Lord Parkin: excellent study! But, IMHO, for third test to be perfect, research order should also exchange - Mining, Wheel, BW.
Yeah, that occurred to me as well. We don't need Bronze until we're ready to chop.
And the chops were they in or out the radii of the 2 cities?
All in the radii of the capital.
Anyway your analisys, put me towards the worker first, a lot of beakers still increased by the
earlier academy.
Yeah, I think I'm leaning that way too.
I somewhat challenge your results from Test 1.
I have a city founded on turn 41 (I settled in the nw corner with the two fish).
At the start of turn 42, I have:
49 hammers into placeholder barracks.
256 beakers into Iron Working.
I don't claim this is enough to make a difference. But I'm not sure I've optimized yet, either.
We probably worked slightly different tiles at some point. For reference, in test 1 I think I worked:
Size 1 - Fish
Size 2 - Fish + PHF until second Fish hooked up, then 2 Fish
Size 3 - 2 Fish + Silk; whipped Worker at size 3 as soon as available (1 pop whip)
Size 2 - Worked 2 Fish again
Size 3 - 2 Fish + PHF (or Gold if it was hooked up)
Size 4 - 2 Fish + 1 Gold + 1 PHF or another Gold if it was hooked up (continued throughout build of Settler and to start of turn 42)
For those of you keeping count:
The difference between whipping and not whipping (both in the workboat next build option) is 1 turn on city2, 5 hammers and 15 beakers, in exchange for already being in slavery.
Personally I actually wouldn't use Slavery at all during the first 50 turns (maybe more) with a start like this. There's just too many good tiles we need to work, both at the capital and at the second city site.
I got 330 beakers, 12 hammers into the workboat (also founding turn 39 - are we picking different second city sites?), same 51 hammers on the granary.
I'm picking the NW corner of the island for the second city. PH underneath the city = 2 hammers + work a PHF for an additional 3 hammers = 5 hammers per turn, for three turns = 15 hammers. Not sure how you get 12. Difference in beakers may be a choice of overflow tech after Iron Working... be careful to select one with only one prerequisite (I chose Sailing) so it doesn't multiply the beakers and confuse our two comparisons. Really I should have used Metal Casting in the tests, since it takes much longer to research and thus is better for comparisons.
so currently this is 2 extra forests to chop and 4 turns on exploration in exchange for 74 beakers and about 5 hammers on city#2; we are already in slavery (so we will lose a future turn unless we never switch to slavery, but this turn may not be a pivotal early turn).
I stand by my opinion of WB-WB-Worker(whip)
Heh, when you put it like that, I think I prefer the reverse: Worker -> WB. I think the huge amount of extra beakers outweighs the slightly smaller total hammer output (and that only starts to show once we get to the end of our forests in the 3rd ring, which will not be for some time). Personally I much prefer having a big leg-up in beakers to saving forests. Actually, in my opinion forests should be chopped as soon as possible anyway, so I don't see this as a disadvantage really.
Were the last ones for this turn, could we make a descision in a few hours? I don't want to hear the other teams whining about us taking our turn.
They can wait. This is the one turn where we need to be careful. After this, we have a plan and can make turns fairly quickly. You shouldn't feel pressured by a few of the more vocal members on the forum to hurry a decision and possibly risk making a mistake as a result. Just ignore them. It's not as if we're doing this every turn.
