename our cities in a suitably loco fashion too.
 
ranathari said:


If we build our next city on the red dot then we've got access to the three resources circled in white. The gold and the fish are within the initial city radius so we can get an near-immediate gold and hammer bonus once we've built the city because we already have Mining. Once we research Fishing and construct a Fishing Boat plus connect up the wheat, we can afford to build mines on the three purple circles and chop the forests to get the hammer bonus for the Pyramids without losing out on city growth.

We should rename our cities in a suitably loco fashion too.

Wow, that was convincing. That's looking like our best option but until the time comes, we'll continue our exporation.

Anyone got any suggestions for our capital's name?



Cheers,
 
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