Turn 79 - 1050BC

akots

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Great news, we have finally managed to build a vessel capable of sea transportation. This "hilarious" task has been accomplished in Charnel. Immediately, after a short testing in Charnel's harbor, the vessel was loaded with a settler and some military escort of veteran JT. You can see on the picture that the people of Charnel wave their hands and bid safe travel to our expedition in great hopes that this will bring so needed iron to our country!
 

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Now back to Internal Affairs. TF has grown to size 6 and SoZ will be ready in just 4 turns. Luxury rate has been increased to 20%. CoL will be ready in 6 turns.

1) Khazad-Dum finished building a worker. What to build there next? Temple? Walls? Warrior? Another worker?

2) Rytty will finish building harbor next turn. What to build there next?

3) Charnel finished building a galley. What to build there? Another galley? Harbor? Worker? Settler? Courthouse?

Here is general layout of our lands:
 

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Rik Meleet said:
Lots of lands for C3B.
I'm not sure about Charnel building a 2nd Galley. Perhaps there are better alternatives. Unless we are going to produce 10 settlers, 10 javs and 20 workers for the island to be completedly settled. What's the idea ?

We have an agreement untill turn 85-ish that we will not settle any land north of the canal city, so please keep settlers in our land for now.

I say a worker, we can never have to many.
 
akots said:
Now back to Internal Affairs. TF has grown to size 6 and SoZ will be ready in just 4 turns. Luxury rate has been increased to 20%. CoL will be ready in 6 turns.
That is great news. only 9 turns and we will have our first AC! Just remember to change the production in TF to SoZ when time comes... ;)
akots said:
1) Khazad-Dum finished building a worker. What to build there next? Temple? Walls? Warrior? Another worker?
I think another worker would be good, we have enough regular troops, it doesn't need a temple immidiately (excxept for culture). Walls could be good too.
akots said:
2) Rytty will finish building harbor next turn. What to build there next?
I think a galley would be good, to explore out the seas to perhaps find the other continent whilst the other galley is transporting units. Galleys have 3 moves instead of 2, and are so better in scouting seas then curraghs.
akots said:
3) Charnel finished building a galley. What to build there? Another galley? Harbor? Worker? Settler? Courthouse?
Depends on growth/production. If it is high enough, settler, if not, worker. We need a worker or two to the island too..
 
One city on the island will suffice for now IMO ,enough to claim the island ours and to bring back the iron home ,and later on the island city can provide settlers for the island city's itself.

Does Khaza-dum have a harbor already? When yes a worker would be a nice addition.

I don't think we need more galley's right now ,we got the currah's exploring the only coastline's we can explore and a galley for transport to the island.More workers and afcourse settlers would be nice.
 
I prefer to get the island settled rather quickly, if not immediately.
We have no direct need of military at the moment. And every city there strengthens our position and generates luxes, gets huts and all the other good stuff. We have an unofficial deal to not settle past Khazad Dum, so where else to have this big settling frenzy ?
And we'll be wanting to settle the island completely anyway, so why not now ?
 
If you the galley's last movement was west instead of northwest it could've dropped the javalin thrower one turn sooner. I suppose we want the hut explored sooner than we drop the settler there, in case there are barbarians. Now we might have to wait with deploying our settler if there are barbarians there...
 
I'd prefer to unload settler and JT on the same tile. You never know what creatures inhabit the island. May be they are hostile...

@Rik: We always need some military. :)

As to the chat with C3B, we have agreed to poll a few issues regarding wonders. The poll is coming.

Charnel is rather poor on food but can make 3 spt at size 2 which makes it good for making galleys since also there is another forest that can be chopped. It would be a regular galley though and Rytty can make a veteran. Still, I'm thinking that barracks in Rytty might be better or we can try to start on the Great Lighthouse there. Ambitious it is so, may be just barracks atm.
 
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