Turn Discussion Thread

Turn 50 - 2000

Lord Parkin moved to FP to begin cottage, 2nd Fish settled, Galley finished and took two Warriors (I think it was Pallas and Juno), Galley went 2 SW and is sitting 1S of the fish. I'd like to ask if we can move the first Warrior we had to the G spot, I think it would be good to make sure we fogbust the coast to keep Barb Galleys' from showing up and wrecking our fishing boats.

We need to decide by next turn what to do with the exploring warriors. I am in favor of unloading one around 4/5/6 to explore and fogbust the "I" city site. And then sending the other south in the galley. We need to make sure that wherever we send the galley, it can get back by the time the settler is done.

Edit: Looking at my map, I favor moving 1 tile SE to 3, unload one warrior to the east, and then move the galley and remaining warrior 1S.
 
Yeah I would like Canopus to build a worker after the current wb is done.
 
It took me a while to figure out what you meant, but I agree that moving the warrior to the G spot is a good idea. Possibly 1NW may be even better, I'm not sure. You don't really get much out of standing on a hill when looking out to sea anyway, and we can see all the other land squares.
 
I agree, good idea on moving the warrior. I'd bet that working the 2nd fish would be best, but I haven't run any tests to back that feeling up.
 
The next turn (51) is up. Some decisions:

Do we want to move the galley here and unload one (or both) warriors?

Spoiler :
Civ4ScreenShot0122.jpg


(Note: the turn is not finished, and Math is still a placeholder, although the majority appear to favor that research path)

Also, are we in agreement that we should start moving our warrior near Canopus to the "G" site?

Voyager moved 1SW + 1W. More clams:

Spoiler :
Civ4ScreenShot0123.jpg


Since we have Alphabet, we can see AMAZON's available technology:
Spoiler :

Civ4ScreenShot0124.jpg
 
As far as I understand, everyone's happy to unload at least one warrior from that spot. That warrior will do a small amount of exploration before camping near our proposed city site.

What's not quite agreed is whether to unload the second warrior now, or give it a head start to the south by keeping in the galley for a little longer. No-one's really said why they think it's a bad idea that I can remember, but everyone else suggested unloading both straight away.
 
I would vote for unloading one warrior at that spot to scout E and N towards the 3rd city site, and sending the galley and second warrior south at least one more turn (the galley has half a move left).

Edit: Yes - I was counting on trades since we got Alphabet online. No turn ending before diplomacy. :)
 
Yeah I saw someone else mention unloading both warriors right away, I assumed because we needed the galley to stay nearby for the settler/worker to get across. That's clearly not the case, it's got a few free turns, so there's no reason I can see why sending it south a ways would be a bad idea. Go for it.
 
Since the active players read this thread, please verify if PAs are enabled.

It's very important for our alliance with Amazon.
Or with anyone else if that's the case.

I think we can uload a warrior right away, then complete the movement next turn and unload the other at the end.
 
Since the active players read this thread, please verify if PAs are enabled.

It's very important for our alliance with Amazon.
Or with anyone else if that's the case.
.

As far as I can determine, yes, Permanent Alliances are enabled:
Spoiler :

Civ4ScreenShot0125.jpg
 
Also, since there seemed to be general agreement about unloading one warrior here, and one further south, I did so to have a look around (the galley headed 1SW with the rest of it's move).

Here's something to chew on:

Spoiler :
Horses!
Civ4ScreenShot0126.jpg


Edit: I neglected to turn on the resource markers. I think those are clams 1SW of the warrior. I think our 3rd city just moved somewhat southward. :)
 
As far as I can determine, yes, Permanent Alliances are enabled:
Spoiler :

Civ4ScreenShot0125.jpg

Having just looked through the menu to start a new multiplayer game yesterday, I noticed that "Enable Permanent Alliance" is a checkbox, that is off by default. So the fact that it isn't mentioned in the options suggests to me that it's off.

For all that though, I don't really think it's relevant. I don't want to win as half of a PA, I'd rather take a shot at coming first or second in the long run. However, I think it's very foolish to let thoughts of the fact that we'll eventually need to compete with our allies prevent us from forming strong alliances in the first place. Exactly how we part ways in the long run is very much secondary to making sure it's just the two (or three) of us left first.
 
Also, since there seemed to be general agreement about unloading one warrior here, and one further south, I did so to have a look around (the galley headed 1SW with the rest of it's move).

Here's something to chew on:

Spoiler :
Horses!
Civ4ScreenShot0126.jpg


Edit: I neglected to turn on the resource markers. I think those are clams 1SW of the warrior. I think our 3rd city just moved somewhat southward. :)

HELL yeah! Finally was begining to think there WERE no strategic resources.

Edit: In that case Irgy we may has well do the Free Trade where we give them all our techs, they will be teching for us as well, as they have three techs already that we can use.
 
I thought we'd need IW less now that we have horses? The desire to settle the first city near a resource is sated by the ability to settle near the horses, and the need for metal to provide barb-protection is not as strong either.

We know there are strategic resources now. I feel we can delay Math 5 (?) turns to get IW, and find out where it is. Alternatively, I'd be ok to wait on IW til we have Maths, and if we don't find any copper before then we tech IW.
 
As far as I can determine, yes, Permanent Alliances are enabled:

Having just looked through the menu to start a new multiplayer game yesterday, I noticed that "Enable Permanent Alliance" is a checkbox, that is off by default. So the fact that it isn't mentioned in the options suggests to me that it's off.
Irgy is right. PAs are NOT enabled.

Also, since there seemed to be general agreement about unloading one warrior here, and one further south, I did so to have a look around (the galley headed 1SW with the rest of it's move).

Here's something to chew on:

Edit: I neglected to turn on the resource markers. I think those are clams 1SW of the warrior. I think our 3rd city just moved somewhat southward. :)
Surely are clams.
1E of the warrior on that screenie should be great, unless there're more surprises.
I suggest to move the warrior somewhat N, then back in the choosen city location to protect the arriving settler.

The other warrior can unfog from S, then move S to scout/fogbust.
 
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