Turn Chat - 1310AD - Wednesday February 26th, (6:59pm EST: 11:59pm GMT)

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Chieftess

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As of now the Build queues, laborer assignments and worker actions for the 2/26 t/c are as follows:


Kuhkaff - Factory(c), Rifleman, Marketplace, Army
...................If growth occurs (because of Worker), put laborer on
...................roaded Mountain
Valhalla - Factory(c), Rifleman, Bank, Rifleman
...................When growth occurs, put laborer on Sea tile
Naerva - Factory(c), Aqueduct, Rifleman, Marketplace
...................When growth occurs, put laborer on wooded tundra
Gunningheim - Factory(c),Rifleman
...................Please complete the irrigation SSE of town, No Micro
Androbius - Factory(c), Rifleman, Aqueduct, Temple,
...................No Micro
Riga - Barracks(c), Temple, Aqueduct
...................No Micro
Dapperdan - Granary(c), Marketplace
....................No Micro
Columbia - Harbor(c), Granary, Library
....................No Micro.
Jedina - Granary(c), Library
....................No Micro
 
Build Queue (as of Feb 26 2003)

Ise - settler (1)

Ok, SPECIAL INSTRUCTIONS! with the settler that will be built, move it to the square NE of Ise. when the settler is there, sell all of the improvements in Ise, and abandon the city. With the new settler, build on the spot marked X.

Hakodate - continuously build Cavalry (3-5 turns)

Hakodate can become a cavalry factory. Here is a map with optimisation instructions that will churn out cavalry in under four turns during our golden age. The 'X' represents where the laborers will go when all the work near Hakodate is done.



Bizen - continuously build Cavalry (7 turns each)
I plan to make Bizen size 12. remember to irrigate those grasslands. This is high priority.

Shimoneski - Factory (19), continuously build cavalry (less than 4 turns)

See the worker map for instructions for the workers near Shimoneski. Railroad the mines to hurry up the factory. I will request a rush of the factory eventually.

Novgorod - Harbour (??), continuous workers for size 12 plan

Please forest one tundra square.

Worker Map
Key:
RR: place railroad here
M: place mine here
R: Place road here
I: Irrigate here
F: place forest here
X: Relocate Ise to here



Three cheers to whoever put those workers in my province.
 
:satan:

Turn 0 -
China: Renegotiate EXPORT Dyes IMPORT 21GPT to IMPORT 23GPT.
America: IMPORT 10GPT EXPORT gems ends, let Abe come to us if we wants to renegotiate.
America: Renegotiate peace for 35 Lump Sum.
France: IMPORT 24GPT EXPORT Gems ends, let Joan come to us if she wants to renegotiate.
Greece: Renegotiate peace, MPP Deal IMPORT The Corporation, Espionage, 293gpt EXPORT Electricity.
Greece: Renegotiate alliance vs. Persia get back our ivory and 1GPT. Resign it if desired.
Russia: Renegotiate peace IMPORT Silks, WM, 2 workers, 38gpt, 41gold EXPORT Steam technology
Turn 1 -
China: Peace Treaty Ends.
Turn 2 -
No Deals
Turn 3 -
No Deals
Turn 4 -
China: IMPORT 40GPT EXPORT Gems, Spices, renegotiate if we can import 35GPT or higher, if not sell to someone else.
Turn 5 -
No deals
Turn 6 -
No Deals
Turn 7 -
No Deals
Turn 8 -
Iroquois: IMPORT 35GPT EXPORT Gems, renegotiate if we can get above 32GPT. If not sell it to someone else.
Turn 9 -
England: EXPORT Saltpeter.
China: IMPORT 16GPT EXPORT Furs renegotiate if we can make this much still. If not consider selling it to another civ.
China: Trade Embargo Vs. Persians.
Iroquois: Peace Treaty Ends.
Turn 10 -
No Deals
 
Domestic Instructions - 1310 AD

Golden Age Plan

Keep science at 100%

Size 12 Plan - please start these this turnchat!

Join 3 workers to Morgana(sea squares)
Join 2 workers to Shimonoseki(sea square)
Join 1 worker to Nara(roaded grass)
Join 1 worker to Valhalla(sea square)
Join 2 workers to New Falcon's Nest(2 roaded forests)
Join 1 worker to the Burrow(roaded forest)
Join 3 workers to Padmativa(gold, 2 mined grass)
Join 2 workers to Cuernavaca(irrigated plains)
Join 1 worker to Civanatoria(roaded forest)
Once mine is complete, join 2 workers to Kuhkaff(mined hill, railed grass)

Pike Disband
Send pikeman from Lahore to Plexenburg to get the Bank in 1 turn

Send new Rifles to these cities to free up Pikemen(need to get ok from Military):

Bizen
Izibia
Calcutta
Eklektochtitlan
Shimonoseki
3 pikes on landbridge wall near Padmativa


Budget Office
All worker rushes in 1 spt cities are allowed - (12g - 36g)
All military upgrades are allowed(keep pike upgrades to a minimum please)


Please maintain 100g treasury

Preturn
Upgrade Spearman in Ise before disbanding city - 120g.


Turn 1


Turn 2


Turn 3


Remaining Turns




Build Queues

Bavaria - [Factory/ rifleman/ rifleman]

Bombay - [worker / granary / worker]

Delhi - [worker / worker / worker]

Jaipur - granary / worker / worker]

Calcutta - [granary / worker / worker]

Pune - [granary / worker/ worker]

Larsa - [granary / worker / worker]

Nagasaki - [rifleman / rifleman / rifleman]

Chittagong - [rifleman/ cannon / rifleman]

Fukushima - [rifleman / rifleman / rifleman]

Karachi - [worker / worker / worker]

Lahore - [cannon / cannon / rifleman]

Bangalore - [temple / worker / worker]
 
The South Doughnut Coast

All is fine, just add granaries to the end of the build queues, unless military has other plans, military units and such.

EA
 
These instructions may be a bit short, but I hope they will suffice...

Turn 0
Renegotiate peace with America. Look at Trade Department.
Wait for Greece to renegotiate Gems deal. They have Gems now so they won't accept it...
But try to keep the MPP with them.
Turn 1
The Chinese peace treaty expires.
I think we should renegotiate it.
Turn 2
No Deals
Turn 3
No Deals
Turn 4
No Deals
Turn 5
No Deals
Turn 6
No Deals
Turn 7
No Deals
Turn 8
No Deals
Turn 9
Iroquois peace deal ends on turn 9. Renegotiate.
Saltpeter gift with the English ends. We should give them more to continue their fight against Persia.
Sale of Gems to France ends. So does the embargo agaionst persia.
I think we should renew the embargo.
Turn 10
No Deals
 
Military Instructions

:ack: Darn election time anyway, here is my intructions. Please excuse the quality since I just posted them as of now >_<

anyway, Have the Cavalry units head to the bab cities and pillage the tiles around it. Manuver the Rifles safely next to the Bab cities and fortify them there. Hopefully this will stunt the Bab's spontanious drafting
 
Preturn - turn 0

Turn 5

What a turn! :hammer: :hammer: What a turn! Massive cav wars, and... We got a Great Leader!!!!

Turn 7 - 1345AD

Chat Log

Due to peace treaties by China, America, and France with the Babylonians, and our GL is safe, I've decided to stop the chat.


Our unit that produced the GL (Cav unit), "Bab Basher" appears to have been slain in battle while shuttling the GL to safety.
 
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