Turn Discussion Thread

Right, but will we also be able to trade over someone else's culture in an ocean tile to their island?
 
So Currency won't really be that useful in the near-mid future.
 
When are we changing over to Slavery ourselves?
 
I disagree.
Currency will give us +2:commerce: minimum per city once we have 2 cities on other continents. Not as useful, but still very handy.

Currency will also allow us to build wealth, allowing us to run the research slider at 100% longer, and is often a better thing to build than some building we don't really need.
 
When are we changing over to Slavery ourselves?
Not until we need it. I believe we were talking about switching when the Settler was on the way to the second city site, but I'm not sure if that was decided.

Currency will also allow us to build wealth, allowing us to run the research slider at 100% longer, and is often a better thing to build than some building we don't really need.
Wealth is only something I build at the very end of the game. In the early game, there is always some building or unit that you could use, especially with our fast research rate. Researching Currency to build Wealth would be a bad idea, IMHO. ;)

couldn't we see from the demos if somebody suddenly went into anarchy?
True, but only provided we keep a meticulous eye on the demographics screen every turn, and make sure we log in near the end of the turn too so another team doesn't switch between logins (which we wouldn't see). In short, it's not as simple as it might sound, and doesn't really gain us any information. We see civics instantly upon meeting anyway.
 
Wealth is only something I build at the very end of the game. In the early game, there is always some building or unit that you could use, especially with our fast research rate. Researching Currency to build Wealth would be a bad idea, IMHO. ;)

Perhaps. I often take the Currency route to CoL, so I find it better to build wealth in some of my more marginal cities to keep the research slider up.

Regardless, I don't know if that is the way to go in this game. Since we are Financial, it might be better to go for Monarchy after Writing/Sailing as azzaman suggested. My reasoning is that we'd want to work as many tiles as possible in the capital to grow cottages. Monarchy/HR happiness from MPs would help in that regard. We could also trade it for Alphabet, potentially.
 
LP played the next turn, but I wanted to see what the border pop revealed before he got around to posting his update. I'll let him do the formal update, but... the land mass to SE/E looks pretty significant:

Spoiler :
Civ4ScreenShot0074.jpg


Look at all that cottagable land! (Riverside even!) :drool: I hate to :deadhorse:, but we have got to get over there. :)
 
There's also a hill I can see under the fog there, so theres possibility of Metals as well, hopefully that is where our copper is!
 
I was really hoping to have a cow or pig revealed over there to make the AH decision easier :P

So Currency won't really be that useful in the near-mid future.

As soon as we settle our first city on that landmass we should assume other teams are doing the same thing meaning that we get the inter-continental bonus with those cities but just not with their homeland cities.
 
LP played the next turn, but I wanted to see what the border pop revealed before he got around to posting his update. I'll let him do the formal update, but... the land mass to SE/E looks pretty significant:

I'm starting to wonder about this "mainland". I can see a non-yeilding ocean tile to the south, in between the landmass we can now see a lot of, and that implied landmass to the west. That in turn means that if those two landmasses are connected at all, it's certainly via a quite indirect route. This suggests to me one of two things:
* A star shape with our islands in the gaps between the star points
* An all-out archipelago style map, with a whole lot of little islands and possibly no "main central landmass" at all.

In either case, I suggest we send our scouting workboat clockwise (i.e. northeast initially) around the visible landmass, as I expect we're more likely to reach another team's island sooner going in that direction.
 
I just noticed that the northern-most tile exposed on that landmass has 1C. So the water visible to the N isn't coast (as I had initially thought) but a river.

I also like Irgy's exploration plan. It remains possible that this is another large island, rather than the "mainland", but given the amount of grassland tiles it definitely looks promising. And unoccupied.
 
I'm starting to wonder about this "mainland". I can see a non-yeilding ocean tile to the south, in between the landmass we can now see a lot of, and that implied landmass to the west. That in turn means that if those two landmasses are connected at all, it's certainly via a quite indirect route. This suggests to me one of two things:
* A star shape with our islands in the gaps between the star points
* An all-out archipelago style map, with a whole lot of little islands and possibly no "main central landmass" at all.
Yep, exactly. This is what I was betting on several weeks back. ;)

In either case, I suggest we send our scouting workboat clockwise (i.e. northeast initially) around the visible landmass, as I expect we're more likely to reach another team's island sooner going in that direction.
I might vote for counterclockwise just to be different. :p
 
The river tiles look nice but it's not better than any land we currently have without at least 1 good food source.

Well, at worst I suppose we could cottage-spam. Being Financial that wouldn't be completely disastrous. But yeah, horse/cows/something would be nice. :)

I might vote for counterclockwise just to be different. :p

Shouldn't the direction depend on whether we are in the Northern or Southern Hemisphere? ;)
 
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