We 've no worker there now, but when you want to settle there, move LP this turn to help fed chop and break and next turn move both (LP and Fed) south again, 1 at incense to road and the other at hill to road there. Next turn the new worker from AC also at some roaded tile there chop, break and then at the hill (if roaded) or wait 1 turn til it's roaded to help there. The foremost south should after road at incense go to the fort tile and road there.
Generally I would whipp the market in Procyon and change the mine to AC gives an additional

for the worker ( As I logged in, I've changed the working tiles in AC, forest is 1 better than farm, because the better number). We can build a worker in Rigel now and whipp him after 2-3 turns. I vote against the barracks in Betei, we don't need it, any other building is better, lib or market, in few turns we can/should research again.
btw
Quat research natio also; we should message our Allies.
Mav has no cats near Poison, that I don't understand, at their isle they 've seen the effect of them, perhaps they 've it in the fow.