Turn Discussion Thread

That's why we build more workers, the Clam is already settled thanks to Mav. There is a hill there which can be mined.
 
We 've no worker there now, but when you want to settle there, move LP this turn to help fed chop and break and next turn move both (LP and Fed) south again, 1 at incense to road and the other at hill to road there. Next turn the new worker from AC also at some roaded tile there chop, break and then at the hill (if roaded) or wait 1 turn til it's roaded to help there. The foremost south should after road at incense go to the fort tile and road there.

Generally I would whipp the market in Procyon and change the mine to AC gives an additional :hammers: for the worker ( As I logged in, I've changed the working tiles in AC, forest is 1 better than farm, because the better number). We can build a worker in Rigel now and whipp him after 2-3 turns. I vote against the barracks in Betei, we don't need it, any other building is better, lib or market, in few turns we can/should research again.
btw
Quat research natio also; we should message our Allies.
Mav has no cats near Poison, that I don't understand, at their isle they 've seen the effect of them, perhaps they 've it in the fow.
 
We have little over four hours to go, I want to make sure we finish the turn soon.
 
Alpha
thx for your doing.
I'm a pinchpenny (I know) and you generous, but why do you move the worker at the hill near Blub 3? It's a move for nothing. Better were a cottage or farm at the roaded tile south of BC and break. Next turn, we should mine the roaded hill with 2 worker, so that we 've a mine for the new town in 2 turns, the worker 've to go over the founded city at the roaded hill.
Additional, the settler should be move at the founding tile in the same turn with founding the city (unit supply).
 
That was his last move so next turn when city is founded he can begin mining. The new city will have at least one clam availbe, I think it will have to culture pop before getting the other.

The settler on Sol can now go to Bulb 2 or Whales, we should plan what city will build the next settler. Also still need more workers.

On the diplo front I haven't seen anything on what we should say to Quat about the stone. Am I right in thinking they are dicking around with it?
 
What is the meaning of "dicking"?

I 've looked at the game
my proposal
Canopus markert or Spy
AC (after getting the reli) courthouse
Vega another missio
Procyon whip the market for mine+ sea or change (perhaps better) to worker whip him in 2 turns and build the market with the overlay

Situation at Blub 3:
you are right, we need there nothing quick, LP can road the tile and Alpha goes at the roaded hill and mine, job in Blub3 granary work the clam, grow in 5 turns and then the mine is ready. LP can road and then road the line to Procyon.
The worker from AC helps Fed (near Procyon) chop the jungle or 1 tile more to chop the jungle there.

The question is, we 've a settler, where do we want to found the city
Whales or Canal now. The worker near at AC (finish farming) goes in the direction of the cityfounding tile. If Whales, he goes West at the roaded hill near vega; if Canal he goes at AC, to go next turn in SE-direction.
 
Despite the previous discussion you settled Blub3 before Blub2.

I thought we were agreed on the priority:
Blub2 > Blub3 > Whales

Now please, Blub2 then Whales. I already stated my reasons. It would be nice that if you disagree you let me know, so i can try to convince you.

What about the team now researching Nationalism? The end of the ETT is near?
 
Trystero and Irgy hadn't put forth a vote on it, I decided to go with Husch on this one since Bulb 3 would be faster to develop.

Bulb 2 will be next, we also have to queue up more workers as well.

I honestly don't know how to get out of this ETTT short of causing an incident that gets us in hot water.

Who is our Quat Diplomat?

When you say AC do you mean Alpha Centuari?

also Dicking means messing around without getting anything done.
 
Irgy is our diplomat. Have we one different for any team?

What is this about the end of Ett? If we rotate wrong we are fly out the ETT and the game.
Do the other teams (especial Ama) know, we research natio?
 
Were supposed to have a different Diplomat for each team. Though with so few players maybe it is good for Irgy to talk to the rest as well. Either him or Trystero.

I could put forth any deals we want to do I just wanted to get more input on the Quat's need for stone before making any deals with them. They did offer us Silver, even though we have it already.

We haven't discussed the reasearch with CDZ or Quat, another thing we need to address to the ETT as a whole.

We can slow our reasearch for now as well, I've been wanting to put some Espionage points on Merlot and CDZ.
 
Hey guys - sorry I've been (mostly) absent a long while. I logged into the game to look at the current situation.

I am the Quat diplomat. We want to tell them that we are both researching Nationalism, correct? How do we know this about Quat? By espionage? Maybe it's better that we write a letter to the whole ETTA. I agree with Irgy's earlier assessment that we try to encourage the rest of the ETTA to focus on research so that we develop a significant tech lead over Mav/Merlot. I will try to look over the diplo threads and catch up.

Edit: As of the last diplomatic message we got from Quatronia, they were researching Printing Press. I don't think we've received that from them in-game.
 
Good to know your still around Trystero! :)

We also wanted to discuss the Stone issue, whether we should trade it to them or not. Yes through espionage we can see them researching Nationlism at 5 turns.

This may put a crimp on our Taj Mahal plans.

Also Poison City has been burned.

There is one chariot in Spot B. Quat still have a force on the Spoke and now Amazon has a Horseman in the area as well.
 
Yeah, sorry again for going missing. I had a bunch of things going on at home and work.

Looking at the turn report, are we running specialists in Rigel? It has 10 pop and a bunch of unimproved tiles (not that I'm criticizing. :))

Also, maybe we should switch back to binary research if we are going to focus on research again?
 
Hello
We don't need additional units. What is the reason for LBs? Every unit cost 1.
Question: Against who? CDZ or Quat or Ama? Mer and Mav will and can not attack us. They 've not enough potential. btw Quat has destroyed Poison.
btw we 've 8 archer, which can upped to LBs, if needed.

We want to improve our cities, so build libs and markets, no barracks. Only units are settler, worker and missios, perhaps an additional spy.


btw
Mer has researched Guilds and Quat researched in 4 turns natio.
 
Clearly someone didn't read my above post.

The LB is because the city has NO defense. I rather not leave a city wide open, plus there is the happy cap to think of.

How do you know Mer has Guilds?
 
I guess we can give Quat stone if were not building anything stone related right now.

Edit: I see the Merlot got Guilds in the trade window. Well they got knights, this is really starting to suck. Looks like we need to go to Gunpowder. This not teching is going to bite us.
 
So that means that Mavericks will be able to build knights. I would like to actually burn all Mav cities on the spoke. Quat already got rid of Poison.
 
I was looking at the game again. Two observations:

Unit maintenance isn't a big problem, but city maintenance is becoming one:

Spoiler :
I think it is time we should start building courthouses:

Civ4ScreenShot0501.jpg


Also, Rigel is a problem:

Spoiler :
It is working 4 unimproved tiles. I realize a library is an issue with Amazon, but surely we can run a merchant or an engineer?

Civ4ScreenShot0502.jpg


So that means that Mavericks will be able to build knights. I would like to actually burn all Mav cities on the spoke. Quat already got rid of Poison.

I don't think knights are too much of a concern yet. We can make pikes and have longbows. I think we should stick to the plan and develop our cities, before we gear up for war again. That said, I think we should have one city devoted to building military at any given time. Even if it's trebs to upgrade to cannons later.

Also, we can finish Nationalism in 2 turns if we move the slider up to 100%.
 
I think an Engineer would be really good for Rigel, it does need all the hammers it can get.

Yeah we have been ignoring Courthouses, cities on Bode would do well to build them.

The prob that I'm worried with the teching it in 2 turns is having to give it over. Also if we are going to build Taj Mahal we need our Marble back.
 
Back
Top Bottom